//============================================================================ // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. //============================================================================ #ifndef vtk_m_rendering_Mapper_h #define vtk_m_rendering_Mapper_h #include #include #include #include #include #include #include namespace vtkm { namespace rendering { /// @brief Converts data into commands to a rendering system. /// /// This is the base class for all mapper classes in VTK-m. Different concrete /// derived classes can provide different representations and rendering techniques. class VTKM_RENDERING_EXPORT Mapper { public: VTKM_CONT Mapper() {} virtual ~Mapper(); virtual void RenderCells(const vtkm::cont::UnknownCellSet& cellset, const vtkm::cont::CoordinateSystem& coords, const vtkm::cont::Field& scalarField, const vtkm::cont::ColorTable& colorTable, const vtkm::rendering::Camera& camera, const vtkm::Range& scalarRange); void RenderCells(const vtkm::cont::UnknownCellSet& cellset, const vtkm::cont::CoordinateSystem& coords, const vtkm::cont::Field& scalarField, const vtkm::cont::ColorTable& colorTable, const vtkm::rendering::Camera& camera, const vtkm::Range& scalarRange, const vtkm::cont::Field& ghostField); virtual void RenderCellsPartitioned(const vtkm::cont::PartitionedDataSet partitionedData, const std::string fieldName, const vtkm::cont::ColorTable& colorTable, const vtkm::rendering::Camera& camera, const vtkm::Range& scalarRange); virtual void SetActiveColorTable(const vtkm::cont::ColorTable& ct); virtual void SetCanvas(vtkm::rendering::Canvas* canvas) = 0; virtual vtkm::rendering::Canvas* GetCanvas() const = 0; virtual vtkm::rendering::Mapper* NewCopy() const = 0; virtual void SetLogarithmX(bool l); virtual void SetLogarithmY(bool l); protected: vtkm::cont::ArrayHandle ColorMap; bool LogarithmX = false; bool LogarithmY = false; // for the volume renderer sorting back to front gives better results for transarent colors, which is the default // but for the raytracer front to back is better. bool SortBackToFront = true; virtual void RenderCellsImpl(const vtkm::cont::UnknownCellSet& cellset, const vtkm::cont::CoordinateSystem& coords, const vtkm::cont::Field& scalarField, const vtkm::cont::ColorTable& colorTable, const vtkm::rendering::Camera& camera, const vtkm::Range& scalarRange, const vtkm::cont::Field& ghostField) = 0; }; } } //namespace vtkm::rendering #endif //vtk_m_rendering_Mapper_h