//============================================================================ // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. //============================================================================ #ifndef vtk_m_rendering_WorldAnnotatorGL_h #define vtk_m_rendering_WorldAnnotatorGL_h #include #include #include #include namespace vtkm { namespace rendering { class VTKM_RENDERING_EXPORT WorldAnnotatorGL : public WorldAnnotator { public: WorldAnnotatorGL(const vtkm::rendering::Canvas* canvas); ~WorldAnnotatorGL(); void AddLine(const vtkm::Vec& point0, const vtkm::Vec& point1, vtkm::Float32 lineWidth, const vtkm::rendering::Color& color, bool inFront) const override; void AddText(const vtkm::Vec& origin, const vtkm::Vec& right, const vtkm::Vec& up, vtkm::Float32 scale, const vtkm::Vec& anchor, const vtkm::rendering::Color& color, const std::string& text, const vtkm::Float32 depth = 0.f) const override; private: BitmapFont Font; TextureGL FontTexture; void RenderText(vtkm::Float32 scale, vtkm::Float32 anchorx, vtkm::Float32 anchory, std::string text) const; }; } } //namespace vtkm::rendering #endif // vtk_m_rendering_WorldAnnotatorGL_h