From 26fbeef755957f606faebce3d3ccc72bf343d51a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sybren=20A=2E=20St=C3=BCvel?= Date: Fri, 29 Sep 2023 12:50:43 +0200 Subject: [PATCH] Anim: change UI label from 'Edit Bone Color' to just 'Bone Color' The `armature.bones["name"].color` property is *the* bone color, which is intended to be used as the primary way of coloring bones. THis is now reflected better in the UI. The per-armature-object bone color (i.e. `ob.pose.bones["name"].color`) is seen as a secondary. --- scripts/startup/bl_ui/properties_data_bone.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/startup/bl_ui/properties_data_bone.py b/scripts/startup/bl_ui/properties_data_bone.py index ebcb305d6cf..5d680026797 100644 --- a/scripts/startup/bl_ui/properties_data_bone.py +++ b/scripts/startup/bl_ui/properties_data_bone.py @@ -320,7 +320,7 @@ class BONE_PT_display(BoneButtonsPanel, Panel): layout.use_property_decorate = False row = layout.row(align=True) - row.prop(bone.color, 'palette', text='Edit Bone Color') + row.prop(bone.color, 'palette', text='Bone Color') props = row.operator("armature.sync_bone_color_to_selected", text="", icon='UV_SYNC_SELECT') props.bone_type = 'EDIT' self.draw_bone_color_ui(layout, bone.color)