##============================================================================ ## Copyright (c) Kitware, Inc. ## All rights reserved. ## See LICENSE.txt for details. ## ## This software is distributed WITHOUT ANY WARRANTY; without even ## the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR ## PURPOSE. See the above copyright notice for more information. ##============================================================================ set(headers AverageByKey.h BoundaryTypes.h AveragePointNeighborhood.h CellDeepCopy.h CosmoTools.h DispatcherMapField.h DispatcherMapTopology.h DispatcherCellNeighborhood.h DispatcherPointNeighborhood.h DispatcherReduceByKey.h FieldStatistics.h KernelSplatter.h Keys.h MaskIndices.h MaskNone.h MaskSelect.h NDimsHistMarginalization.h Normalize.h ScalarsToColors.h ScatterCounting.h ScatterIdentity.h ScatterPermutation.h ScatterUniform.h StableSortIndices.h DescriptiveStatistics.h StreamLineUniformGrid.h TriangleWinding.h WaveletCompressor.h WorkletMapField.h WorkletMapTopology.h WorkletNeighborhood.h WorkletCellNeighborhood.h WorkletPointNeighborhood.h WorkletReduceByKey.h ) set(header_impls ScalarsToColors.hxx Keys.hxx ) # This is a list of sources that does not have code that runs on devices. It only # needs a standard system C++ compiler. set(sources_no_device ) # This is a list of sources that has code that runs on devices and might need to # be compiled with a device-specific compiler (like CUDA). set(sources_device KeysUnsignedTypes.cxx KeysSignedTypes.cxx MaskSelect.cxx ScatterCounting.cxx ) #----------------------------------------------------------------------------- add_subdirectory(internal) add_subdirectory(colorconversion) add_subdirectory(cosmotools) add_subdirectory(splatkernels) add_subdirectory(spatialstructure) add_subdirectory(wavelets) vtkm_library( NAME vtkm_worklet SOURCES ${sources_no_device} TEMPLATE_SOURCES ${header_impls} HEADERS ${headers} DEVICE_SOURCES ${sources_device} USE_VTKM_JOB_POOL ) set_source_files_properties(${sources_device} PROPERTIES SKIP_UNITY_BUILD_INCLUSION ON)