//============================================================================ // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. //============================================================================ #ifndef vtk_m_rendering_CanvasGL_h #define vtk_m_rendering_CanvasGL_h #include #include #include #include namespace vtkm { namespace rendering { class VTKM_RENDERING_EXPORT CanvasGL : public Canvas { public: CanvasGL(vtkm::Id width = 1024, vtkm::Id height = 1024); ~CanvasGL(); void Initialize() override; void Activate() override; void Clear() override; void Finish() override; vtkm::rendering::Canvas* NewCopy() const override; void SetViewToWorldSpace(const vtkm::rendering::Camera& camera, bool clip) override; void SetViewToScreenSpace(const vtkm::rendering::Camera& camera, bool clip) override; void SetViewportClipping(const vtkm::rendering::Camera& camera, bool clip) override; void RefreshColorBuffer() const override; virtual void RefreshDepthBuffer() const override; vtkm::rendering::WorldAnnotator* CreateWorldAnnotator() const override; protected: void AddLine(const vtkm::Vec2f_64& point0, const vtkm::Vec2f_64& point1, vtkm::Float32 linewidth, const vtkm::rendering::Color& color) const override; void AddColorBar(const vtkm::Bounds& bounds, const vtkm::cont::ColorTable& colorTable, bool horizontal) const override; void AddColorSwatch(const vtkm::Vec2f_64& point0, const vtkm::Vec2f_64& point1, const vtkm::Vec2f_64& point2, const vtkm::Vec2f_64& point3, const vtkm::rendering::Color& color) const override; void AddText(const vtkm::Vec2f_32& position, vtkm::Float32 scale, vtkm::Float32 angle, vtkm::Float32 windowAspect, const vtkm::Vec2f_32& anchor, const vtkm::rendering::Color& color, const std::string& text) const override; private: vtkm::rendering::BitmapFont Font; vtkm::rendering::TextureGL FontTexture; void RenderText(vtkm::Float32 scale, const vtkm::Vec2f_32& anchor, const std::string& text) const; }; } } //namespace vtkm::rendering #endif //vtk_m_rendering_CanvasGL_h