//============================================================================= // // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // // Copyright 2015 Sandia Corporation. // Copyright 2015 UT-Battelle, LLC. // Copyright 2015 Los Alamos National Security. // // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, // the U.S. Government retains certain rights in this software. // Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National // Laboratory (LANL), the U.S. Government retains certain rights in // this software. // //============================================================================= /* * quaternion.h * * Created on: Oct 10, 2014 * Author: csewell */ #ifndef QUATERNION_H_ #define QUATERNION_H_ #include #include class Quaternion { public: Quaternion() { x = y = z = 0.0; w = 1.0; } Quaternion(double ax, double ay, double az, double aw) : x(ax), y(ay), z(az), w(aw) {}; void set(double ax, double ay, double az, double aw) { x = ax; y = ay; z = az; w = aw; } void normalize() { float norm = static_cast(sqrt(x*x + y*y + z*z + w*w)); if (norm > 0.00001) { x /= norm; y /= norm; z /= norm; w /= norm; } } void mul(Quaternion q) { double tx, ty, tz, tw; tx = w*q.x + x*q.w + y*q.z - z*q.y; ty = w*q.y + y*q.w + z*q.x - x*q.z; tz = w*q.z + z*q.w + x*q.y - y*q.x; tw = w*q.w - x*q.x - y*q.y - z*q.z; x = tx; y = ty; z = tz; w = tw; } void setEulerAngles(float pitch, float yaw, float roll) { w = cos(pitch/2.0)*cos(yaw/2.0)*cos(roll/2.0) - sin(pitch/2.0)*sin(yaw/2.0)*sin(roll/2.0); x = sin(pitch/2.0)*sin(yaw/2.0)*cos(roll/2.0) + cos(pitch/2.0)*cos(yaw/2.0)*sin(roll/2.0); y = sin(pitch/2.0)*cos(yaw/2.0)*cos(roll/2.0) + cos(pitch/2.0)*sin(yaw/2.0)*sin(roll/2.0); z = cos(pitch/2.0)*sin(yaw/2.0)*cos(roll/2.0) - sin(pitch/2.0)*cos(yaw/2.0)*sin(roll/2.0); normalize(); } void getRotMat(float* m) const { for (int i=0; i<16; i++) {m[i] = 0.0;} m[0] = static_cast(1.0 - 2.0*y*y - 2.0*z*z); m[1] = static_cast(2.0*x*y - 2.0*z*w); m[2] = static_cast(2.0*x*z + 2.0*y*w); m[4] = static_cast(2.0*x*y + 2.0*z*w); m[5] = static_cast(1.0 - 2.0*x*x - 2.0*z*z); m[6] = static_cast(2.0*y*z - 2.0*x*w); m[8] = static_cast(2.0*x*z - 2.0*y*w); m[9] = static_cast(2.0*y*z + 2.0*x*w); m[10] = static_cast(1.0 - 2.0*x*x - 2.0*y*y); m[15] = 1.0; } double x,y,z,w; }; #endif /* QUATERNION_H_ */