diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h index 695d4fc380a..64e755cacd7 100644 --- a/intern/cycles/kernel/kernel_shader.h +++ b/intern/cycles/kernel/kernel_shader.h @@ -96,7 +96,7 @@ ccl_device_noinline void shader_setup_from_ray(KernelGlobals *kg, sd->P = triangle_refine(kg, sd, isect, ray); sd->Ng = Ng; sd->N = Ng; - + /* smooth normal */ if(sd->shader & SHADER_SMOOTH_NORMAL) sd->N = triangle_smooth_normal(kg, Ng, sd->prim, sd->u, sd->v); @@ -419,7 +419,7 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s { /* vectors */ sd->P = ray->P; - sd->N = -ray->D; + sd->N = -ray->D; sd->Ng = -ray->D; sd->I = -ray->D; sd->shader = SHADER_NONE; @@ -797,7 +797,7 @@ ccl_device float3 shader_bsdf_alpha(KernelGlobals *kg, ShaderData *sd) alpha = max(alpha, make_float3(0.0f, 0.0f, 0.0f)); alpha = min(alpha, make_float3(1.0f, 1.0f, 1.0f)); - + return alpha; } @@ -919,7 +919,7 @@ ccl_device float3 shader_bssrdf_sum(ShaderData *sd, float3 *N_, float *texture_b if(texture_blur_) *texture_blur_ = safe_divide(texture_blur, weight_sum); - + return eval; } #endif @@ -1075,7 +1075,7 @@ ccl_device int shader_volume_phase_sample(KernelGlobals *kg, const ShaderData *s for(sampled = 0; sampled < sd->num_closure; sampled++) { const ShaderClosure *sc = &sd->closure[sampled]; - + if(CLOSURE_IS_PHASE(sc->type)) sum += sc->sample_weight; } @@ -1085,7 +1085,7 @@ ccl_device int shader_volume_phase_sample(KernelGlobals *kg, const ShaderData *s for(sampled = 0; sampled < sd->num_closure; sampled++) { const ShaderClosure *sc = &sd->closure[sampled]; - + if(CLOSURE_IS_PHASE(sc->type)) { float next_sum = partial_sum + sc->sample_weight; @@ -1239,4 +1239,3 @@ ccl_device bool shader_transparent_shadow(KernelGlobals *kg, Intersection *isect #endif CCL_NAMESPACE_END -