//============================================================================ // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // // Copyright 2014 Sandia Corporation. // Copyright 2014 UT-Battelle, LLC. // Copyright 2014 Los Alamos National Security. // // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, // the U.S. Government retains certain rights in this software. // // Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National // Laboratory (LANL), the U.S. Government retains certain rights in // this software. //============================================================================ #ifndef VTKM_DEVICE_ADAPTER #define VTKM_DEVICE_ADAPTER VTKM_DEVICE_ADAPTER_SERIAL #endif #include #include #include #include #include #include //Suppress warnings about glut being deprecated on OSX #if (defined(VTKM_GCC) || defined(VTKM_CLANG)) # pragma GCC diagnostic push # pragma GCC diagnostic ignored "-Wdeprecated-declarations" #endif #if defined (__APPLE__) # include #else # include #endif #include "../isosurface/quaternion.h" typedef VTKM_DEFAULT_DEVICE_ADAPTER_TAG DeviceAdapter; namespace { // Takes input uniform grid and outputs unstructured grid of tets vtkm::cont::DataSet outDataSet; vtkm::Id numberOfInPoints; // Point location of vertices from a CastAndCall but needs a static cast eventually vtkm::cont::ArrayHandle > vertexArray; // OpenGL display variables Quaternion qrot; int lastx, lasty; int mouse_state = 1; } // anonymous namespace // // Test 3D explicit dataset // vtkm::cont::DataSet MakeTetrahedralizeExplicitDataSet() { vtkm::cont::DataSetBuilderExplicitIterative builder; builder.Begin(3); builder.AddPoint( 0, 0, 0); builder.AddPoint( 1, 0, 0); builder.AddPoint( 2, 0, 0); builder.AddPoint( 3, 0, 0); builder.AddPoint( 0, 1, 0); builder.AddPoint( 1, 1, 0); builder.AddPoint( 2, 1, 0); builder.AddPoint( 2.5, 1.0, 0.0); builder.AddPoint( 0, 2, 0); builder.AddPoint( 1, 2, 0); builder.AddPoint( 0.5, 0.5, 1.0); builder.AddPoint( 1, 0, 1); builder.AddPoint( 2, 0, 1); builder.AddPoint( 3, 0, 1); builder.AddPoint( 1, 1, 1); builder.AddPoint( 2, 1, 1); builder.AddPoint( 2.5, 1.0, 1.0); builder.AddPoint( 0.5, 1.5, 1.0); builder.AddCell(vtkm::CELL_SHAPE_TETRA); builder.AddCellPoint(0); builder.AddCellPoint(1); builder.AddCellPoint(5); builder.AddCellPoint(10); builder.AddCell(vtkm::CELL_SHAPE_HEXAHEDRON); builder.AddCellPoint(1); builder.AddCellPoint(2); builder.AddCellPoint(6); builder.AddCellPoint(5); builder.AddCellPoint(11); builder.AddCellPoint(12); builder.AddCellPoint(15); builder.AddCellPoint(14); builder.AddCell(vtkm::CELL_SHAPE_WEDGE); builder.AddCellPoint(2); builder.AddCellPoint(3); builder.AddCellPoint(7); builder.AddCellPoint(12); builder.AddCellPoint(13); builder.AddCellPoint(16); builder.AddCell(vtkm::CELL_SHAPE_PYRAMID); builder.AddCellPoint(4); builder.AddCellPoint(5); builder.AddCellPoint(9); builder.AddCellPoint(8); builder.AddCellPoint(17); return builder.Create(); } // // Functor to retrieve vertex locations from the CoordinateSystem // Actually need a static cast to ArrayHandle from DynamicArrayHandleCoordinateSystem // but haven't been able to figure out what that is // struct GetVertexArray { template VTKM_CONT_EXPORT void operator()(ArrayHandleType array) const { this->GetVertexPortal(array.GetPortalConstControl()); } private: template VTKM_CONT_EXPORT void GetVertexPortal(const PortalType &portal) const { for (vtkm::Id index = 0; index < portal.GetNumberOfValues(); index++) { vertexArray.GetPortalControl().Set(index, portal.Get(index)); } } }; // // Initialize the OpenGL state // void initializeGL() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); float white[] = { 0.8f, 0.8f, 0.8f, 1.0f }; float black[] = { 0.0f, 0.0f, 0.0f, 1.0f }; float lightPos[] = { 10.0f, 10.0f, 10.5f, 1.0f }; glLightfv(GL_LIGHT0, GL_AMBIENT, white); glLightfv(GL_LIGHT0, GL_DIFFUSE, white); glLightfv(GL_LIGHT0, GL_SPECULAR, black); glLightfv(GL_LIGHT0, GL_POSITION, lightPos); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); glEnable(GL_COLOR_MATERIAL); } // // Render the output using simple OpenGL // void displayCall() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective( 45.0f, 1.0f, 1.0f, 40.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(1.5f, 2.0f, 6.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f); glPushMatrix(); float rotationMatrix[16]; qrot.getRotMat(rotationMatrix); glMultMatrixf(rotationMatrix); glTranslatef(-0.5f, -0.5f, -0.5f); // Get cell set and the number of cells and vertices vtkm::cont::CellSetSingleType<> cellSet; outDataSet.GetCellSet(0).CopyTo(cellSet); vtkm::Id numberOfCells = cellSet.GetNumberOfCells(); // Get the coordinate system and coordinate data const vtkm::cont::DynamicArrayHandleCoordinateSystem coordArray = outDataSet.GetCoordinateSystem(0).GetData(); // Need the actual vertex points from a static cast of the dynamic array but can't get it right // So use cast and call on a functor that stores that dynamic array into static array we created vertexArray.Allocate(numberOfInPoints); coordArray.CastAndCall(GetVertexArray()); // Draw the five tetrahedra belonging to each hexadron vtkm::Float32 color[5][3] = { {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 0.0f} }; for (vtkm::Id tetra = 0; tetra < numberOfCells; tetra++) { vtkm::Id indx = tetra % 5; glColor3f(color[indx][0], color[indx][1], color[indx][2]); // Get the indices of the vertices that make up this tetrahedron vtkm::Vec tetIndices; cellSet.GetIndices(tetra, tetIndices); // Get the vertex points for this tetrahedron vtkm::Vec pt0 = vertexArray.GetPortalConstControl().Get(tetIndices[0]); vtkm::Vec pt1 = vertexArray.GetPortalConstControl().Get(tetIndices[1]); vtkm::Vec pt2 = vertexArray.GetPortalConstControl().Get(tetIndices[2]); vtkm::Vec pt3 = vertexArray.GetPortalConstControl().Get(tetIndices[3]); // Draw the tetrahedron filled with alternating colors glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); glBegin(GL_TRIANGLE_STRIP); glVertex3d(pt0[0], pt0[1], pt0[2]); glVertex3d(pt1[0], pt1[1], pt1[2]); glVertex3d(pt2[0], pt2[1], pt2[2]); glVertex3d(pt3[0], pt3[1], pt3[2]); glVertex3d(pt0[0], pt0[1], pt0[2]); glVertex3d(pt1[0], pt1[1], pt1[2]); glEnd(); // Draw the tetrahedron wireframe glColor3f(1.0f, 1.0f, 1.0f); glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); glBegin(GL_TRIANGLE_STRIP); glVertex3d(pt0[0], pt0[1], pt0[2]); glVertex3d(pt1[0], pt1[1], pt1[2]); glVertex3d(pt2[0], pt2[1], pt2[2]); glVertex3d(pt3[0], pt3[1], pt3[2]); glVertex3d(pt0[0], pt0[1], pt0[2]); glVertex3d(pt1[0], pt1[1], pt1[2]); glEnd(); } glPopMatrix(); glutSwapBuffers(); } // Allow rotations of the view void mouseMove(int x, int y) { vtkm::Float32 dx = static_cast(x - lastx); vtkm::Float32 dy = static_cast(y - lasty); if (mouse_state == 0) { vtkm::Float32 pi = static_cast(vtkm::Pi()); Quaternion newRotX; newRotX.setEulerAngles(-0.2f * dx * pi / 180.0f, 0.0f, 0.0f); qrot.mul(newRotX); Quaternion newRotY; newRotY.setEulerAngles(0.0f, 0.0f, -0.2f * dy * pi / 180.0f); qrot.mul(newRotY); } lastx = x; lasty = y; glutPostRedisplay(); } // Respond to mouse button void mouseCall(int button, int state, int x, int y) { if (button == 0) mouse_state = state; if ((button == 0) && (state == 0)) { lastx = x; lasty = y; } } // Tetrahedralize and render uniform grid example int main(int argc, char* argv[]) { std::cout << "TetrahedralizeExplicitGrid Example" << std::endl; // Create the input explicit cell set vtkm::cont::DataSet inDataSet = MakeTetrahedralizeExplicitDataSet(); vtkm::cont::CellSetExplicit<> inCellSet; inDataSet.GetCellSet(0).CopyTo(inCellSet); numberOfInPoints = inCellSet.GetNumberOfPoints(); // Create the output dataset explicit cell set with same coordinate system vtkm::cont::CellSetSingleType<> cellSet(vtkm::CellShapeTagTetra(), "cells"); outDataSet.AddCellSet(cellSet); outDataSet.AddCoordinateSystem(inDataSet.GetCoordinateSystem(0)); // Convert cells to tetrahedra vtkm::worklet::TetrahedralizeFilterExplicitGrid tetrahedralizeFilter(inDataSet, outDataSet); tetrahedralizeFilter.Run(); // Render the output dataset of tets lastx = lasty = 0; glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitWindowSize(1000, 1000); glutCreateWindow("VTK-m Explicit Tetrahedralize"); initializeGL(); glutDisplayFunc(displayCall); glutMotionFunc(mouseMove); glutMouseFunc(mouseCall); glutMainLoop(); return 0; } #if (defined(VTKM_GCC) || defined(VTKM_CLANG)) # pragma GCC diagnostic pop #endif