diff --git a/intern/ghost/intern/GHOST_SystemCocoa.mm b/intern/ghost/intern/GHOST_SystemCocoa.mm index b1238e7d327..e4a97d0bdda 100644 --- a/intern/ghost/intern/GHOST_SystemCocoa.mm +++ b/intern/ghost/intern/GHOST_SystemCocoa.mm @@ -473,7 +473,7 @@ extern "C" int GHOST_HACK_getFirstFile(char buf[FIRSTFILEBUFLG]) if (![closing_window isKeyWindow]) { /* If the window wasn't key then its either none of the windows are key or another window - * is a key. The former situation is a bit strange, but probably forcin a key window is not + * is a key. The former situation is a bit strange, but probably forcing a key window is not * something desirable. The latter situation is when we definitely do not want to change the * key window. * diff --git a/source/blender/blenkernel/intern/lib_override.cc b/source/blender/blenkernel/intern/lib_override.cc index a97092b8b7e..12e03ae223a 100644 --- a/source/blender/blenkernel/intern/lib_override.cc +++ b/source/blender/blenkernel/intern/lib_override.cc @@ -1575,12 +1575,12 @@ static ID *lib_override_root_find(Main *bmain, ID *id, const int curr_level, int } if (entry->tags & MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS) { - /* Re-processing an entry already being processed higher in the callgraph (re-entry caused by a - * dependency loops). Just do nothing, there is no more usefull info to provide here. */ + /* Re-processing an entry already being processed higher in the call-graph (re-entry caused by + * a dependency loops). Just do nothing, there is no more useful info to provide here. */ return nullptr; } /* Flag this entry to avoid re-processing it in case some dependency loop leads to it again - * downwards in the callstack. */ + * downwards in the call-stack. */ entry->tags |= MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS; int best_level_candidate = curr_level; diff --git a/source/blender/editors/include/UI_interface_c.hh b/source/blender/editors/include/UI_interface_c.hh index 0c6d69138af..61feb011bcc 100644 --- a/source/blender/editors/include/UI_interface_c.hh +++ b/source/blender/editors/include/UI_interface_c.hh @@ -118,17 +118,21 @@ struct uiViewItemHandle; /** #uiBlock.emboss and #uiBut.emboss */ enum eUIEmbossType { - UI_EMBOSS = 0, /* use widget style for drawing */ - UI_EMBOSS_NONE = 1, /* Nothing, only icon and/or text */ - UI_EMBOSS_PULLDOWN = 2, /* Pull-down menu style */ - UI_EMBOSS_RADIAL = 3, /* Pie Menu */ + /** Use widget style for drawing. */ + UI_EMBOSS = 0, + /** Nothing, only icon and/or text */ + UI_EMBOSS_NONE = 1, + /** Pull-down menu style */ + UI_EMBOSS_PULLDOWN = 2, + /** Pie Menu */ + UI_EMBOSS_RADIAL = 3, /** * The same as #UI_EMBOSS_NONE, unless the button has * a coloring status like an animation state or red alert. */ UI_EMBOSS_NONE_OR_STATUS = 4, - - UI_EMBOSS_UNDEFINED = 255, /* For layout engine, use emboss from block. */ + /** For layout engine, use emboss from block. */ + UI_EMBOSS_UNDEFINED = 255, }; /** #uiBlock::direction */ @@ -2834,7 +2838,11 @@ void uiItemPointerR(uiLayout *layout, const char *name, int icon); -/* Create a list of enum items. Active is an optional item to highlight. */ +/** +* Create a list of enum items. + + * \param active: an optional item to highlight. +*/ void uiItemsFullEnumO(uiLayout *layout, const char *opname, const char *propname, @@ -2846,7 +2854,7 @@ void uiItemsFullEnumO(uiLayout *layout, * Create UI items for enum items in \a item_array. * * A version of #uiItemsFullEnumO that takes pre-calculated item array. - * active, if not -1, will highlight that item. + * \param active: if not -1, will highlight that item. */ void uiItemsFullEnumO_items(uiLayout *layout, wmOperatorType *ot, diff --git a/source/blender/gpu/intern/gpu_viewport.cc b/source/blender/gpu/intern/gpu_viewport.cc index ac64a3c3fad..4b922e25de1 100644 --- a/source/blender/gpu/intern/gpu_viewport.cc +++ b/source/blender/gpu/intern/gpu_viewport.cc @@ -159,7 +159,7 @@ static void gpu_viewport_textures_create(GPUViewport *viewport) } } - /* Can be shared with GPUOffscreen. */ + /* Can be shared with #GPUOffscreen. */ if (viewport->depth_tx == nullptr) { /* Depth texture can be read back by gizmos #view3d_depths_create. */ /* Swizzle flag is needed by Workbench Volumes to read the stencil view. */