From 9248da811e7e0c1e8945d85a6520e74678d9e6c0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 4 May 2009 08:17:18 +0000 Subject: [PATCH] gcc4.4 needed this to build --- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index c4c71d9dd85..3c93265c40b 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -2055,7 +2055,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie, if ((blenderobject->parent != 0)&&(!converter->addInitFromFrame)) { // blender has an additional 'parentinverse' offset in each object - SG_Node* parentinversenode = new SG_Node(NULL,kxscene,SG_Callbacks(NULL,NULL,NULL,KX_Scene::KX_ScenegraphUpdateFunc,KX_Scene::KX_ScenegraphRescheduleFunc)); + SG_Callbacks callback(NULL,NULL,NULL,KX_Scene::KX_ScenegraphUpdateFunc,KX_Scene::KX_ScenegraphRescheduleFunc); + SG_Node* parentinversenode = new SG_Node(NULL,kxscene,callback); // define a normal parent relationship for this node. KX_NormalParentRelation * parent_relation = KX_NormalParentRelation::New(); @@ -2249,7 +2250,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie, if ((blenderobject->parent != 0)&&(!converter->addInitFromFrame)) { // blender has an additional 'parentinverse' offset in each object - SG_Node* parentinversenode = new SG_Node(NULL,kxscene,SG_Callbacks(NULL,NULL,NULL,KX_Scene::KX_ScenegraphUpdateFunc,KX_Scene::KX_ScenegraphRescheduleFunc)); + SG_Callbacks callback(NULL,NULL,NULL,KX_Scene::KX_ScenegraphUpdateFunc,KX_Scene::KX_ScenegraphRescheduleFunc); + SG_Node* parentinversenode = new SG_Node(NULL,kxscene,callback); // define a normal parent relationship for this node. KX_NormalParentRelation * parent_relation = KX_NormalParentRelation::New();