prevent crash in gpu_draw.c, so tilemode might not have GLSL/GPU features
/* for tiles, copy only part of image into buffer */ if (GTS.tilemode) { return 0; //disabled for now, it causes crashes See tracker issue here: http://projects.blender.org/tracker/index.php?func=detail&aid=17819&group_id=9&atid=125
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@ -448,6 +448,9 @@ int GPU_verify_image(Image *ima, int tftile, int tfmode, int compare)
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/* for tiles, copy only part of image into buffer */
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if (GTS.tilemode) {
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return 0; //disabled for now, it causes crashes
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//see http://projects.blender.org/tracker/index.php?func=detail&aid=17819&group_id=9&atid=125
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tilerect= MEM_mallocN(rectw*recth*sizeof(*tilerect), "tilerect");
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for (y=0; y<recth; y++) {
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