diff --git a/build_files/scons/tools/Blender.py b/build_files/scons/tools/Blender.py index f181f290104..9bce91ba9a5 100644 --- a/build_files/scons/tools/Blender.py +++ b/build_files/scons/tools/Blender.py @@ -675,6 +675,15 @@ def AppIt(target=None, source=None, env=None): cmd = 'unzip -q %s/release/%s -d %s/%s.app/Contents/MacOS/%s/python/'%(libdir,python_zip,installdir,binary,VERSION) commands.getoutput(cmd) + if env['XCODE_CUR_VER'] >= 5: + # For OSX 10.9/Xcode5 subcomponents also must be codesigned. To make this work we need a plist in the versioned libdir + # We copy for now the plist from main bundle, note: Blender must be run once before codesigning to have the py caches generated and taken into account + # After this we can run: codesign -s IDENTITY blender.app --deep + cmd = 'mkdir %s/%s.app/Contents/MacOS/%s/Resources/'%(installdir,binary, VERSION) + commands.getoutput(cmd) + cmd = 'cp %s/%s.app/Contents/Info.plist %s/%s.app/Contents/MacOS/%s/Resources'%(installdir,binary,installdir,binary, VERSION) + commands.getoutput(cmd) + cmd = 'chmod +x %s/%s.app/Contents/MacOS/%s'%(installdir,binary, binary) commands.getoutput(cmd) cmd = 'find %s/%s.app -name .svn -prune -exec rm -rf {} \;'%(installdir, binary) diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 8e90ddbb42b..b4873e7d310 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -1836,9 +1836,11 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem if (strandbuf) { int orignum = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, cpa->num) : cpa->num; - if (orignum > sbound - strandbuf->bound) { - sbound= strandbuf->bound + orignum; - sbound->start= sbound->end= obr->totstrand; + if ((orignum > sbound - strandbuf->bound) && + (orignum < strandbuf->totbound)) + { + sbound = &strandbuf->bound[orignum]; + sbound->start = sbound->end = obr->totstrand; } } }