//============================================================================ // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // // Copyright 2014 Sandia Corporation. // Copyright 2014 UT-Battelle, LLC. // Copyright 2014 Los Alamos National Security. // // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, // the U.S. Government retains certain rights in this software. // // Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National // Laboratory (LANL), the U.S. Government retains certain rights in // this software. //============================================================================ #ifndef VTKM_DEVICE_ADAPTER #define VTKM_DEVICE_ADAPTER VTKM_DEVICE_ADAPTER_SERIAL #endif #include #include #include #include #include //Suppress warnings about glut being deprecated on OSX #if (defined(VTKM_GCC) || defined(VTKM_CLANG)) # pragma GCC diagnostic push # pragma GCC diagnostic ignored "-Wdeprecated-declarations" #endif #if defined (__APPLE__) # include #else # include #endif typedef VTKM_DEFAULT_DEVICE_ADAPTER_TAG DeviceAdapter; namespace { // Takes input uniform grid and outputs unstructured grid of triangles vtkm::worklet::TetrahedralizeFilterExplicitGrid *tetrahedralizeFilter; vtkm::cont::DataSet outDataSet; vtkm::Id numberOfInPoints; // Point location of vertices from a CastAndCall but needs a static cast eventually vtkm::cont::ArrayHandle > vertexArray; } // anonymous namespace // // Construct an input data set with uniform grid of indicated dimensions, origin and spacing // vtkm::cont::DataSet MakeTriangulateExplicitDataSet() { vtkm::cont::DataSetBuilderExplicitIterative builder; builder.Begin(2); builder.AddPoint(0, 0, 0); // 0 builder.AddPoint(1, 0, 0); // 1 builder.AddPoint(2, 0, 0); // 2 builder.AddPoint(3, 0, 0); // 3 builder.AddPoint(0, 1, 0); // 4 builder.AddPoint(1, 1, 0); // 5 builder.AddPoint(2, 1, 0); // 6 builder.AddPoint(3, 1, 0); // 7 builder.AddPoint(0, 2, 0); // 8 builder.AddPoint(1, 2, 0); // 9 builder.AddPoint(2, 2, 0); // 10 builder.AddPoint(3, 2, 0); // 11 builder.AddPoint(0, 3, 0); // 12 builder.AddPoint(3, 3, 0); // 13 builder.AddPoint(1, 4, 0); // 14 builder.AddPoint(2, 4, 0); // 15 builder.AddCell(vtkm::CELL_SHAPE_TRIANGLE); builder.AddCellPoint(0); builder.AddCellPoint(1); builder.AddCellPoint(5); builder.AddCell(vtkm::CELL_SHAPE_QUAD); builder.AddCellPoint(1); builder.AddCellPoint(2); builder.AddCellPoint(6); builder.AddCellPoint(5); builder.AddCell(vtkm::CELL_SHAPE_QUAD); builder.AddCellPoint(5); builder.AddCellPoint(6); builder.AddCellPoint(10); builder.AddCellPoint(9); builder.AddCell(vtkm::CELL_SHAPE_QUAD); builder.AddCellPoint(4); builder.AddCellPoint(5); builder.AddCellPoint(9); builder.AddCellPoint(8); builder.AddCell(vtkm::CELL_SHAPE_TRIANGLE); builder.AddCellPoint(2); builder.AddCellPoint(3); builder.AddCellPoint(7); builder.AddCell(vtkm::CELL_SHAPE_QUAD); builder.AddCellPoint(6); builder.AddCellPoint(7); builder.AddCellPoint(11); builder.AddCellPoint(10); builder.AddCell(vtkm::CELL_SHAPE_POLYGON); builder.AddCellPoint(9); builder.AddCellPoint(10); builder.AddCellPoint(13); builder.AddCellPoint(15); builder.AddCellPoint(14); builder.AddCellPoint(12); return builder.Create(); } // // Functor to retrieve vertex locations from the CoordinateSystem // Actually need a static cast to ArrayHandle from DynamicArrayHandleCoordinateSystem // but haven't been able to figure out what that is // struct GetVertexArray { template VTKM_CONT_EXPORT void operator()(ArrayHandleType array) const { this->GetVertexPortal(array.GetPortalConstControl()); } private: template VTKM_CONT_EXPORT void GetVertexPortal(const PortalType &portal) const { for (vtkm::Id index = 0; index < portal.GetNumberOfValues(); index++) { vertexArray.GetPortalControl().Set(index, portal.Get(index)); } } }; // // Initialize the OpenGL state // void initializeGL() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-0.5f, 3.5f, -0.5f, 4.5f, -1.0f, 1.0f); } // // Render the output using simple OpenGL // void displayCall() { glClear(GL_COLOR_BUFFER_BIT); glLineWidth(3.0f); // Get cell set and the number of cells and vertices vtkm::cont::CellSetSingleType<> cellSet; outDataSet.GetCellSet(0).CopyTo(cellSet); vtkm::Id numberOfCells = cellSet.GetNumberOfCells(); // Get the coordinate system and coordinate data const vtkm::cont::DynamicArrayHandleCoordinateSystem coordArray = outDataSet.GetCoordinateSystem(0).GetData(); // Need the actual vertex points from a static cast of the dynamic array but can't get it right // So use cast and call on a functor that stores that dynamic array into static array we created vertexArray.Allocate(numberOfInPoints); coordArray.CastAndCall(GetVertexArray()); // Draw the two triangles belonging to each quad vtkm::Float32 color[4][3] = { {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 0.0f} }; for (vtkm::Id triangle = 0; triangle < numberOfCells; triangle++) { vtkm::Id indx = triangle % 4; glColor3f(color[indx][0], color[indx][1], color[indx][2]); // Get the indices of the vertices that make up this triangle vtkm::Vec triIndices; cellSet.GetIndices(triangle, triIndices); // Get the vertex points for this triangle vtkm::Vec pt0 = vertexArray.GetPortalConstControl().Get(triIndices[0]); vtkm::Vec pt1 = vertexArray.GetPortalConstControl().Get(triIndices[1]); vtkm::Vec pt2 = vertexArray.GetPortalConstControl().Get(triIndices[2]); // Draw the triangle filled with alternating colors glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); glBegin(GL_TRIANGLES); glVertex3d(pt0[0], pt0[1], pt0[2]); glVertex3d(pt1[0], pt1[1], pt1[2]); glVertex3d(pt2[0], pt2[1], pt2[2]); glEnd(); } glFlush(); } // Triangulate and render explicit grid example int main(int argc, char* argv[]) { std::cout << "TrianguleExplicitGrid Example" << std::endl; // Create the input uniform cell set vtkm::cont::DataSet inDataSet = MakeTriangulateExplicitDataSet(); vtkm::cont::CellSetExplicit<> inCellSet; inDataSet.GetCellSet(0).CopyTo(inCellSet); numberOfInPoints = inCellSet.GetNumberOfPoints(); // Create the output dataset explicit cell set with same coordinate system vtkm::cont::CellSetSingleType<> cellSet(vtkm::CellShapeTagTriangle(), "cells");; outDataSet.AddCellSet(cellSet); outDataSet.AddCoordinateSystem(inDataSet.GetCoordinateSystem(0)); // Convert 2D explicit cells to triangles tetrahedralizeFilter = new vtkm::worklet::TetrahedralizeFilterExplicitGrid (inDataSet, outDataSet); tetrahedralizeFilter->Run(); // Render the output dataset of tets glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE); glutInitWindowSize(1000, 1000); glutInitWindowPosition(100, 100); glutCreateWindow("VTK-m Explicit Triangulate"); initializeGL(); glutDisplayFunc(displayCall); glutMainLoop(); return 0; } #if (defined(VTKM_GCC) || defined(VTKM_CLANG)) # pragma GCC diagnostic pop #endif