fix bad level call in texture nodes
BIF_preview_changed wasn't needed after all.
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bc53b942fe
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@ -235,8 +235,6 @@ struct Tex;
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struct TexResult;
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struct TexResult;
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int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output);
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int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output);
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/* previewrender.c */
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void BIF_preview_changed(short id_code);
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#endif
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#endif
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@ -348,9 +348,5 @@ void txt_copy_clipboard (struct Text *text){}
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char stipple_quarttone[1];
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char stipple_quarttone[1];
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/* texture.c */
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/* texture.c */
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int multitex_thread(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres, short thread, short which_output) {}
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int multitex_thread(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexResult *texres, short thread, short which_output) {return 0;}
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/* previewrender.c */
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void BIF_preview_changed(short id_code) {}
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@ -209,7 +209,6 @@ void ntreeTexUpdatePreviews(bNodeTree* nodetree)
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ntreeTexExecTree(nodetree, &dummy_texres, coord, 1, 0, tex, 0);
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ntreeTexExecTree(nodetree, &dummy_texres, coord, 1, 0, tex, 0);
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ntreeEndExecTree(nodetree);
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ntreeEndExecTree(nodetree);
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BIF_preview_changed(ID_TE);
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}
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}
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char* ntreeTexOutputMenu(bNodeTree *ntree)
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char* ntreeTexOutputMenu(bNodeTree *ntree)
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