diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h index d5972a0a807..a695fd4e7be 100644 --- a/source/gameengine/GameLogic/SCA_IObject.h +++ b/source/gameengine/GameLogic/SCA_IObject.h @@ -221,7 +221,7 @@ public: OBJ_ARMATURE=0, OBJ_CAMERA=1, OBJ_LIGHT=2, - OBJ_FONT=3, + OBJ_TEXT=4 } ObjectTypes; }; diff --git a/source/gameengine/Ketsji/KX_FontObject.h b/source/gameengine/Ketsji/KX_FontObject.h index 3a25d366148..bf70eedfde6 100644 --- a/source/gameengine/Ketsji/KX_FontObject.h +++ b/source/gameengine/Ketsji/KX_FontObject.h @@ -54,7 +54,7 @@ public: */ virtual CValue* GetReplica(); virtual void ProcessReplica(); - virtual int GetGameObjectType() { return OBJ_FONT; } + virtual int GetGameObjectType() { return OBJ_TEXT; } protected: std::vector m_text; diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 6d989ca1760..d1b10098237 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -532,7 +532,7 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal m_objectlist->Add(newobj->AddRef()); if (newobj->GetGameObjectType()==SCA_IObject::OBJ_LIGHT) m_lightlist->Add(newobj->AddRef()); - else if (newobj->GetGameObjectType()==SCA_IObject::OBJ_FONT) + else if (newobj->GetGameObjectType()==SCA_IObject::OBJ_TEXT) AddFont((KX_FontObject*)newobj); newobj->AddMeshUser();