blender/source/gameengine/Rasterizer/SConscript

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ras_rasterizer_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('user_options_dict')
ras_rasterizer_env.Append (CCFLAGS = cflags)
ras_rasterizer_env.Append (CXXFLAGS = cxxflags)
ras_rasterizer_env.Append (CPPDEFINES = defines)
source_files = ['RAS_BucketManager.cpp',
'RAS_FramingManager.cpp',
'RAS_IPolygonMaterial.cpp',
'RAS_IRenderTools.cpp',
'RAS_MaterialBucket.cpp',
'RAS_MeshObject.cpp',
'RAS_Polygon.cpp',
'RAS_TexVert.cpp',
'RAS_texmatrix.cpp']
ras_rasterizer_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/moto/include'
])
ras_rasterizer_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/RAS_rasterizer', source=source_files)