diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c index 994dfb7ad9b..9f2f2b4b23d 100644 --- a/source/blender/draw/engines/external/external_engine.c +++ b/source/blender/draw/engines/external/external_engine.c @@ -103,16 +103,8 @@ static void external_engine_init(void *vedata) /* Depth pre-pass. */ if (!e_data.depth_sh) { - const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[GPU_SHADER_CFG_DEFAULT]; - - e_data.depth_sh = GPU_shader_create_from_arrays({ - .vert = (const char *[]){sh_cfg->lib, - datatoc_common_view_lib_glsl, - datatoc_depth_vert_glsl, - NULL}, - .frag = (const char *[]){datatoc_depth_frag_glsl, NULL}, - .defs = (const char *[]){sh_cfg->def, NULL}, - }); + /* NOTE: Reuse Basic engine depth only shader. */ + e_data.depth_sh = GPU_shader_create_from_info_name("basic_depth_mesh"); } if (!stl->g_data) {