From 6fabf998e8010a7154ec5d323d7ebda7316c63af Mon Sep 17 00:00:00 2001 From: Daniel Dunbar Date: Sun, 10 Apr 2005 14:31:04 +0000 Subject: [PATCH] - bug fix #2433, mesh not drawn correctly when only edges (and Mesh.medge). --- source/blender/src/drawobject.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c index fa4ac4773a6..e8edfdb02ab 100644 --- a/source/blender/src/drawobject.c +++ b/source/blender/src/drawobject.c @@ -1732,12 +1732,12 @@ static void draw_mesh_fancy(Object *ob, DerivedMesh *baseDM, DerivedMesh *realDM else if(dt==OB_BOUNDBOX) { draw_bounding_volume(ob); } - else if(hasHaloMat || me->totface==0 || (me->medge && me->totedge==0)) { + else if(hasHaloMat || (me->totface==0 && (!me->medge || me->totedge==0))) { glPointSize(1.5); dm->drawVerts(dm); glPointSize(1.0); } - else if(dt==OB_WIRE) { + else if(dt==OB_WIRE || me->totface==0) { draw_wire = 1; } else if( (ob==OBACT && (G.f & G_FACESELECT)) || (G.vd->drawtype==OB_TEXTURE && dt>OB_SOLID)) {