diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c index 1bcbed1efb1..0421b5cadca 100644 --- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c +++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c @@ -57,8 +57,6 @@ struct RenderResult; struct Object; struct bPythonConstraint; struct bConstraintOb; -struct bConstraintTarget; -struct ListBase; char *getIpoCurveName( struct IpoCurve * icu ); void insert_vert_icu(struct IpoCurve *icu, float x, float y, short fast); @@ -130,12 +128,16 @@ int BPY_button_eval(char *expr, double *value) } /* PyConstraints - BPY_interface.c */ -void BPY_pyconstraint_eval(struct bPythonConstraint *con, struct bConstraintOb *cob, struct ListBase *targets) +void BPY_pyconstraint_eval(struct bPythonConstraint *con, float ownermat[][4], float targetmat[][4]) { } -void BPY_pyconstraint_target(struct bPythonConstraint *con, struct bConstraintTarget *ct) +void BPY_pyconstraint_driver(struct bPythonConstraint *con, struct bConstraintOb *cob, struct Object *target, char subtarget[]) { } +int BPY_pyconstraint_targets(struct bPythonConstraint *con, float targetmat[][4]) +{ + return 0; +} /* writefile.c */ @@ -208,9 +210,6 @@ void IK_FreeSolver(IK_Solver *solver) {}; void IK_SolverAddGoal(IK_Solver *solver, IK_Segment *tip, float goal[3], float weight) {} void IK_SolverAddGoalOrientation(IK_Solver *solver, IK_Segment *tip, float goal[][3], float weight) {} -void IK_SolverSetPoleVectorConstraint(IK_Solver *solver, IK_Segment *tip, float goal[3], float polegoal[3], float poleangle, int getangle) {} -float IK_SolverGetPoleAngle(IK_Solver *solver) { return 0.0f; } - int IK_Solve(IK_Solver *solver, float tolerance, int max_iterations) { return 0; } /* exotic.c */ @@ -246,8 +245,6 @@ void fluidsimSettingsCopy(struct FluidsimSettings* sb) {} /*new render funcs */ int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta) { return 0; } -void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype) {} -float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip) { return 0; } void RE_FreeRenderResult(struct RenderResult *rr) {} void RE_GetResultImage(struct Render *re, struct RenderResult *rr) {} @@ -262,7 +259,7 @@ void RE_FreeRender(Render *re) {} void RE_shade_external(Render *re, ShadeInput *shi, ShadeResult *shr) {} void RE_DataBase_GetView(Render *re, float mat[][4]) {} struct Render *RE_NewRender(const char *name) {return (struct Render *)NULL;} -void RE_Database_Baking(struct Render *re, struct Scene *scene, int type, struct Object *actob) {}; +void RE_Database_Baking(struct Render *re, struct Scene *scene, int make_faces) {}; /* node_composite.c */ @@ -310,6 +307,15 @@ void post_geometry_free_constraint(struct VNode *vnode) {} void post_layer_create(struct VLayer *vlayer) {} void post_layer_destroy(struct VLayer *vlayer) {} void post_server_add(void) {} + /* Multires/sculpt stubs */ +struct MultiresLevel *multires_level_n(struct Multires *mr, int n) {return NULL;} +void multires_free(struct Multires *mr) {} +void multires_set_level(struct Object *ob, struct Mesh *me, const int render) {} +void multires_update_levels(struct Mesh *me, const int render) {} +void multires_calc_level_maps(struct MultiresLevel *lvl) {} +struct Multires *multires_copy(struct Multires *orig) {return NULL;} +void sculptmode_init(struct Scene *sce) {} +void sculptmode_free_all(struct Scene *sce) {} /* zbuf.c stub */ void antialias_tagbuf(int xsize, int ysize, char *rectmove) {} @@ -324,16 +330,3 @@ void BIF_filelist_freelib(struct FileList* filelist) {}; /* edittime.c stub */ TimeMarker *get_frame_marker(int frame){return 0;}; - -/* editseq.c */ -Sequence *get_forground_frame_seq(int frame){return 0;}; - -/* modifier.c stub */ -void harmonic_coordinates_bind(struct MeshDeformModifierData *mmd, - float (*vertexcos)[3], int totvert, float cagemat[][4]) {} - -/* particle.c */ -void PE_free_particle_edit(struct ParticleSystem *psys) {} -void PE_get_colors(char sel[4], char nosel[4]) {} -void PE_recalc_world_cos(struct Object *ob, struct ParticleSystem *psys) {} - diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c index e772a3bcdb4..88afa8d5e61 100644 --- a/source/blender/blenkernel/intern/sca.c +++ b/source/blender/blenkernel/intern/sca.c @@ -461,6 +461,9 @@ void init_actuator(bActuator *act) case ACT_VISIBILITY: act->data= MEM_callocN(sizeof(bVisibilityActuator), "visibility act"); break; + case ACT_2DFILTER: + act->data = MEM_callocN(sizeof( bTwoDFilterActuator ), "2d filter act"); + break; default: ; /* this is very severe... I cannot make any memory for this */ /* logic brick... */ diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 6b07821a03c..e663bd35fa4 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -2948,6 +2948,10 @@ static void lib_link_object(FileData *fd, Main *main) bMessageActuator *ma= act->data; ma->toObject= newlibadr(fd, ob->id.lib, ma->toObject); } + else if(act->type==ACT_2DFILTER){ + bTwoDFilterActuator *_2dfa = act->data; + _2dfa->text= newlibadr(fd, ob->id.lib, _2dfa->text); + } act= act->next; } diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index afd12d96860..d9766af6ba1 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -719,6 +719,9 @@ static void write_actuators(WriteData *wd, ListBase *lb) case ACT_VISIBILITY: writestruct(wd, DATA, "bVisibilityActuator", 1, act->data); break; + case ACT_2DFILTER: + writestruct(wd, DATA, "bTwoDFilterActuator", 1, act->data); + break; default: ; /* error: don't know how to write this file */ } diff --git a/source/blender/include/blendef.h b/source/blender/include/blendef.h index 36ae384467d..4ded73f10b6 100644 --- a/source/blender/include/blendef.h +++ b/source/blender/include/blendef.h @@ -462,5 +462,6 @@ /* Error messages */ #define ERROR_LIBDATA_MESSAGE "Can't edit external libdata" +#define MAX_RENDER_PASS 100 #endif diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index 0531e70bb97..0d324b7d5d3 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -38,6 +38,7 @@ struct Object; struct Mesh; struct Scene; struct Group; +struct Text; /* ****************** ACTUATORS ********************* */ @@ -191,6 +192,19 @@ typedef struct bVisibilityActuator { int flag; } bVisibilityActuator; +typedef struct bTwoDFilterActuator{ + char pad[4]; + /* Tells what type of 2D Filter*/ + short type; + /* (flag == 0) means 2D filter is activate and + (flag != 0) means 2D filter is inactive*/ + short flag; + int int_arg; + /* a float argument */ + float float_arg; + struct Text *text; +}bTwoDFilterActuator; + typedef struct bActuator { struct bActuator *next, *prev, *mynew; short type; @@ -259,6 +273,7 @@ typedef struct FreeCamera { #define ACT_CD 16 #define ACT_GAME 17 #define ACT_VISIBILITY 18 +#define ACT_2DFILTER 19 /* actuator flag */ #define ACT_SHOW 1 @@ -391,5 +406,23 @@ typedef struct FreeCamera { /* Set means the object will become invisible */ #define ACT_VISIBILITY_INVISIBLE (1 << 0) +/* twodfilter->type */ +#define ACT_2DFILTER_ENABLED -2 +#define ACT_2DFILTER_DISABLED -1 +#define ACT_2DFILTER_NOFILTER 0 +#define ACT_2DFILTER_MOTIONBLUR 1 +#define ACT_2DFILTER_BLUR 2 +#define ACT_2DFILTER_SHARPEN 3 +#define ACT_2DFILTER_DILATION 4 +#define ACT_2DFILTER_EROSION 5 +#define ACT_2DFILTER_LAPLACIAN 6 +#define ACT_2DFILTER_SOBEL 7 +#define ACT_2DFILTER_PREWITT 8 +#define ACT_2DFILTER_GRAYSCALE 9 +#define ACT_2DFILTER_SEPIA 10 +#define ACT_2DFILTER_INVERT 11 +#define ACT_2DFILTER_CUSTOMFILTER 12 +#define ACT_2DFILTER_NUMBER_OF_FILTERS 13 #endif + diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c index 77922f041d8..819f7bbaa24 100644 --- a/source/blender/src/buttons_logic.c +++ b/source/blender/src/buttons_logic.c @@ -712,6 +712,8 @@ static char *actuator_name(int type) return "Game"; case ACT_VISIBILITY: return "Visibility"; + case ACT_2DFILTER: + return "2D Filter"; } return "unknown"; } @@ -727,13 +729,13 @@ static char *actuator_pup(Object *owner) return "Actuators %t|Action %x15|Motion %x0|Constraint %x9|Ipo %x1" "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10" "|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17" - "|Visibility %x18"; + "|Visibility %x18|2D Filter %x19"; break; default: return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1" "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10" "|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17" - "|Visibility %x18"; + "|Visibility %x18|2D Filter %x19"; } } @@ -1476,6 +1478,7 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho bActionActuator *aa = NULL; bGameActuator *gma = NULL; bVisibilityActuator *visAct = NULL; + bTwoDFilterActuator *tdfa = NULL; float *fp; short ysize = 0, wval; @@ -2172,6 +2175,58 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho yco -= ysize; break; + case ACT_2DFILTER: + tdfa = act->data; + + ysize = 50; + if(tdfa->type == ACT_2DFILTER_CUSTOMFILTER) + { + ysize +=20; + } + glRects( xco, yco-ysize, xco+width, yco ); + uiEmboss( (float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1 ); + + switch(tdfa->type) + { + case ACT_2DFILTER_MOTIONBLUR: + if(!tdfa->flag) + { + uiDefButS(block, TOG, B_REDR, "D", xco+30,yco-44,19, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Disable Motion Blur"); + uiDefButF(block, NUM, B_REDR, "Value:", xco+52,yco-44,width-82,19,&tdfa->float_arg,0.0,1.0,0.0,0.0,"Set motion blur value"); + } + else + { + uiDefButS(block, TOG, B_REDR, "Disabled", xco+30,yco-44,width-60, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Enable Motion Blur"); + } + break; + case ACT_2DFILTER_BLUR: + case ACT_2DFILTER_SHARPEN: + case ACT_2DFILTER_DILATION: + case ACT_2DFILTER_EROSION: + case ACT_2DFILTER_LAPLACIAN: + case ACT_2DFILTER_SOBEL: + case ACT_2DFILTER_PREWITT: + case ACT_2DFILTER_GRAYSCALE: + case ACT_2DFILTER_SEPIA: + case ACT_2DFILTER_INVERT: + case ACT_2DFILTER_NOFILTER: + case ACT_2DFILTER_DISABLED: + case ACT_2DFILTER_ENABLED: + uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30,yco-44,width-60,19,&tdfa->int_arg,0.0,MAX_RENDER_PASS-1,0.0,0.0,"Set motion blur value"); + break; + case ACT_2DFILTER_CUSTOMFILTER: + uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30,yco-44,width-60,19,&tdfa->int_arg,0.0,MAX_RENDER_PASS-1,0.0,0.0,"Set motion blur value"); + uiDefIDPoinBut(block, test_scriptpoin_but, ID_SCRIPT, 1, "Script: ", xco+30,yco-64,width-60, 19, &tdfa->text, ""); + break; + } + + str= "2D Filter %t|Motion Blur %x1|Blur %x2|Sharpen %x3|Dilation %x4|Erosion %x5|" + "Laplacian %x6|Sobel %x7|Prewitt %x8|Gray Scale %x9|Sepia %x10|Invert %x11|Custom Filter %x12|" + "Enable Filter %x-2|Disable Filter %x-1|Remove Filter %x0|"; + uiDefButS(block, MENU, B_REDR, str, xco+30,yco-24,width-60, 19, &tdfa->type, 0.0, 0.0, 0.0, 0.0, "2D filter type"); + + yco -= ysize; + break; default: ysize= 4; @@ -2812,3 +2867,4 @@ void logic_buts(void) if(idar) MEM_freeN(idar); } + diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index 0c42a35c808..e89c78614cc 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -176,9 +176,13 @@ extern "C" void StartKetsjiShell(struct ScrArea *area, bool lock_arrays = (displaylists && useVertexArrays); - if(displaylists && !useVertexArrays) - rasterizer = new RAS_ListRasterizer(canvas); - else if (useVertexArrays && bgl::QueryVersion(1, 1)) + if(displaylists){ + if (useVertexArrays) { + rasterizer = new RAS_ListRasterizer(canvas, true, lock_arrays); + } else { + rasterizer = new RAS_ListRasterizer(canvas); + } + } else if (useVertexArrays && bgl::QueryVersion(1, 1)) rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays); else rasterizer = new RAS_OpenGLRasterizer(canvas); diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp index 463f06869d6..7e32ade37f2 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp @@ -475,4 +475,14 @@ void KX_BlenderRenderTools::MotionBlur(RAS_IRasterizer* rasterizer) } } +void KX_BlenderRenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text) +{ + m_filtermanager.EnableFilter(filtermode, pass, text); +} + +void KX_BlenderRenderTools::Render2DFilters(RAS_ICanvas* canvas) +{ + m_filtermanager.RenderFilters(canvas); +} + unsigned int KX_BlenderRenderTools::m_numgllights; diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h index a79302a283e..3c2d4ac8e35 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h @@ -55,6 +55,7 @@ class KX_BlenderRenderTools : public RAS_IRenderTools bool m_lastlighting; static unsigned int m_numgllights; + public: KX_BlenderRenderTools(); @@ -102,8 +103,14 @@ public: bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data); virtual void MotionBlur(RAS_IRasterizer* rasterizer); + + virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text); + + virtual void Render2DFilters(RAS_ICanvas* canvas); + }; #endif //__KX_BLENDERRENDERTOOLS + diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index a6baa04b045..89a07abe21d 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -37,6 +37,8 @@ #define BLENDER_HACK_DTIME 0.02 +#include "MEM_guardedalloc.h" + #include "KX_BlenderSceneConverter.h" #include "KX_ConvertActuators.h" @@ -45,6 +47,7 @@ #include "SCA_PropertyActuator.h" #include "SCA_LogicManager.h" #include "SCA_RandomActuator.h" +#include "SCA_2DFilterActuator.h" // Ketsji specific logicbricks @@ -69,7 +72,7 @@ #include "KX_GameObject.h" /* This little block needed for linking to Blender... */ - +#include "BKE_text.h" #include "BLI_blenlib.h" #include "KX_NetworkMessageActuator.h" @@ -836,7 +839,84 @@ void BL_ConvertActuators(char* maggiename, baseact = tmp_vis_act; } break; + + case ACT_2DFILTER: + { + bTwoDFilterActuator *_2dfilter = (bTwoDFilterActuator*) bact->data; + SCA_2DFilterActuator *tmp = NULL; + RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode; + switch(_2dfilter->type) + { + case ACT_2DFILTER_MOTIONBLUR: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR; + break; + case ACT_2DFILTER_BLUR: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_BLUR; + break; + case ACT_2DFILTER_SHARPEN: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_SHARPEN; + break; + case ACT_2DFILTER_DILATION: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_DILATION; + break; + case ACT_2DFILTER_EROSION: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_EROSION; + break; + case ACT_2DFILTER_LAPLACIAN: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_LAPLACIAN; + break; + case ACT_2DFILTER_SOBEL: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_SOBEL; + break; + case ACT_2DFILTER_PREWITT: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_PREWITT; + break; + case ACT_2DFILTER_GRAYSCALE: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_GRAYSCALE; + break; + case ACT_2DFILTER_SEPIA: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_SEPIA; + break; + case ACT_2DFILTER_INVERT: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_INVERT; + break; + case ACT_2DFILTER_CUSTOMFILTER: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER; + break; + case ACT_2DFILTER_NOFILTER: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_NOFILTER; + break; + case ACT_2DFILTER_DISABLED: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_DISABLED; + break; + case ACT_2DFILTER_ENABLED: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_ENABLED; + break; + default: + filtermode = RAS_2DFilterManager::RAS_2DFILTER_NOFILTER; + break; + } + + tmp = new SCA_2DFilterActuator(gameobj, filtermode, _2dfilter->flag, + _2dfilter->float_arg,_2dfilter->int_arg,ketsjiEngine->GetRasterizer(),rendertools); + + if (_2dfilter->text) + { + char *buf; + // this is some blender specific code + buf = txt_to_buf(_2dfilter->text); + if (buf) + { + tmp->SetShaderText(STR_String(buf)); + MEM_freeN(buf); + } + } + + baseact = tmp; + + } + break; default: ; /* generate some error */ } @@ -860,3 +940,4 @@ void BL_ConvertActuators(char* maggiename, } } + diff --git a/source/gameengine/GameLogic/CMakeLists.txt b/source/gameengine/GameLogic/CMakeLists.txt index 127edfc151d..4f40fa22b9e 100644 --- a/source/gameengine/GameLogic/CMakeLists.txt +++ b/source/gameengine/GameLogic/CMakeLists.txt @@ -35,6 +35,7 @@ SET(INC ../../../intern/string ../../../source/gameengine/Expressions ../../../intern/moto/include + ../../../source/gameengine/Rasterizer ${PYTHON_INC} ${SDL_INC} ) diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp new file mode 100644 index 00000000000..9627ad92c4c --- /dev/null +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp @@ -0,0 +1,118 @@ +#include "SCA_IActuator.h" + +#include "SCA_2DFilterActuator.h" + +#ifdef HAVE_CONFIG_H +#include +#endif +#include + + +SCA_2DFilterActuator::~SCA_2DFilterActuator() +{ +} + +SCA_2DFilterActuator::SCA_2DFilterActuator( + SCA_IObject *gameobj, + RAS_2DFilterManager::RAS_2DFILTER_MODE type, + short flag, + float float_arg, + int int_arg, + RAS_IRasterizer* rasterizer, + RAS_IRenderTools* rendertools, + PyTypeObject* T) + : SCA_IActuator(gameobj, T), + m_type(type), + m_flag(flag), + m_int_arg(int_arg), + m_float_arg(float_arg), + m_rasterizer(rasterizer), + m_rendertools(rendertools) +{ +} + +void SCA_2DFilterActuator::SetShaderText(STR_String& text) +{ + m_shaderText = text; +} + + + +CValue* SCA_2DFilterActuator::GetReplica() +{ + SCA_2DFilterActuator* replica = new SCA_2DFilterActuator(*this); + replica->ProcessReplica(); + CValue::AddDataToReplica(replica); + + return replica; +} + + +bool SCA_2DFilterActuator::Update() +{ + bool result = false; + + bool bNegativeEvent = IsNegativeEvent(); + RemoveAllEvents(); + + + if (bNegativeEvent) + return false; // do nothing on negative events + + if( m_type == RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR ) + { + if(!m_flag) + { + m_rasterizer->EnableMotionBlur(m_float_arg); + } + else + { + m_rasterizer->DisableMotionBlur(); + } + } + else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS) + { + m_rendertools->Update2DFilter(m_type, m_int_arg, m_shaderText); + } + return true; +} + + +PyTypeObject SCA_2DFilterActuator::Type = { + PyObject_HEAD_INIT(&PyType_Type) + 0, + "SCA_2DFilterActuator", + sizeof(SCA_2DFilterActuator), + 0, + PyDestructor, + 0, + __getattr, + __setattr, + 0, + __repr, + 0, + 0, + 0, + 0, + 0 +}; + + +PyParentObject SCA_2DFilterActuator::Parents[] = { + &SCA_2DFilterActuator::Type, + &SCA_IActuator::Type, + &SCA_ILogicBrick::Type, + &CValue::Type, + NULL +}; + + +PyMethodDef SCA_2DFilterActuator::Methods[] = { + /* add python functions to deal with m_msg... */ + {NULL,NULL} +}; + + +PyObject* SCA_2DFilterActuator::_getattr(const STR_String& attr) { + _getattr_up(SCA_IActuator); +} diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h new file mode 100644 index 00000000000..76df95ac399 --- /dev/null +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h @@ -0,0 +1,44 @@ +#ifndef __SCA_2DFILETRACTUATOR_H__ +#define __SCA_2DFILETRACTUATOR_H__ + +#include "RAS_IRasterizer.h" +#include "RAS_IRenderTools.h" +#include "SCA_IActuator.h" + + +class SCA_2DFilterActuator : public SCA_IActuator +{ + Py_Header; + +private: + + RAS_2DFilterManager::RAS_2DFILTER_MODE m_type; + short m_flag; + float m_float_arg; + int m_int_arg; + STR_String m_shaderText; + RAS_IRasterizer* m_rasterizer; + RAS_IRenderTools* m_rendertools; + +public: + + SCA_2DFilterActuator( + class SCA_IObject* gameobj, + RAS_2DFilterManager::RAS_2DFILTER_MODE type, + short flag, + float float_arg, + int int_arg, + RAS_IRasterizer* rasterizer, + RAS_IRenderTools* rendertools, + PyTypeObject* T=&Type + ); + + void SetShaderText(STR_String& text); + virtual ~SCA_2DFilterActuator(); + virtual bool Update(); + + virtual CValue* GetReplica(); + virtual PyObject* _getattr(const STR_String& attr); + +}; +#endif diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript index 7a2c3d91e72..1ca884f6dec 100644 --- a/source/gameengine/GameLogic/SConscript +++ b/source/gameengine/GameLogic/SConscript @@ -5,6 +5,7 @@ sources = env.Glob('*.cpp') + env.Glob('Joystick/*.cpp') incs = '. #/source/kernel/gen_system #/intern/string' incs += ' #/source/gameengine/Expressions #/intern/moto/include' +incs += ' #/source/gameengine/Rasterizer' incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_SDL_INC'] diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index cc5c392d51a..388882e67e4 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -593,4 +593,14 @@ void GPC_RenderTools::MotionBlur(RAS_IRasterizer* rasterizer) } } +void GPC_RenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text) +{ + m_filtermanager.EnableFilter(filtermode, pass, text); +} + +void GPC_RenderTools::Render2DFilters(RAS_ICanvas* canvas) +{ + m_filtermanager.RenderFilters( canvas); +} + unsigned int GPC_RenderTools::m_numgllights; diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h index e1f2a869c22..d90f0e5da45 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h @@ -151,6 +151,11 @@ public: bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data); virtual void MotionBlur(RAS_IRasterizer* rasterizer); + + virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text); + + virtual void Render2DFilters(RAS_ICanvas* canvas); + protected: /** * Copied from KX_BlenderGL.cpp in KX_blenderhook @@ -176,3 +181,4 @@ protected: #endif // __GPC_RENDERTOOLS_H + diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 4f6c78a0fd8..5ef20514390 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -537,7 +537,11 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) goto initFailed; if(useLists) - m_rasterizer = new RAS_ListRasterizer(m_canvas); + if (useVertexArrays) { + m_rasterizer = new RAS_ListRasterizer(m_canvas, true); + } else { + m_rasterizer = new RAS_ListRasterizer(m_canvas); + } else if (useVertexArrays && bgl::QueryVersion(1, 1)) m_rasterizer = new RAS_VAOpenGLRasterizer(m_canvas); else diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index f8826245aab..e0a826b8d5d 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -966,12 +966,17 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) scene->CalculateVisibleMeshes(m_rasterizer,cam); scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools); - - m_rendertools->MotionBlur(m_rasterizer); - + + PostRenderFrame(); } - +void KX_KetsjiEngine::PostRenderFrame() +{ + m_rendertools->PushMatrix(); + m_rendertools->Render2DFilters(m_canvas); + m_rendertools->MotionBlur(m_rasterizer); + m_rendertools->PopMatrix(); +} void KX_KetsjiEngine::StopEngine() { @@ -1467,3 +1472,4 @@ void KX_KetsjiEngine::GetOverrideFrameColor(float& r, float& g, float& b) const } + diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index 16b53b6b688..fcb4d0a0790 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -179,6 +179,7 @@ private: void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam); void RenderFrame(KX_Scene* scene, KX_Camera* cam); + void PostRenderFrame(); void RenderDebugProperties(); void SetBackGround(KX_WorldInfo* worldinfo); void SetWorldSettings(KX_WorldInfo* worldinfo); @@ -201,6 +202,8 @@ public: void SetSceneConverter(KX_ISceneConverter* sceneconverter); void SetGame2IpoMode(bool game2ipo,int startFrame); + RAS_IRasterizer* GetRasterizer(){return m_rasterizer;}; + ///returns true if an update happened to indicate -> Render bool NextFrame(); void Render(); @@ -342,3 +345,4 @@ protected: #endif //__KX_KETSJI_ENGINE + diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp new file mode 100644 index 00000000000..7b895258c1e --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -0,0 +1,340 @@ +/** + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#define STRINGIFY(A) #A + +#include "RAS_OpenGLFilters/RAS_Blur2DFilter.h" +#include "RAS_OpenGLFilters/RAS_Sharpen2DFilter.h" +#include "RAS_OpenGLFilters/RAS_Dilation2DFilter.h" +#include "RAS_OpenGLFilters/RAS_Erosion2DFilter.h" +#include "RAS_OpenGLFilters/RAS_Laplacian2DFilter.h" +#include "RAS_OpenGLFilters/RAS_Sobel2DFilter.h" +#include "RAS_OpenGLFilters/RAS_Prewitt2DFilter.h" +#include "RAS_OpenGLFilters/RAS_GrayScale2DFilter.h" +#include "RAS_OpenGLFilters/RAS_Sepia2DFilter.h" +#include "RAS_OpenGLFilters/RAS_Invert2DFilter.h" + +#include "STR_String.h" +#include "RAS_ICanvas.h" +#include "RAS_2DFilterManager.h" +#include + +#ifdef WIN32 +// OpenGL gl.h needs 'windows.h' on windows platforms +#include +#endif //WIN32 +#ifdef __APPLE__ +#define GL_GLEXT_LEGACY 1 +#include +#else +#include +#endif + +#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h" + +#ifdef HAVE_CONFIG_H +#include +#endif + + +RAS_2DFilterManager::RAS_2DFilterManager(): +texturewidth(-1), textureheight(-1), +canvaswidth(-1), canvasheight(-1), +numberoffilters(0),texname(-1) +{ + isshadersupported = bgl::QueryVersion(2,0); + if(!isshadersupported) + { + std::cout<<"shaders not supported!" << std::endl; + return; + } + + int passindex; + for(passindex =0; passindexGetWidth() || canvasheight != canvas->GetHeight()) + { + UpdateOffsetMatrix(canvas->GetWidth(), canvas->GetHeight()); + } + GLuint viewport[4]={0}; + + int passindex; + bool first = true; + for(passindex =0; passindex=MAX_RENDER_PASS) + return; + + if(mode == RAS_2DFILTER_DISABLED) + { + m_enabled[pass] = 0; + return; + } + + if(mode == RAS_2DFILTER_ENABLED) + { + m_enabled[pass] = 1; + return; + } + + if(mode == RAS_2DFILTER_NOFILTER) + { + if(m_filters[pass]) + bgl::blDeleteObjectARB(m_filters[pass]); + m_enabled[pass] = 0; + m_filters[pass] = 0; + return; + } + + if(mode == RAS_2DFILTER_CUSTOMFILTER) + { + if(m_filters[pass]) + bgl::blDeleteObjectARB(m_filters[pass]); + m_filters[pass] = CreateShaderProgram(text.Ptr()); + m_enabled[pass] = 1; + return; + } + + if(mode>=RAS_2DFILTER_MOTIONBLUR && mode<=RAS_2DFILTER_INVERT) + { + if(m_filters[pass]) + bgl::blDeleteObjectARB(m_filters[pass]); + m_filters[pass] = CreateShaderProgram(mode); + m_enabled[pass] = 1; + } +} diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h new file mode 100644 index 00000000000..227d2a26d41 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h @@ -0,0 +1,91 @@ +/** + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __RAS_I2DFILTER +#define __RAS_I2DFILTER + + + +#define MAX_RENDER_PASS 100 + +class RAS_2DFilterManager +{ +private: + unsigned int CreateShaderProgram(char* shadersource); + unsigned int CreateShaderProgram(int filtermode); + void StartShaderProgram(unsigned int shaderprogram); + void EndShaderProgram(); + + float textureoffsets[18]; + float view[4]; + unsigned int texname; + int texturewidth; + int textureheight; + int canvaswidth; + int canvasheight; + int numberoffilters; + + bool isshadersupported; +public: + enum RAS_2DFILTER_MODE { + RAS_2DFILTER_ENABLED = -2, + RAS_2DFILTER_DISABLED = -1, + RAS_2DFILTER_NOFILTER = 0, + RAS_2DFILTER_MOTIONBLUR, + RAS_2DFILTER_BLUR, + RAS_2DFILTER_SHARPEN, + RAS_2DFILTER_DILATION, + RAS_2DFILTER_EROSION, + RAS_2DFILTER_LAPLACIAN, + RAS_2DFILTER_SOBEL, + RAS_2DFILTER_PREWITT, + RAS_2DFILTER_GRAYSCALE, + RAS_2DFILTER_SEPIA, + RAS_2DFILTER_INVERT, + RAS_2DFILTER_CUSTOMFILTER, + RAS_2DFILTER_NUMBER_OF_FILTERS + }; + + unsigned int m_filters[MAX_RENDER_PASS]; + short m_enabled[MAX_RENDER_PASS]; + + RAS_2DFilterManager(); + + ~RAS_2DFilterManager(); + + void SetupTexture(); + + void UpdateOffsetMatrix(int width, int height); + + void RenderFilters(RAS_ICanvas* canvas); + + void EnableFilter(RAS_2DFILTER_MODE mode, int pass, STR_String& text); +}; +#endif diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index 114783b9a47..771c34a595f 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -34,6 +34,7 @@ #include "MT_Transform.h" #include "RAS_IRasterizer.h" +#include "RAS_2DFilterManager.h" #include #include @@ -41,6 +42,7 @@ class RAS_IPolyMaterial; struct RAS_LightObject; + class RAS_IRenderTools { @@ -52,7 +54,8 @@ protected: bool m_modified; std::vector m_lights; - + + RAS_2DFilterManager m_filtermanager; public: enum RAS_TEXT_RENDER_MODE { @@ -61,7 +64,7 @@ public: RAS_TEXT_PADDED, RAS_TEXT_MAX }; - + RAS_IRenderTools( ) : m_clientobject(NULL), @@ -178,6 +181,14 @@ public: void MotionBlur(RAS_IRasterizer* rasterizer)=0; + virtual + void + Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)=0; + + virtual + void + Render2DFilters(RAS_ICanvas* canvas)=0; + virtual class RAS_IPolyMaterial* CreateBlenderPolyMaterial( @@ -200,3 +211,4 @@ public: #endif //__RAS_IRENDERTOOLS + diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h new file mode 100644 index 00000000000..ac4c2456573 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h @@ -0,0 +1,54 @@ +/** + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __RAS_BLUR2DFILTER +#define __RAS_BLUR2DFILTER + +char * BlurFragmentShader=STRINGIFY( +uniform sampler2D bgl_RenderedTexture; +uniform vec2 bgl_TextureCoordinateOffset[9]; + +void main(void) +{ + vec4 sample[9]; + + for (int i = 0; i < 9; i++) + { + sample[i] = texture2D(bgl_RenderedTexture, + gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); + } + + gl_FragColor = (sample[0] + (2.0*sample[1]) + sample[2] + + (2.0*sample[3]) + sample[4] + (2.0*sample[5]) + + sample[6] + (2.0*sample[7]) + sample[8]) / 13.0; +} +); +#endif + diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h new file mode 100644 index 00000000000..44f67af3d75 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h @@ -0,0 +1,54 @@ +/** + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __RAS_DILATION2DFILTER +#define __RAS_DILATION2DFILTER + +char * DilationFragmentShader=STRINGIFY( +uniform sampler2D bgl_RenderedTexture; +uniform vec2 bgl_TextureCoordinateOffset[9]; + +void main(void) +{ + vec4 sample[9]; + vec4 maxValue = vec4(0.0); + + for (int i = 0; i < 9; i++) + { + sample[i] = texture2D(bgl_RenderedTexture, + gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); + maxValue = max(sample[i], maxValue); + } + + gl_FragColor = maxValue; +} +); +#endif + diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h new file mode 100644 index 00000000000..80b6f184c36 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h @@ -0,0 +1,53 @@ +/** + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __RAS_EROSION2DFILTER +#define __RAS_EROSION2DFILTER + +char * ErosionFragmentShader=STRINGIFY( +uniform sampler2D bgl_RenderedTexture; +uniform vec2 bgl_TextureCoordinateOffset[9]; + +void main(void) +{ + vec4 sample[9]; + vec4 minValue = vec4(1.0); + + for (int i = 0; i < 9; i++) + { + sample[i] = texture2D(bgl_RenderedTexture, + gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); + minValue = min(sample[i], minValue); + } + + gl_FragColor = minValue; +} +); +#endif diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h new file mode 100644 index 00000000000..29cc91814ce --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h @@ -0,0 +1,44 @@ +/** + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __RAS_GRAYSCALE2DFILTER +#define __RAS_GRAYSCALE2DFILTER + +char * GrayScaleFragmentShader=STRINGIFY( +uniform sampler2D bgl_RenderedTexture; + +void main(void) +{ + vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st); + float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114)); + gl_FragColor = vec4(gray, gray, gray, texcolor.a); +} +); +#endif diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h new file mode 100644 index 00000000000..a3482f9647f --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h @@ -0,0 +1,44 @@ +/** + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __RAS_INVERT2DFILTER +#define __RAS_INVERT2DFILTER + +char * InvertFragmentShader=STRINGIFY( +uniform sampler2D bgl_RenderedTexture; + +void main(void) +{ + vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st); + gl_FragColor.rgb = 1.0 - texcolor.rgb; + gl_FragColor.a = texcolor.a; +} +); +#endif diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h new file mode 100644 index 00000000000..636ecdb68aa --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h @@ -0,0 +1,56 @@ +/** + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __RAS_LAPLACION2DFILTER +#define __RAS_LAPLACION2DFILTER + +char * LaplacionFragmentShader=STRINGIFY( +uniform sampler2D bgl_RenderedTexture; +uniform vec2 bgl_TextureCoordinateOffset[9]; + +void main(void) +{ + vec4 sample[9]; + + for (int i = 0; i < 9; i++) + { + sample[i] = texture2D(bgl_RenderedTexture, + gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); + } + + gl_FragColor = (sample[4] * 8.0) - + (sample[0] + sample[1] + sample[2] + + sample[3] + sample[5] + + sample[6] + sample[7] + sample[8]); + gl_FragColor = vec4(gl_FragColor.rgb, 1.0); +} +); +#endif + diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h new file mode 100644 index 00000000000..8046aacfbb1 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h @@ -0,0 +1,61 @@ +/** + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __RAS_PREWITT2DFILTER +#define __RAS_PREWITT2DFILTER + +char * PrewittFragmentShader=STRINGIFY( +uniform sampler2D bgl_RenderedTexture; +uniform vec2 bgl_TextureCoordinateOffset[9]; + +void main(void) +{ + vec4 sample[9]; + + for (int i = 0; i < 9; i++) + { + sample[i] = texture2D(bgl_RenderedTexture, + gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); + } + + vec4 horizEdge = sample[2] + sample[5] + sample[8] - + (sample[0] + sample[3] + sample[6]); + + vec4 vertEdge = sample[0] + sample[1] + sample[2] - + (sample[6] + sample[7] + sample[8]); + + gl_FragColor.rgb = sqrt((horizEdge.rgb * horizEdge.rgb) + + (vertEdge.rgb * vertEdge.rgb)); + gl_FragColor.a = 1.0; +} + +); +#endif + diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h new file mode 100644 index 00000000000..b56911a48b4 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h @@ -0,0 +1,44 @@ +/** + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __RAS_SEPIA2DFILTER +#define __RAS_SEPIA2DFILTER + +char * SepiaFragmentShader=STRINGIFY( +uniform sampler2D bgl_RenderedTexture; + +void main(void) +{ + vec4 texcolor = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st); + float gray = dot(texcolor.rgb, vec3(0.299, 0.587, 0.114)); + gl_FragColor = vec4(gray * vec3(1.2, 1.0, 0.8), texcolor.a); +} +); +#endif diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h new file mode 100644 index 00000000000..e5f942a535c --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h @@ -0,0 +1,55 @@ +/** + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __RAS_SHARPEN2DFILTER +#define __RAS_SHARPEN2DFILTER + +char * SharpenFragmentShader=STRINGIFY( +uniform sampler2D bgl_RenderedTexture; +uniform vec2 bgl_TextureCoordinateOffset[9]; + +void main(void) +{ + vec4 sample[9]; + + for (int i = 0; i < 9; i++) + { + sample[i] = texture2D(bgl_RenderedTexture, + gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); + } + + gl_FragColor = (sample[4] * 9.0) - + (sample[0] + sample[1] + sample[2] + + sample[3] + sample[5] + + sample[6] + sample[7] + sample[8]); +} +); +#endif + diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h new file mode 100644 index 00000000000..545e76601e8 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h @@ -0,0 +1,60 @@ +/** + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __RAS_SOBEL2DFILTER +#define __RAS_SOBEL2DFILTER + +char * SobelFragmentShader=STRINGIFY( +uniform sampler2D bgl_RenderedTexture; +uniform vec2 bgl_TextureCoordinateOffset[9]; + +void main(void) +{ + vec4 sample[9]; + + for (int i = 0; i < 9; i++) + { + sample[i] = texture2D(bgl_RenderedTexture, + gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); + } + + vec4 horizEdge = sample[2] + (2.0*sample[5]) + sample[8] - + (sample[0] + (2.0*sample[3]) + sample[6]); + + vec4 vertEdge = sample[0] + (2.0*sample[1]) + sample[2] - + (sample[6] + (2.0*sample[7]) + sample[8]); + + gl_FragColor.rgb = sqrt((horizEdge.rgb * horizEdge.rgb) + + (vertEdge.rgb * vertEdge.rgb)); + gl_FragColor.a = 1.0; +} +); +#endif + diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp index ed4cfb2ae42..7baa6c49656 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp @@ -96,8 +96,9 @@ bool RAS_ListSlot::End() -RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas) -: RAS_OpenGLRasterizer(canvas) +RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas, bool useVertexArrays, bool lock) +: RAS_VAOpenGLRasterizer(canvas, lock), + mUseVertexArrays(useVertexArrays) { // -- } @@ -159,13 +160,22 @@ void RAS_ListRasterizer::IndexPrimitives( if(localSlot->End()) return; } - - RAS_OpenGLRasterizer::IndexPrimitives( - vertexarrays, indexarrays, - mode, polymat, - rendertools, useObjectColor, - rgbacolor,slot - ); + + if (mUseVertexArrays) { + RAS_VAOpenGLRasterizer::IndexPrimitives( + vertexarrays, indexarrays, + mode, polymat, + rendertools, useObjectColor, + rgbacolor,slot + ); + } else { + RAS_OpenGLRasterizer::IndexPrimitives( + vertexarrays, indexarrays, + mode, polymat, + rendertools, useObjectColor, + rgbacolor,slot + ); + } if(!useObjectColor) { localSlot->EndList(); @@ -195,16 +205,53 @@ void RAS_ListRasterizer::IndexPrimitivesMulti( return; } - RAS_OpenGLRasterizer::IndexPrimitivesMulti( - vertexarrays, indexarrays, - mode, polymat, - rendertools, useObjectColor, - rgbacolor,slot - ); + if (mUseVertexArrays) { + RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( + vertexarrays, indexarrays, + mode, polymat, + rendertools, useObjectColor, + rgbacolor,slot + ); + } else { + RAS_OpenGLRasterizer::IndexPrimitivesMulti( + vertexarrays, indexarrays, + mode, polymat, + rendertools, useObjectColor, + rgbacolor,slot + ); + } + if(!useObjectColor) { localSlot->EndList(); *slot = localSlot; } } +bool RAS_ListRasterizer::Init(void) +{ + if (mUseVertexArrays) { + return RAS_VAOpenGLRasterizer::Init(); + } else { + return RAS_OpenGLRasterizer::Init(); + } +} + +void RAS_ListRasterizer::SetDrawingMode(int drawingmode) +{ + if (mUseVertexArrays) { + RAS_VAOpenGLRasterizer::SetDrawingMode(drawingmode); + } else { + RAS_OpenGLRasterizer::SetDrawingMode(drawingmode); + } +} + +void RAS_ListRasterizer::Exit() +{ + if (mUseVertexArrays) { + RAS_VAOpenGLRasterizer::Exit(); + } else { + RAS_OpenGLRasterizer::Exit(); + } +} + // eof diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h index 82840cd1399..f25f621f70c 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h @@ -2,7 +2,7 @@ #define __RAS_LISTRASTERIZER_H__ #include "RAS_MaterialBucket.h" -#include "RAS_OpenGLRasterizer.h" +#include "RAS_VAOpenGLRasterizer.h" #include class RAS_ListSlot : public KX_ListSlot @@ -33,15 +33,16 @@ enum RAS_ListSlotFlags { typedef std::map RAS_Lists; -class RAS_ListRasterizer : public RAS_OpenGLRasterizer +class RAS_ListRasterizer : public RAS_VAOpenGLRasterizer { + bool mUseVertexArrays; RAS_Lists mLists; RAS_ListSlot* FindOrAdd(const vecVertexArray& vertexarrays, KX_ListSlot** slot); void ReleaseAlloc(); public: - RAS_ListRasterizer(RAS_ICanvas* canvas); + RAS_ListRasterizer(RAS_ICanvas* canvas, bool useVertexArrays=false, bool lock=false); virtual ~RAS_ListRasterizer(); virtual void IndexPrimitives( @@ -66,6 +67,11 @@ public: class KX_ListSlot** slot ); + virtual bool Init(); + virtual void Exit(); + + virtual void SetDrawingMode(int drawingmode); + virtual bool QueryLists(){return true;} };