//============================================================================ // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. //============================================================================ #include namespace vtkm { namespace rendering { BitmapFont::BitmapFont() { for (int i = 0; i < 256; ++i) ShortMap[i] = 0; this->PadL = 0; this->PadR = 0; this->PadT = 0; this->PadB = 0; } const vtkm::rendering::BitmapFont::Character& BitmapFont::GetChar(char c) const { std::size_t mappedCharIndex = static_cast(this->ShortMap[(unsigned char)c]); return this->Chars[mappedCharIndex]; } vtkm::Float32 BitmapFont::GetTextWidth(const std::string& text) const { vtkm::Float32 width = 0; for (unsigned int i = 0; i < text.length(); ++i) { Character c = this->GetChar(text[i]); char nextchar = (i < text.length() - 1) ? text[i + 1] : 0; const bool kerning = true; if (kerning && nextchar > 0) width += vtkm::Float32(c.kern[int(nextchar)]) / vtkm::Float32(this->Height); width += vtkm::Float32(c.adv) / vtkm::Float32(this->Height); } return width; } void BitmapFont::GetCharPolygon(char character, vtkm::Float32& x, vtkm::Float32& y, vtkm::Float32& vl, vtkm::Float32& vr, vtkm::Float32& vt, vtkm::Float32& vb, vtkm::Float32& tl, vtkm::Float32& tr, vtkm::Float32& tt, vtkm::Float32& tb, char nextchar) const { Character c = this->GetChar(character); // By default, the origin for the font is at the // baseline. That's nice, but we'd rather it // be at the actual bottom, so create an offset. vtkm::Float32 yoff = -vtkm::Float32(this->Descender) / vtkm::Float32(this->Height); tl = vtkm::Float32(c.x + this->PadL) / vtkm::Float32(this->ImgW); tr = vtkm::Float32(c.x + c.w - this->PadR) / vtkm::Float32(this->ImgW); tt = 1.f - vtkm::Float32(c.y + this->PadT) / vtkm::Float32(this->ImgH); tb = 1.f - vtkm::Float32(c.y + c.h - this->PadB) / vtkm::Float32(this->ImgH); vl = x + vtkm::Float32(c.offx + this->PadL) / vtkm::Float32(this->Height); vr = x + vtkm::Float32(c.offx + c.w - this->PadR) / vtkm::Float32(this->Height); vt = yoff + y + vtkm::Float32(c.offy - this->PadT) / vtkm::Float32(this->Height); vb = yoff + y + vtkm::Float32(c.offy - c.h + this->PadB) / vtkm::Float32(this->Height); const bool kerning = true; if (kerning && nextchar > 0) x += vtkm::Float32(c.kern[int(nextchar)]) / vtkm::Float32(this->Height); x += vtkm::Float32(c.adv) / vtkm::Float32(this->Height); } } } // namespace vtkm::rendering