blender/source/gameengine/Rasterizer/SConscript

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#!/usr/bin/python
Import ('env')
sources = env.Glob('*.cpp')
if env['WITH_BF_GLEXT'] == 1:
env['CPPFLAGS'].append('-DWITH_GLEXT')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions'
incs += ' ' + env['BF_PYTHON_INC']
if env['OURPLATFORM']=='win32-vc':
cflags = []
cflags.append('/Ox')
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags )
else:
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115] )