diff --git a/source/blender/blenkernel/intern/treehash.c b/source/blender/blenkernel/intern/treehash.c index e85e0b2b13a..d1e9da72208 100644 --- a/source/blender/blenkernel/intern/treehash.c +++ b/source/blender/blenkernel/intern/treehash.c @@ -107,7 +107,8 @@ void *BKE_treehash_create_from_treestore(BLI_mempool *treestore) return treehash; } -static void free_treehash_group(void *key) { +static void free_treehash_group(void *key) +{ tse_group_free(key); } diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c index 86739385728..b3054a11e56 100644 --- a/source/blender/bmesh/intern/bmesh_opdefines.c +++ b/source/blender/bmesh/intern/bmesh_opdefines.c @@ -1129,7 +1129,7 @@ static BMOpDefine bmo_bisect_plane_def = { {"dist", BMO_OP_SLOT_FLT}, /* minimum distance when testing if a vert is exactly on the plane */ {"plane_co", BMO_OP_SLOT_VEC}, /* point on the plane */ {"plane_no", BMO_OP_SLOT_VEC}, /* direction of the plane */ - {"use_snap_center",BMO_OP_SLOT_BOOL}, /* snap axis aligned verts to the center */ + {"use_snap_center", BMO_OP_SLOT_BOOL}, /* snap axis aligned verts to the center */ {"clear_outer", BMO_OP_SLOT_BOOL}, /* when enabled. remove all geometry on the positive side of the plane */ {"clear_inner", BMO_OP_SLOT_BOOL}, /* when enabled. remove all geometry on the negative side of the plane */ {{'\0'}}, diff --git a/source/blender/bmesh/tools/bmesh_bisect_plane.c b/source/blender/bmesh/tools/bmesh_bisect_plane.c index 97be8bd2dc1..621b2162c2c 100644 --- a/source/blender/bmesh/tools/bmesh_bisect_plane.c +++ b/source/blender/bmesh/tools/bmesh_bisect_plane.c @@ -182,7 +182,7 @@ static void bm_face_bisect_verts(BMesh *bm, BMFace *f, const float plane[4], con cross_v3_v3v3(sort_dir, f->no, plane); if (UNLIKELY(normalize_v3(sort_dir) == 0.0f)) { /* find any 2 verts and get their direction */ - for(i = 0; i < STACK_SIZE(vert_split_arr); i++) { + for (i = 0; i < STACK_SIZE(vert_split_arr); i++) { if (!equals_v3v3(vert_split_arr[0]->co, vert_split_arr[i]->co)) { sub_v3_v3v3(sort_dir, vert_split_arr[0]->co, vert_split_arr[i]->co); normalize_v3(sort_dir); @@ -214,7 +214,7 @@ static void bm_face_bisect_verts(BMesh *bm, BMFace *f, const float plane[4], con /* ---- */ /* Sort the verts across the face from one side to another */ - for(i = 0; i < STACK_SIZE(vert_split_arr); i++) { + for (i = 0; i < STACK_SIZE(vert_split_arr); i++) { BMVert *v = vert_split_arr[i]; BM_VERT_SORTVAL(v) = dot_v3v3(sort_dir, v->co); } @@ -233,7 +233,7 @@ static void bm_face_bisect_verts(BMesh *bm, BMFace *f, const float plane[4], con STACK_INIT(face_split_arr); STACK_PUSH(face_split_arr, f); - for(i = 0; i < STACK_SIZE(vert_split_arr) - 1; i++) { + for (i = 0; i < STACK_SIZE(vert_split_arr) - 1; i++) { BMVert *v_a = vert_split_arr[i]; BMVert *v_b = vert_split_arr[i + 1]; float co_mid[2]; @@ -249,7 +249,7 @@ static void bm_face_bisect_verts(BMesh *bm, BMFace *f, const float plane[4], con bool found = false; unsigned int j; - for(j = 0; j < STACK_SIZE(face_split_arr); j++) { + for (j = 0; j < STACK_SIZE(face_split_arr); j++) { /* would be nice to avoid loop lookup here, * but we need to know which face the verts are in */ if ((l_a = BM_face_vert_share_loop(face_split_arr[j], v_a)) && @@ -352,7 +352,7 @@ void BM_mesh_bisect_plane(BMesh *bm, float plane[4], /* store a stack of faces to be evaluated for splitting */ BLI_LINKSTACK_INIT(face_stack); - for(i = 0; i < einput_len; i++) { + for (i = 0; i < einput_len; i++) { /* we could check edge_is_cut_test(e) but there is no point */ BMEdge *e = edges_arr[i]; const int side[2] = {BM_VERT_DIR(e->v1), BM_VERT_DIR(e->v2)};