//============================================================================ // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. //============================================================================ #ifndef vtk_m_rendering_MapperQuad_h #define vtk_m_rendering_MapperQuad_h #include #include #include #include namespace vtkm { namespace rendering { /** * \brief MapperQuad renderers quad facess from a cell set via ray tracing. * As opposed to breaking quads into two trianges, scalars are * interpolated using all 4 points of the quad resulting in more * accurate interpolation. */ class VTKM_RENDERING_EXPORT MapperQuad : public Mapper { public: MapperQuad(); ~MapperQuad(); void SetCanvas(vtkm::rendering::Canvas* canvas) override; virtual vtkm::rendering::Canvas* GetCanvas() const override; void RenderCells(const vtkm::cont::DynamicCellSet& cellset, const vtkm::cont::CoordinateSystem& coords, const vtkm::cont::Field& scalarField, const vtkm::cont::ColorTable& colorTable, const vtkm::rendering::Camera& camera, const vtkm::Range& scalarRange) override; virtual void StartScene() override; virtual void EndScene() override; void SetCompositeBackground(bool on); vtkm::rendering::Mapper* NewCopy() const override; private: struct InternalsType; std::shared_ptr Internals; struct RenderFunctor; }; } } //namespace vtkm::rendering #endif //vtk_m_rendering_MapperQuad_h