//============================================================================ // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. //============================================================================ #ifndef vtk_m_rendering_MapperGL_h #define vtk_m_rendering_MapperGL_h #include #include #include #include #include #include namespace vtkm { namespace rendering { class VTKM_RENDERING_EXPORT MapperGL : public Mapper { public: MapperGL(); ~MapperGL(); void RenderCells(const vtkm::cont::DynamicCellSet& cellset, const vtkm::cont::CoordinateSystem& coords, const vtkm::cont::Field& scalarField, const vtkm::cont::ColorTable& colorTable, const vtkm::rendering::Camera&, const vtkm::Range& scalarRange) override; void StartScene() override; void EndScene() override; void SetCanvas(vtkm::rendering::Canvas* canvas) override; virtual vtkm::rendering::Canvas* GetCanvas() const override; vtkm::rendering::Mapper* NewCopy() const override; vtkm::rendering::CanvasGL* Canvas; GLuint shader_programme; GLfloat mvMat[16], pMat[16]; bool loaded; GLuint vao; }; } } //namespace vtkm::rendering #endif //vtk_m_rendering_MapperGL_h