//============================================================================ // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // // Copyright 2014 Sandia Corporation. // Copyright 2014 UT-Battelle, LLC. // Copyright 2014 Los Alamos National Security. // // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, // the U.S. Government retains certain rights in this software. // // Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National // Laboratory (LANL), the U.S. Government retains certain rights in // this software. //============================================================================ #ifndef VTKM_DEVICE_ADAPTER #define VTKM_DEVICE_ADAPTER VTKM_DEVICE_ADAPTER_SERIAL #endif #include #include #include #include #include //Suppress warnings about glut being deprecated on OSX #if (defined(VTKM_GCC) || defined(VTKM_CLANG)) # pragma GCC diagnostic push # pragma GCC diagnostic ignored "-Wdeprecated-declarations" #endif #if defined (__APPLE__) # include #else # include #endif typedef VTKM_DEFAULT_DEVICE_ADAPTER_TAG DeviceAdapter; // Default size of the example vtkm::Id2 dims(4,4); vtkm::Id cellsToDisplay = 16; vtkm::Id numberOfInPoints; // Takes input uniform grid and outputs unstructured grid of triangles vtkm::worklet::TetrahedralizeFilterUniformGrid *tetrahedralizeFilter; vtkm::cont::DataSet tetDataSet; // Point location of vertices from a CastAndCall but needs a static cast eventually vtkm::cont::ArrayHandle > vertexArray; // // Construct an input data set with uniform grid of indicated dimensions, origin and spacing // vtkm::cont::DataSet MakeTriangulateTestDataSet(vtkm::Id2 dim) { vtkm::cont::DataSet dataSet; // Place uniform grid on a set physical space so OpenGL drawing is easier const vtkm::Id3 vdims(dim[0] + 1, dim[1] + 1, 1); const vtkm::Vec origin = vtkm::make_Vec(0.0f, 0.0f, 0.0f); const vtkm::Vec spacing = vtkm::make_Vec( 1.0f/static_cast(dim[0]), 1.0f/static_cast(dim[1]), 1.0f/static_cast(dim[2])); // Generate coordinate system vtkm::cont::ArrayHandleUniformPointCoordinates coordinates(vdims, origin, spacing); dataSet.AddCoordinateSystem( vtkm::cont::CoordinateSystem("coordinates", 1, coordinates)); // Generate cell set vtkm::cont::CellSetStructured<2> cellSet("cells"); cellSet.SetPointDimensions(vtkm::make_Vec(dim[0] + 1, dim[1] + 1)); dataSet.AddCellSet(cellSet); return dataSet; } // // Functor to retrieve vertex locations from the CoordinateSystem // Actually need a static cast to ArrayHandle from DynamicArrayHandleCoordinateSystem // but haven't been able to figure out what that is // struct GetVertexArray { template VTKM_CONT_EXPORT void operator()(ArrayHandleType array) const { this->GetVertexPortal(array.GetPortalConstControl()); } private: template VTKM_CONT_EXPORT void GetVertexPortal(const PortalType &portal) const { for (vtkm::Id index = 0; index < portal.GetNumberOfValues(); index++) { vertexArray.GetPortalControl().Set(index, portal.Get(index)); } } }; // // Initialize the OpenGL state // void initializeGL() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-0.5f, 1.5f, -0.5f, 1.5f, -1.0f, 1.0f); } // // Render the output using simple OpenGL // void displayCall() { glClear(GL_COLOR_BUFFER_BIT); glLineWidth(3.0f); // Get the cellset, coordinate system and coordinate data vtkm::cont::CellSetSingleType<> cellSet; tetDataSet.GetCellSet(0).CopyTo(cellSet); const vtkm::cont::DynamicArrayHandleCoordinateSystem &coordArray = tetDataSet.GetCoordinateSystem(0).GetData(); // Need the actual vertex points from a static cast of the dynamic array but can't get it right // So use cast and call on a functor that stores that dynamic array into static array we created vertexArray.Allocate(numberOfInPoints); coordArray.CastAndCall(GetVertexArray()); // Draw the two triangles belonging to each quad vtkm::Id triangle = 0; vtkm::Float32 color[4][3] = { {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 0.0f} }; for (vtkm::Id quad = 0; quad < cellsToDisplay; quad++) { for (vtkm::Id j = 0; j < 2; j++) { vtkm::Id indx = triangle % 4; glColor3f(color[indx][0], color[indx][1], color[indx][2]); // Get the indices of the vertices that make up this triangle vtkm::Vec triIndices; cellSet.GetIndices(triangle, triIndices); // Get the vertex points for this triangle vtkm::Vec pt0 = vertexArray.GetPortalConstControl().Get(triIndices[0]); vtkm::Vec pt1 = vertexArray.GetPortalConstControl().Get(triIndices[1]); vtkm::Vec pt2 = vertexArray.GetPortalConstControl().Get(triIndices[2]); // Draw the triangle filled with alternating colors glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); glBegin(GL_TRIANGLES); glVertex3d(pt0[0], pt0[1], pt0[2]); glVertex3d(pt1[0], pt1[1], pt1[2]); glVertex3d(pt2[0], pt2[1], pt2[2]); glEnd(); triangle++; } } glFlush(); } // Tetrahedralize and render uniform grid example int main(int argc, char* argv[]) { std::cout << "TrianguleUniformGrid Example" << std::endl; std::cout << "Parameters are [xdim ydim [# of cellsToDisplay]]" << std::endl << std::endl; // Set the problem size and number of cells to display from command line if (argc >= 3) { dims[0] = atoi(argv[1]); dims[1] = atoi(argv[2]); cellsToDisplay = dims[0] * dims[1]; } if (argc == 4) { cellsToDisplay = atoi(argv[3]); } numberOfInPoints = (dims[0] + 1) * (dims[1] + 1); // Create the input uniform cell set vtkm::cont::DataSet inDataSet = MakeTriangulateTestDataSet(dims); // Create the output dataset explicit cell set with same coordinate system vtkm::cont::CellSetSingleType<> cellSet(vtkm::CellShapeTagTriangle(), "cells"); tetDataSet.AddCellSet(cellSet); tetDataSet.AddCoordinateSystem(inDataSet.GetCoordinateSystem(0)); // Convert uniform hexahedra to tetrahedra tetrahedralizeFilter = new vtkm::worklet::TetrahedralizeFilterUniformGrid (inDataSet, tetDataSet); tetrahedralizeFilter->Run(); // Render the output dataset of tets glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE); glutInitWindowSize(1000, 1000); glutInitWindowPosition(100, 100); glutCreateWindow("VTK-m Uniform Triangulate"); initializeGL(); glutDisplayFunc(displayCall); glutMainLoop(); return 0; } #if (defined(VTKM_GCC) || defined(VTKM_CLANG)) # pragma GCC diagnostic pop #endif