From 06bf1cddeca3f4c7d9504439c9b0ef2e00fab32e Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Sat, 17 Jun 2006 14:41:00 +0000 Subject: [PATCH] Bulllet bugfix, assignment rather then test --- .../bullet/Bullet/CollisionDispatch/CollisionDispatcher.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/extern/bullet/Bullet/CollisionDispatch/CollisionDispatcher.cpp b/extern/bullet/Bullet/CollisionDispatch/CollisionDispatcher.cpp index d50624cc5fb..ba2859e77d8 100644 --- a/extern/bullet/Bullet/CollisionDispatch/CollisionDispatcher.cpp +++ b/extern/bullet/Bullet/CollisionDispatch/CollisionDispatcher.cpp @@ -139,7 +139,7 @@ void CollisionDispatcher::BuildAndProcessIslands(CollisionObjectArray& collision for (i=0;im_islandTag1 = islandId) + if (colObj0->m_islandTag1 == islandId) { if (colObj0->GetActivationState()== ACTIVE_TAG) { @@ -177,7 +177,7 @@ void CollisionDispatcher::BuildAndProcessIslands(CollisionObjectArray& collision for (i=0;im_islandTag1 = islandId) + if (colObj0->m_islandTag1 == islandId) { colObj0->SetActivationState( ISLAND_SLEEPING ); } @@ -191,7 +191,7 @@ void CollisionDispatcher::BuildAndProcessIslands(CollisionObjectArray& collision for (i=0;im_islandTag1 = islandId) + if (colObj0->m_islandTag1 == islandId) { if ( colObj0->GetActivationState() == ISLAND_SLEEPING) {