##============================================================================ ## Copyright (c) Kitware, Inc. ## All rights reserved. ## See LICENSE.txt for details. ## This software is distributed WITHOUT ANY WARRANTY; without even ## the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR ## PURPOSE. See the above copyright notice for more information. ## ## Copyright 2016 Sandia Corporation. ## Copyright 2016 UT-Battelle, LLC. ## Copyright 2016 Los Alamos National Security. ## ## Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, ## the U.S. Government retains certain rights in this software. ## ## Under the terms of Contract DE-AC52-06NA25396 with Los Alamos National ## Laboratory (LANL), the U.S. Government retains certain rights in ## this software. ##============================================================================ set(headers Actor.h AxisAnnotation.h AxisAnnotation2D.h AxisAnnotation3D.h BitmapFont.h BitmapFontFactory.h BoundingBoxAnnotation.h Camera.h Canvas.h CanvasRayTracer.h Color.h ColorBarAnnotation.h ColorTable.h DecodePNG.h MatrixHelpers.h Scene.h Mapper.h MapperRayTracer.h MapperVolume.h TextAnnotation.h TextAnnotationBillboard.h TextAnnotationScreen.h Triangulator.h View.h View1D.h View2D.h View3D.h WorldAnnotator.h ) set(sources Actor.cxx AxisAnnotation.cxx AxisAnnotation2D.cxx AxisAnnotation3D.cxx BitmapFont.cxx BitmapFontFactory.cxx BoundingBoxAnnotation.cxx Camera.cxx Canvas.cxx CanvasRayTracer.cxx Color.cxx ColorBarAnnotation.cxx ColorTable.cxx DecodePNG.cxx Mapper.cxx MapperRayTracer.cxx MapperVolume.cxx Scene.cxx TextAnnotation.cxx TextAnnotationBillboard.cxx TextAnnotationScreen.cxx View.cxx View1D.cxx View2D.cxx View3D.cxx WorldAnnotator.cxx internal/RunTriangulator.cxx ) set(opengl_headers CanvasGL.h MapperGL.h TextureGL.h WorldAnnotatorGL.h ) set(opengl_sources CanvasGL.cxx MapperGL.cxx TextureGL.cxx WorldAnnotatorGL.cxx ) set(egl_headers CanvasEGL.h ) set(egl_sources CanvasEGL.cxx ) set(osmesa_headers CanvasOSMesa.h ) set(osmesa_sources CanvasOSMesa.cxx ) # This list of sources has code that uses devices and so might need to be # compiled with a device-specific compiler (like CUDA). set(device_sources CanvasRayTracer.cxx ) #----------------------------------------------------------------------------- vtkm_configure_component_OpenGL() if(VTKm_OpenGL_FOUND) list(APPEND headers ${opengl_headers}) list(APPEND sources ${opengl_sources}) vtkm_configure_component_OSMesa() if(VTKm_OSMesa_FOUND) list(APPEND headers ${osmesa_headers}) list(APPEND sources ${osmesa_sources}) endif() vtkm_configure_component_EGL() if(VTKm_EGL_FOUND) list(APPEND headers ${egl_headers}) list(APPEND sources ${egl_sources}) endif() endif() if(VTKm_ENABLE_OSMESA AND NOT VTKm_OSMesa_FOUND) message(SEND_ERROR "OSMesa was requested by not properly configured. Either make sure the OSMesa headers and library are properly found or set VTKm_ENABLE_OSMESA to OFF.") endif() vtkm_declare_headers(${headers}) if (VTKm_ENABLE_CUDA) vtkm_library( SOURCES ${sources} CUDA WRAP_FOR_CUDA ${device_sources} ) else() vtkm_library( SOURCES ${sources} ) endif() # Subclasses need rendering library vtkm_configure_component_Rendering() add_subdirectory(internal) add_subdirectory(raytracing) #----------------------------------------------------------------------------- add_subdirectory(testing)