Commit Graph

12419 Commits

Author SHA1 Message Date
Michel Selten
92d292f8d3 * Added the Camera module.
This one has been implemented by Willian (IanWill).
2003-03-25 19:16:13 +00:00
Daniel Dunbar
7c5d4a12d1 The filesel common-path menu didn't work properly when
there were consecutive separators, fixed.
2003-03-25 17:43:08 +00:00
Daniel Dunbar
cdb2974b67 Fix for bug #70.
I am a little skeptical about this patch, because somehow
the file had the TXT_ISEXT flag set in it, and the support for
that feature isn't complete. What I want to know is how that
flag got set in the first place, none of the interface code
turns it on.

At least it fixes the crash.
2003-03-25 15:54:46 +00:00
Stefan Gartner
d35e081c08 (re)added path to render.h 2003-03-24 17:52:58 +00:00
Daniel Dunbar
de09cf7609 Remove references to obsolete misc lib 2003-03-24 17:34:43 +00:00
Daniel Dunbar
8604348e50 Oops, forgot to use 'struct Mesh' in prototype. 2003-03-24 16:46:45 +00:00
Wouter van Heyst
3abb1f6f9b Obsoleted by editscreen.c:blender_test_break 2003-03-24 16:42:09 +00:00
Daniel Dunbar
9b14fa1cdb Remove unused reference to "blendertimer.h" 2003-03-24 16:38:32 +00:00
Daniel Dunbar
702880df55 Update things to use blender_test_break() vs MISC_test_break() and
remove use of blendertimer.h
2003-03-24 16:37:08 +00:00
Daniel Dunbar
40ff08a34e Added editscreen.c:blender_test_break (copy of MISC_test_break, so
misc dir can be killed)
2003-03-24 16:34:05 +00:00
Daniel Dunbar
f7cc1873b7 Fix for bug #72.
Update mesh normals after a boolean operation.
Also updated boolen operation to copy face flag (propagate
face smoothness information).
2003-03-24 16:08:15 +00:00
Daniel Dunbar
b224f90da7 Added a mesh_calculate_vertex_normals function for rebuilding the normals
outside edit mode.
2003-03-24 15:55:21 +00:00
Daniel Dunbar
2aad6b3321 Kill 2 undefined function warnings. 2003-03-24 15:05:51 +00:00
Daniel Dunbar
1f3f52f5e4 Update space dispatch:
- drawXXXspace, changeXXXspace, and winqreadXXXspace now receive the area
     and spacedata as explicit arguments, allowing them to access private
     data w/o going through globals.
 - pass the new BWinEvent through to the winqreadXXXspace, allowing future
     access to extended event data.

Removed direct calls to winqreadXXXspace to simulate user actions, replaced
by calls to action functions in edit.c or the appropriate handler.
2003-03-24 01:46:05 +00:00
Wouter van Heyst
a6a50cc27f Left over generated cruft, time to go 2003-03-24 00:15:20 +00:00
Daniel Dunbar
93e8a05320 Canonize all space functions to follow the drawXXXspace and winqreadXXXspace
conventions.
2003-03-24 00:06:40 +00:00
Daniel Dunbar
510e2d5840 Change the core internal event dispatch to use a BWinEvent structure
instead of passing seperate arguments. For when we want to pass 'richer'
events around.
2003-03-23 22:52:11 +00:00
Wouter van Heyst
3dd8dfa32b As NAN_PYTHON_BINARY is now used to determine the correct binary for the
freeze, provide it on all platforms
2003-03-23 22:38:15 +00:00
Daniel Dunbar
e0cec3d2c4 Removed NLA winqread and write runtime obfuscation cruft.
Can we just dump all this silly key stuff please?
2003-03-23 21:42:31 +00:00
Daniel Dunbar
05afb06397 Unitialized buffer patch (zero length runs in font loading), again thanks to
vc7 magic.
2003-03-23 20:47:05 +00:00
Daniel Dunbar
361ecbce1b Fix for bug #78.
The tooltip on the button is wrong, it doesn't translate
the view it zooms it to a specific region. Tooltip has
been updated and border-zoom functionality was not working
in oops window, fixed.
2003-03-23 19:11:52 +00:00
Kent Mein
cc8f103d56 Updated bubble help for Mult: under the particle system.
Kent
2003-03-23 16:10:51 +00:00
Kent Mein
e2d9d5de08 Didn't hear any complaints so I'm commiting the patch for bug:
http://projects.blender.org/tracker/index.php?func=detail&aid=76&group_id=9&atid
=125

Kent
2003-03-23 16:01:32 +00:00
Kent Mein
b139f813b8 Small translation of some comments.
Kent
2003-03-21 18:07:04 +00:00
Michel Selten
e031f322a7 * Implemented the BPY_do_all_scripts interface function (BPY_interface.c)
* Created a function to return all scripts from a linked list
  (DoAllScriptsFromList).

Michel
2003-03-19 18:57:23 +00:00
Daniel Dunbar
3f702b070a Fix for bug #59.
Silly strubel, strncpy does not 0 terminate strings.
2003-03-19 15:54:40 +00:00
Chris Want
8fc1ad5d2e Added a UI_BLOCK_ENTER_OK flag to the uiBlock in button()
(this alleviates the problem where using the enter key
effects the widget under the mouse cursor instead of
doing an 'OK' (symptom: getting the wrong number of verts
when adding a mesh circle).
2003-03-19 05:29:07 +00:00
Daniel Dunbar
ccf7749594 Added string.h include (for memcpy, memcmp, strcpy, strlen, etc.) 2003-03-18 23:17:09 +00:00
Daniel Dunbar
6ba07fd730 Avoid calling blenderqread on dummy event. (This patch
courtesy of VS.NETs magic new prevent-use-of-unitialized-data
debugging feature).
2003-03-18 22:15:30 +00:00
Michel Selten
3a0725d4aa * Moved the code to retrieve an object by name to a seperate function in
gen_utils.c (GetObjectByName).
* Blender.link, Blender.bylink and Blender.event should work. Somehow the
  only event coming through now is only REDRAW.
* Added include path to /intern/guardedalloc

Michel
2003-03-18 20:21:26 +00:00
Chris Want
2d5f4ed51b Fixed Goofster's merge menu (added the merge at center option) 2003-03-16 21:31:30 +00:00
Chris Want
731222799c removed a line to test cvs mailout 2003-03-15 22:30:18 +00:00
Chris Want
0d03537699 added an extra line to test the cvs commit mailout 2003-03-15 22:28:00 +00:00
Michel Selten
b6b9c648bc * Removed datablock.[ch]
* Object.Get("") should work.
* Many variables from module Object are implemented.
* Updated build environment to generate more warnings (-Wall)

Michel
2003-03-15 19:14:16 +00:00
Michel Selten
f08719cfc6 Swig is unfortunately not an option anymore. This means implementing all
wrapper functionality by hand.

* Removed the swig files (*.i and *_wrap.c)
* Created initial datablock functionality. Most of it has been copied from
  the old implementation.
* Created some general functions in gen_utils.[ch]
* Blender.Get(), Blender.Set() and Blender.Redraw functions should work in a
  script now.
* Started implementation on an Event function call (BPY_do_pyscript)

Michel
2003-03-08 18:10:20 +00:00
Simon Clitherow
cf741a99a9 Applied curve editing bugfix submitted by Klaus Stengel (nathanel)
http://projects.blender.org/tracker/index.php?func=detail&aid=100&group_id=9&atid=127
2003-03-02 14:14:03 +00:00
Michel Selten
4b825fddc7 Implemented enough functionality to actually execute Python from within
Blender.
* Moved api2_2x/interface.c to ./BPY_interface.c
  This will be the general api layer from which all variants of the Blender
  api. Currently only the 2.2x variant is initialised.
* Used swig (www.swig.org) to create Python wrappers for a couple of dummy
  functions.
* Started implementation of the Blender and Blender.Object modules.

Michel
2003-02-26 19:22:24 +00:00
Hans Lambermont
de3c6488f7 lib/ just moved to ../ 2003-02-23 19:57:52 +00:00
Kent Mein
40d710f35d zel365 showed me this bug with deleting nla keys...
If I had to guess REMAKEIPO is kind of miss named.
since what it does it free up memory it almost looks like it should be a part of
REMAKEALLIPO we both felt a little overwhelmed by the code though and opted for
just calling both of them in delete_nlachannel_keys
I also added in         allqueue (REDRAWVIEW3D, 0);
since things could probably change around since your recalcing the ipo's...

Kent
2003-02-21 18:42:56 +00:00
Kent Mein
4afacdd9c3 Added Goofsters alt-m menu for merging verts while in edit mode menu.
Kent
2003-02-21 16:40:29 +00:00
Kent Mein
763da870b6 The first two files enables building of plugins under macosx.
The third is for actually loading the plugins in blender.
For some reason its not identifying the plugins correctly,
but it compiles and runs so I'm including it hoping someone else
might see where I've messed things up...

I have a simple example at http://www.cs.umn.edu/~mein/test.tgz that
works, if anyone is interested in playing with it.

Kent
2003-02-21 15:37:55 +00:00
Michel Selten
ad12d5ce67 Added flag '--enable-exppython' to the auto* build environment.
Using this flag the following component is build:
  source/blender/python
and the following components are not build:
  intern/python
  source/blender/bpython

Without specifying the flag, things act as they used to do.
Also created a dummy interface.c file and created the directories
which will contain the replacement code for:
- intern/python
- source/blender/bpython

Michel
2003-02-19 19:20:11 +00:00
Hans Lambermont
ad625dd508 - fix 'debug' target
- add ID and copyrights to top level makefile
2003-02-17 16:51:16 +00:00
Rob Haarsma
8ff3cfe8b0 fixed mousewheel behaviour in editmode 2003-02-17 12:30:11 +00:00
Chris Want
3fc3a9473f It turns out that the "Pressing AKEY to deselect all objects still
leaves one object center pink" bug was actually designed by somebody
to mark the active object (which need not necessarily be selected).
I've added a couple of source comments to explain this so the next
person trying to fix this doesn't bother.
2003-02-16 00:12:06 +00:00
Chris Want
8956af99ab gcc 3.2.1 seems to have problems casting a double like 32772.0 to
a short, so we cast to an int first, then to a short when a button that
modifies a short value is pressed. (Allieviates the bug where the
Unified Renderer button modifies the values of a bunch of other buttons).
2003-02-15 04:18:22 +00:00
Chris Want
5cc0dcc970 I decremented the 'user' of the deleted ipo,
but it had already been decremeted elsewhere.

Thanks to zel365 for the head's up.
2003-02-14 15:29:24 +00:00
Chris Want
877a4859d6 Fix to make plugins work on windows (last system error code for
the thread wasn't getting reset). Somebody with more windows
saavy might want to check that this doesn't break other stuff.
2003-02-14 03:24:45 +00:00
Chris Want
76396efb14 This modification removes a bone's
action channel from the cooresponding
action when the bone's IPO is deleted
from the IPO window (the old behavior
was to set the channel's ipo to NULL
without removing it from the action).
This is to alleviate the problem that
there is a lot of action channel code
that tries to access the channel's ipo
(chan->ipo) without testing whether
it is NULL or not (resulting in a
segfault).

This seems to be the best way to
solve this problem ... unless there
is a reason why it might be useful
to have an action channel with no
ipo attached to it?

Thanks to zel365 for uncovering this
problem.
2003-02-13 23:30:51 +00:00
Chris Want
8729dfb134 Some small de-optimizations :)
Reverting this file to it's original
version fixed a bug involving particles
and lattices.
2003-02-13 16:56:42 +00:00
Ton Roosendaal
8fed5676c1 - As promised, the listing with names of people who have sponsored
to make the sources open. It adds another 180k to the download, but
  luckily only once!
2003-02-10 14:23:09 +00:00
Rob Haarsma
0f09f68e53 patched default wheellinescroll usersetting 2003-02-10 14:14:35 +00:00
Rob Haarsma
19a8c2eae4 removed default wheellinescroll usersetting (didnt work here) 2003-02-10 14:13:51 +00:00
Stefan Gartner
b2250c07f8 added new splash screen 2003-02-10 01:08:56 +00:00
Frank van Beek
e20e2c0201 - build and link against OpenAL instead of FMod on windows
Note: this needs to be changed in the projectfiles as well
2003-02-09 20:51:14 +00:00
Stefan Gartner
5b8aee77a2 don't use fmod on darwin 2003-02-09 20:15:39 +00:00
Simon Clitherow
e3f1ae0d9e added a disabled notice when pressing PKEY and building without game engine. 2003-02-09 19:34:22 +00:00
Stefan Gartner
892b8b4459 disabled "Start Game" menu entry and button when building without
gameengine
2003-02-09 19:20:18 +00:00
Stefan Gartner
ce9b430639 fill in correct values for VERSION and DATE when building the
application bundles
2003-02-09 18:32:55 +00:00
Stefan Gartner
f80ef114be updated copyright notice 2003-02-09 18:22:45 +00:00
Rob Haarsma
b68c3527e8 added default variable (3) for the wheellinescroll usersetting 2003-02-09 17:55:49 +00:00
Rob Haarsma
c8a89ad6ad fixed mousewheel linescrolling. 2003-02-09 15:51:20 +00:00
Frank van Beek
614f2d6483 - upped BLENDER_VERSION to 226 2003-02-09 15:43:45 +00:00
Rob Haarsma
000b0efb7d prevented loading of .dotfiles as an image,
bugfix added for illegal avi/anim handling.
2003-02-09 15:16:36 +00:00
Rob Haarsma
0841582d0b disabled loading of bmp files :( 2003-02-09 12:47:43 +00:00
Rob Haarsma
aaa47ced53 small patch to disable new drawingroutines on sgi 2003-02-09 11:31:17 +00:00
Stefan Gartner
948638f140 don't close the render window on OS X 2003-02-08 13:51:55 +00:00
Rob Haarsma
1896f151cb added mousewheel for zooming circleselect 2003-02-08 12:59:25 +00:00
Rob Haarsma
b131098d04 added filetype for python (.py) scripts
(orange square in front of the name)
2003-02-06 14:04:47 +00:00
Rob Haarsma
d8a909905b added filetype for python (.py) scripts 2003-02-06 14:03:51 +00:00
Wouter van Heyst
6b65e39a44 Revert to the FUTURE_PYTHON_API, this means:
- switching the define on in buildsystems (NaN, auto and msvc are done)
- again import _Blender, which is the C module, from the Python modules
2003-02-06 03:30:25 +00:00
Rob Haarsma
b133cb7c8b minor (2.26 release) cleanup 2003-02-04 12:30:52 +00:00
Wouter van Heyst
cdfeebb00f Change a freebsd and Linux/ppc case to first build blenderdynamic, and blenderstatic after that.
This works around tinderbox bailing out on static and thus burning, the static
build still breaks but we're not checking that in tinderbox yet.
2003-02-03 01:46:29 +00:00
Stefan Gartner
2ad6ec0a41 replace "blenderpublisher" with "blender" 2003-02-02 17:53:41 +00:00
Stefan Gartner
5146bc6e41 build the OSX application bundle in $(DIR)/bin 2003-02-02 17:28:15 +00:00
Wouter van Heyst
1ee378865f Correct typo in blenderstatic rule 2003-02-02 16:45:32 +00:00
Kent Mein
407071d526 Modified the Makefile to build just blender now instead of blenderpublisher
blendercreator....

This might break tinderbox but we need to commit it to test it to
get it working fully. :)

Kent
2003-02-02 15:38:42 +00:00
Stefan Gartner
4709eced07 added simple shaded+wire and solid+wire drawmodes. It basically draws
the wireframe after drawing the model in solid/shaded/textured mode.
The user can set this per object using the "Wire" button in the
edit buttons window.
2003-02-01 08:25:09 +00:00
Rob Haarsma
d1d3969d7d added mousewheel support for UV Image window 2003-01-31 17:22:20 +00:00
Rob Haarsma
fefaf2ff0f added mousewheel support 2003-01-31 17:21:29 +00:00
Kent Mein
f41a178ae9 opps had a typo...
Kent
2003-01-30 20:05:04 +00:00
Kent Mein
9475bf9e29 Modified checks for defined __FreeBSD__ to also include defined (__OpenBSD__)
From: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=840

Kent
2003-01-30 18:51:05 +00:00
Stefan Gartner
96cb7d1629 added NTSC preset (Image size - 720x480, Aspect ratio - 10x11, 30 fps)
PAL and PAL 16:9 presets set frs_sec to 25

I know 30 fps isn't quite correct for NTSC, but it's close :)
2003-01-30 14:20:08 +00:00
Stefan Gartner
2df139c572 added "fake user" button (basically a shortcut for pressing Shift+F4 and F) 2003-01-30 13:19:26 +00:00
Chris Want
eca167fbca Extra selection support for the action window, including:
- border select initiated in the channel names border
    selects the channels and constraint channels.
  - right click or border select initiated in the horizontal
    scroll causes blender to select all keys for the selected
    frames.
  - right click or border select in the vertical scroll
    causes blender to select all keys for the channel or
    constraint channels that are to the left of the selection.
2003-01-30 06:19:49 +00:00
Kent Mein
e250a26947 added
#ifdef USE_SUMO_SOLID

around this line.
   #include "SM_Scene.h"

Kent
2003-01-30 03:13:56 +00:00
Rob Haarsma
a8f7197054 added win32 style ctrl keystrokes for cut/copy/paste/undo/redo 2003-01-29 13:49:25 +00:00
Rob Haarsma
744913e654 fixed error message, bmp header wasn't included 2003-01-29 12:18:25 +00:00
Rob Haarsma
10a8183b7e added loading of bmp images. (bmp code was already present in blender) 2003-01-29 11:29:06 +00:00
Rob Haarsma
768603383e added iff, lbm and bmp filetypes to the fileselect. added loading of bmp images,
modified drawing of the imageselect, and a bugfix for popups.
2003-01-29 11:28:15 +00:00
Chris Want
e469083a33 The other part of sgefant's fullscreen by default patch: turning
off fullscreen using the -w flag.
2003-01-29 05:37:24 +00:00
Chris Want
fbcfbb96ca Full screen by default under Unix (patch by sgefant) 2003-01-29 04:42:25 +00:00
Chris Want
57b03cba73 CKEY in the action window scrolls the window so that the current frame
is in the center.
2003-01-28 19:54:19 +00:00
Rob Haarsma
90a0e1b7bf added mousewheel support part 3 2003-01-28 12:14:47 +00:00
Rob Haarsma
e785342319 added mousewheel support part 2 2003-01-28 11:14:38 +00:00
Chris Want
9ca562765b Added x-ray bones support (sgefant ended up
doing the bulk of the work when he added the button).
The new x-ray button is added in the edit buttons when
the armature is selected. (suggested by ztonzy)
2003-01-28 05:16:41 +00:00
Chris Want
e36159ce85 Added functionality for using TKEY in the action windows
to change the Ipo type (constant/linear/bezier) for the Ipo curves
owned by the selected channels
2003-01-28 03:59:33 +00:00
Chris Want
53b540c627 Added support for manipulating Ipo bezier handles through
the action window. Selecting action keys and pressing VKEY,
HKEY, or shift-HKEY modifies the handles of the keys in
the same way it does in the IPO window. (suggested by Lyubomir)
2003-01-28 03:11:27 +00:00
Rob Haarsma
30861557bc added mousewheel support 2003-01-28 00:18:16 +00:00
Rob Haarsma
0a37ede0e7 added mousewheel support 2003-01-27 23:57:43 +00:00
Wouter van Heyst
3bf8d2aa0c Get the Blender module back using the traditional makefiles, other
build systems (auto, msvc, PB) do not seem to have this problem.

- Change intern/python/freeze/Makefile to freeze outside of the source/ tree
- Change source/blender/bpython/Makefile to not build the frozen stuff anymore
- Change source/blender/bpython/intern/Makefile to use CURRENT_PYTHON_API
   instead of FUTURE_PYTHON_API, damage control
2003-01-26 02:42:22 +00:00
Wouter van Heyst
23fe9bb3fe Use saner defaults on Linux 2003-01-24 16:53:47 +00:00
Stefan Gartner
3c9e4d3227 make switching to bottom, back, and left view (shift+pad7, shift+pad1
and shift+pad1) work when in camera view
2003-01-24 07:18:30 +00:00
Chris Want
f5c1bdac33 Changed NAN_PYTHON_VERSION from 2.0 to 2.2 for the
windows build.
2003-01-24 01:57:24 +00:00
Rob Haarsma
5d93519fbc added showlinenrs variable to spacetext 2003-01-23 16:39:17 +00:00
Rob Haarsma
219e8e3846 added headerbutton for drawing of linenumbers 2003-01-23 16:38:12 +00:00
Rob Haarsma
5ff1376b37 added drawing of linenumbers in the texteditor 2003-01-23 16:37:40 +00:00
Rob Haarsma
e792bdb72a added buttondefine to show linenumbers 2003-01-23 16:36:47 +00:00
Kent Mein
4fe03a8923 Looks like the two definitions were inside constructors duh....
So I'm reverting.

Kent
2003-01-22 03:09:30 +00:00
Kent Mein
b018475935 Removed two local vars that were set and then never used.
(for example heres one:   bool isActor = objprop->m_isactor;)

Kent
2003-01-21 18:30:44 +00:00
Kent Mein
e4ef29295c changed:
#else !_APPLE
to:
#else /* !_APPLE */

Kent
2003-01-19 14:13:50 +00:00
Kent Mein
6597ac3657 I updated the sumo includes paths to point to the right places...
Probably can just remove the lines from these files but ohh well :)

Kent
2003-01-19 09:04:23 +00:00
Kent Mein
9891e69065 I modified the header so that it didn't warn about comment inside of a comment.
Changed
/* id blah
/* text
 */

to
/*
 * id blah
 * text
 */

Kent
2003-01-19 08:45:49 +00:00
Kent Mein
227a8b7d16 I took out adding ode to the directorys to build in blender/source/Makefile
since its no longer there.  Here is the diff.

Kent

Index: Makefile
===================================================================
RCS file: /cvsroot/bf-blender/blender/source/Makefile,v
retrieving revision 1.24
diff -u -r1.24 Makefile
--- Makefile    11 Jan 2003 22:47:48 -0000      1.24
+++ Makefile    14 Jan 2003 19:06:59 -0000
@@ -39,9 +39,6 @@
 include nan_definitions.mk

 DIRS = creator blender kernel gameengine
-ifneq ($(OS),$(findstring $(OS), "darwin freebsd irix linux"))
-    DIRS += ode
-endif
2003-01-14 19:08:56 +00:00
Francis Laurence
22b42656aa Remove BDR_isect.h
The purpose of this and the previous commit is to remove the old mesh
intersection function (activated by the "Intersect" button in the mesh buts)
2003-01-13 19:20:34 +00:00
Francis Laurence
fd2a468d5d Get rid of call to isect - the old (but loved)interection function. 2003-01-13 19:07:01 +00:00
Hans Lambermont
bb4ea174f1 kill unneccesary python ramblings on Solaris 2003-01-12 06:12:25 +00:00
Hans Lambermont
a1a8edffeb don't try to link against ODE on Irix 2003-01-11 22:47:48 +00:00
Hans Lambermont
1a32da86f1 skip BlOde for irix 2003-01-11 22:10:00 +00:00
Wouter van Heyst
5e6c729aa7 Revert NAN_OPENSSL to it's previous value of '/usr' on FreeBSD 2003-01-11 02:37:11 +00:00
Kent Mein
fc0e924e0f I went whole hog on the definitions each platform has its own block
and there is a block at the very end for platforms not specified above.

(not all of the defintions are in the platform's for example there
is no need for  export NAN_IKSOLVER ?= $(LCGDIR)/iksolver
to be repeated all over the place, all of the ones you'll probably
want to change are in the platform specific blocks though)

This allows all platforms to be overridden by env vars...

Kent
2003-01-10 22:45:25 +00:00
Kent Mein
3dbf2235e4 modified the default path to python for macosX to /sw
which is where fink puts it.

Kent
2003-01-10 16:15:49 +00:00
Wouter van Heyst
ade767d2af Linux now also uses ode from lib/ 2003-01-07 05:08:10 +00:00
Stefan Gartner
3531f874e0 added a buch of
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
(also for <GL/glu.h>)

so that people don't have to create symlinks in
/System/Library/Frameworks/OpenGL.framework on Mac OS X
(Charles Wardlaw)
2003-01-07 00:18:59 +00:00
Hans Lambermont
3a0c7e4a8a John Walton's changes for Irix mips3 (NaN makefiles build) 2003-01-06 23:01:28 +00:00
Frank van Beek
e8b0922986 - DEFFILE needed for linking Netscape Blender plugin now points to local
version of npB3DPlg.def
2003-01-05 17:58:46 +00:00
Hans Lambermont
42dcaf9add cleanup. 2003-01-05 14:28:33 +00:00
Hans Lambermont
95c780f203 remove ssr leftovers 2003-01-05 14:27:57 +00:00
Hans Lambermont
080dd299d6 - use ODE in lib/ for FreeBSD
- use default python library path
- remove obsolete SSR comments
2003-01-04 20:20:54 +00:00
Frank van Beek
3aa1f9ed3e - replaced files with the original versions that also contain 32x32 and
8 bit icons.
2003-01-04 17:18:50 +00:00
Frank van Beek
24f546162e - we're using python22.lib instead of python20.lib nowadays 2003-01-04 16:29:09 +00:00
Hans Lambermont
302399b9d0 and the other FreeBSD python locations. 2003-01-04 01:41:19 +00:00
Hans Lambermont
4a42823155 another FreeBSD python location change 2003-01-04 00:40:47 +00:00
Hans Lambermont
7ff3f0553f start using platform default locations for FreeBSD.
try not to break anything for other platforms.
2003-01-04 00:35:01 +00:00
Hans Lambermont
b506bdb2b7 Use FreeBSD's default python location when on FreeBSD 2003-01-04 00:19:53 +00:00
Hans Lambermont
5fda04dfdc Start using platform default locations of libraries that used to be in
lib/ and came from extern/ (which isn't in the new repository at all)

So use stuff like:

   ifeq ($(OS),freebsd)
     export NAN_OPENSSL ?= /usr
   else
     export NAN_OPENSSL ?= $(LCGDIR)/openssl
   endif

Hans
2003-01-03 22:51:49 +00:00
Michel Selten
0a51feab36 These updates enable the build of the gameengine
(configure --enable-gameengine). However, you still need to manually configure,
compile and install ode.

* Following the original NaN makefile, I removed the TerraplayNetwork files
  from the build. (Moved the two files to EXTRA_DIST).

* Pass a const char * to Py_BuildValue instead of a STR_String in
  BL_ActionActuator.cpp

* Added some include directories in Makefile.am's

Michel
2003-01-03 21:36:16 +00:00
Kent Mein
6e8abc4a8e Rob's patches for the slow render problem.
Kent
--
mein@cs.umn.edu
2003-01-01 17:47:20 +00:00
Kent Mein
e67802264a changed back to char :)
Kent
--
mein@cs.umn.edu
2002-12-31 14:43:16 +00:00
Kent Mein
69c57046e7 Sorry about that this is part of the last update. I ment to cancel it
and include both files.

Anyway I was fixing the warning with ascii char...  Here is the diff for
editfont.c (the .h was just fixing the header to match it)

Kent

Index: editfont.c
===================================================================
RCS file: /cvs01/blender/source/blender/src/editfont.c,v
retrieving revision 1.3
diff -u -r1.3 editfont.c
--- editfont.c  25 Nov 2002 12:02:05 -0000      1.3
+++ editfont.c  31 Dec 2002 11:52:10 -0000
@@ -226,11 +226,12 @@
        }
 }

-void do_textedit(unsigned short event, short val, char ascii)
+void do_textedit(unsigned short event, short val, unsigned char _ascii)
 {
        Curve *cu;
        static int accentcode= 0;
        int x, doit=0, cursmove=0;
+        int ascii = _ascii;
2002-12-31 11:54:33 +00:00
Kent Mein
b36298c60e :q! 2002-12-31 11:53:03 +00:00
Kent Mein
85ddbc4514 Updated the spacebar toolbox so the fonts are moved up 2 pixels.
It was causing funky artifacts on some letters that dropped down into the
background.

Here is the diff

Kent


Index: toolbox.c
===================================================================
RCS file: /cvs01/blender/source/blender/src/toolbox.c,v
retrieving revision 1.5
diff -u -r1.5 toolbox.c
--- toolbox.c   22 Dec 2002 13:43:21 -0000      1.5
+++ toolbox.c   30 Dec 2002 20:13:51 -0000
@@ -506,7 +506,7 @@
        oldcursor= get_cursor();
        set_cursor(CURSOR_STD);

-       tbfontyofs= (TBOXH-11)/2;       /* toolbox, hier stond ooit getheigh */
+       tbfontyofs= (TBOXH-11)/2 +2;    /* toolbox, hier stond ooit getheigh */
 }
2002-12-30 20:15:07 +00:00
Kent Mein
5e6d6710c4 renamed a var to avoid name conflicts...
In the header its just this..
-void initjit(float *jit, int num)
+void initjit(float *jitarr, int num)

its respectively renamed in jitter.c

Kent
2002-12-30 07:15:47 +00:00
Kent Mein
e9a7e30758 Removed another unused var and cleaned up a couple of lines of code
Here is the diff

Kent

Index: GameLogic/SCA_KeyboardSensor.cpp
===================================================================
RCS file: /cvs01/blender/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp,v
retrieving revision 1.3
diff -u -r1.3 SCA_KeyboardSensor.cpp
--- GameLogic/SCA_KeyboardSensor.cpp    25 Nov 2002 15:29:42 -0000      1.3
+++ GameLogic/SCA_KeyboardSensor.cpp    30 Dec 2002 07:09:42 -0000
@@ -167,14 +167,14 @@
        } else
        {

-         //            cerr << "======= SCA_KeyboardSensor::Evaluate:: peeking at key status" << endl;
-               const SCA_InputEvent & inevent = inputdev->GetEventValue((SCA_IInputDevice::KX_EnumInputs) m_hotkey);
+       //              cerr << "======= SCA_KeyboardSensor::Evaluate:: peeking at key status" << endl;
+               const SCA_InputEvent & inevent = inputdev->GetEventValue(
+                       (SCA_IInputDevice::KX_EnumInputs) m_hotkey);

-               //              cerr << "======= SCA_KeyboardSensor::Evaluate::
status: " << inevent.m_status << endl;
+       //              cerr << "======= SCA_KeyboardSensor::Evaluate:: status: " << inevent.m_status << endl;

                if (inevent.m_status == SCA_InputEvent::KX_NO_INPUTSTATUS)
                {
-                       int i=4;
                } else
                {
                        if (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED)
2002-12-30 07:13:26 +00:00
Kent Mein
cc95cdd390 Removed unused var here is the diff:
Kent


Index: gameengine/Ketsji/KX_PyConstraintBinding.cpp
===================================================================
RCS file: /cvs01/blender/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp,v
retrieving revision 1.3
diff -u -r1.3 KX_PyConstraintBinding.cpp
--- gameengine/Ketsji/KX_PyConstraintBinding.cpp        25 Nov 2002 15:29:49 -0000      1.3
+++ gameengine/Ketsji/KX_PyConstraintBinding.cpp        30 Dec 2002 07:08:18 -0000
@@ -128,7 +128,6 @@
 {
        int constraintid;

-       int len = PyTuple_Size(args);
        if (PyArg_ParseTuple(args,"i",&constraintid))
        {
                if (g_physics_env)
2002-12-30 07:09:23 +00:00
Stefan Gartner
707dfe1c38 added two accidentally deleted #'s (without them makesdna wouldn't work
properly)

sgefant
2002-12-27 21:14:32 +00:00
Kent Mein
f1c4f705a1 Removed the config.h thing from the .h's in the source dir.
So we should be all set now :)

Kent
--
mein@cs.umn.edu
2002-12-27 13:11:01 +00:00
Maarten Gribnau
1737a73a4a Disabled player's check for Publisher file for input.
Maarten
2002-12-22 22:02:57 +00:00
Maarten Gribnau
2417e61e16 Fixed binary files stored as text files for plug-ins
Maarten
2002-12-22 22:00:55 +00:00
Simon Clitherow
a79780b1a4 fixed a *really* minor bug where tooltips were not resetting if next
call to add_numbut() asks for a NULL tooltip. --aphex

============================================================
RCS file: /cvs01/blender/source/blender/src/toolbox.c,v
retrieving revision 1.4
diff -r1.4 toolbox.c
1356c1356,1360
< 	if(tip) strcpy(numbuts[nr].tip, tip);
---
> 	if(tip)
> 		strcpy(numbuts[nr].tip, tip);
> 	else
> 		strcpy(numbuts[nr].tip, "");
>
2002-12-22 13:43:21 +00:00
Maarten Gribnau
efb524d53f Rewired python for OSX. The Makefiles now use the Python that comes with OSX
in /usr/local.
mxTextTools is still disabled because of a link error.
Maarten
2002-12-21 22:26:46 +00:00
Kent Mein
3bc9dda799 added the DELKEY stuff...
else if(dev==DELKEY) {
                                if(but->pos>=0 && but->pos<strlen(str)) {
                                        for(x=but->pos; x<=strlen(str); x++)
                                                str[x]= str[x+1];
                                        str[--len]='\0';
                                        dodraw= 1;
                                }
                        }

Kent
2002-12-21 10:14:03 +00:00
Kent Mein
9bb91f9e57 Fix so that rgba targa files view correctly in gimp:
Submitted to bf-committers by Chris Want

Kent

Index: targa.c
===================================================================
RCS file: /cvs01/blender/source/blender/imbuf/intern/targa.c,v
retrieving revision 1.4
diff -u -r1.4 targa.c
--- targa.c     2002/12/20 01:29:14     1.4
+++ targa.c     2002/12/21 09:50:24
@@ -289,6 +289,12 @@

        if (flags & IB_ttob) buf[17] ^= 0x20;

+        /* Don't forget to indicate that your 32 bit
+         * targa uses 8 bits for the alpha channel! */
+        if (ibuf->depth==32) {
+           buf[17] |= 0x08;
+        }
+
        if (write(file, buf, 18) != 18) return (0);
        if (ibuf->cmap){
                for (i = 0 ; i<ibuf->maxcol ; i++){
2002-12-21 09:52:03 +00:00
Kent Mein
0f95aa1622 This is sort of a two parter from the mailling list but really its the
same thing:

Added the xpcom include and added a flag to use mozilla vs netscape.
Which basically adds some ifdefs to
_Blender3DPlugin_implementation_.cpp

Basically I modified the nan_definitions.mk in the following way
(You'll need to update yours don't forget) ;)
Also updated the makefiles to use the new vars and flushed them out
so they first include whatever nspr is set to and then look in
NAN_MOZILLA_INC

I wasn't sure what the NAN_MOZILLA_INC and _LIB defaults should be
since were assuming they point to a netscape dir by default (or maybe
old mozilla???)
maybe they should be
   export NAN_MOZILLA_INC ?= $(LCGDIR)/netscape/include
   export NAN_MOZILLA_LIB ?= $(LCGDIR)/netscape/lib/

instead...

Anyone have any opinions on the defaults?

Kent
--
mein@cs.umn.edu

Index: nan_definitions.mk
===================================================================
RCS file: /cvs01/blender/source/nan_definitions.mk,v
retrieving revision 1.8
diff -u -r1.8 nan_definitions.mk
--- nan_definitions.mk  2002/12/19 21:12:58     1.8
+++ nan_definitions.mk  2002/12/20 19:28:51
@@ -75,7 +75,13 @@
     export NAN_TEST_VERBOSITY ?= 1
     export NAN_ZLIB ?= $(LCGDIR)/zlib
     export NAN_BMFONT ?= $(LCGDIR)/bmfont
-    export NAN_MOZILLA ?= $(LCGDIR)/mozilla
+    # Uncomment the following line to use Mozilla inplace of netscape
+    # CPPFLAGS +=-DMOZ_NOT_NET
+    # Location of MOZILLA/Netscape header files...
+    export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include
+    export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/
+    # Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB
+    # if this is not set.
     export NAN_NSPR ?= $(LCGDIR)/nspr
2002-12-20 19:37:38 +00:00
Kent Mein
171eeaa389 Fixed up the header comment so it didn't produce a warning about
comment inside of a comment

Also removed the config.h thing since this is a .h

Hopefully I'll get around to the other .h's soon.

Kent
--
mein@cs.umn.edu
2002-12-20 09:41:25 +00:00
Kent Mein
5a9b727079 Ok last change for the night :)
Time to go watch er.

Note this was already done with face_old, img_old was probably just
overlooked.
(If you guys didn't notice I was sick for a couple of days but I'm back now
as you can tell)

Kent
--
mein@cs.umn.edu

Index: editface.c
===================================================================
RCS file: /cvs01/blender/source/blender/src/editface.c,v
retrieving revision 1.3
diff -u -r1.3 editface.c
--- editface.c  2002/11/25 12:02:05     1.3
+++ editface.c  2002/12/20 02:50:55
@@ -1202,7 +1202,7 @@
        TFace *face, *face_old = 0;
        short xy[2], xy_old[2];
        //int a, index;
-       Image *img, *img_old;
+       Image *img, *img_old = 0;
2002-12-20 02:52:58 +00:00
Kent Mein
e49aeb8468 In stubs.c I added a dummy return to functions that were non void types.
in readfile.c I renamed some localvars that were named main to mainl in
a couple of functions.

in action.c I initalized a var to 0.  This is probably not needed but
its a little safer incase someone adds more modes...
I've included a diff of this last one below.

Kent

Index: action.c
===================================================================
RCS file: /cvs01/blender/source/blender/blenkernel/intern/action.c,v
retrieving revision 1.6
diff -u -r1.6 action.c
--- action.c    2002/11/25 12:01:52     1.6
+++ action.c    2002/12/20 02:06:27
@@ -153,7 +153,7 @@
 ){
        bConstraint *dcon;
        const bConstraint *scon;
-       float dstweight;
+       float dstweight = 0;

        switch (mode){
        case POSE_BLEND:
2002-12-20 02:08:46 +00:00
Kent Mein
cf13c60fa4 Two more variables that were not initalized.
cvs diff included below.

Kent
--
mein@cs.umn.edu

Index: png_encode.c
===================================================================
RCS file: /cvs01/blender/source/blender/imbuf/intern/png_encode.c,v
retrieving revision 1.3
diff -u -r1.3 png_encode.c
--- png_encode.c        2002/11/25 12:02:00     1.3
+++ png_encode.c        2002/12/20 01:28:18
@@ -91,7 +91,7 @@
        unsigned char *pixels = 0;
        unsigned char *from, *to;
        png_bytepp row_pointers = 0;
-       int i, bytesperpixel, color_type;
+       int i, bytesperpixel, color_type = PNG_COLOR_TYPE_GRAY;
        FILE *fp = 0;

Index: targa.c
===================================================================
RCS file: /cvs01/blender/source/blender/imbuf/intern/targa.c,v
retrieving revision 1.3
diff -u -r1.3 targa.c
--- targa.c     2002/11/25 12:02:00     1.3
+++ targa.c     2002/12/20 01:28:20
@@ -247,7 +247,7 @@
        char buf[20];
        FILE *fildes;
        int i;
-       short ok;
+       short ok = 0;
2002-12-20 01:29:14 +00:00
Kent Mein
14819414e9 Ok since no one cares about this I put a 5 second fix on it and won't
worry about it anymore :)

(initalized it to 0 and then later return 0 if its still 0 before doing
the work)

Kent
--
mein@cs.umn.edu
2002-12-20 01:14:46 +00:00
Kent Mein
734e358eb4 Fixed two uninitalized vars:
Kent

 /cvs01/blender/source/blender/imbuf/intern/iris.c,v
retrieving revision 1.3
diff -u -r1.3 iris.c
--- iris.c      2002/11/25 12:02:00     1.3
+++ iris.c      2002/12/19 22:12:53
@@ -212,7 +212,7 @@
 /*  unsigned int *tab; */
 /*  int len; */
 {
-       int r;
+       int r = 0;

        while(len) {
                r = putlong(outf,*tab++);
@@ -548,7 +548,7 @@
 {
        FILE *outf;
        IMAGE *image;
-       int tablen, y, z, pos, len;
+       int tablen, y, z, pos, len = 0;
        int *starttab, *lengthtab;
        unsigned char *rlebuf;
2002-12-19 22:13:37 +00:00
Maarten Gribnau
59cee3c47f Added the the magic compiler flag that will turn on game-engine integration with Blender. The line is commented by default as was discussed on the list.
Maarten
2002-12-19 22:06:32 +00:00
Kent Mein
f8ef881474 I initalized mask to 0 in IMB_converttocmap
This may not be correct but at least now its predictable.

Kent
2002-12-19 21:26:34 +00:00
Maarten Gribnau
ac699ba672 Used NAN_ODE to point to the ode lib location.
Maarten
2002-12-19 21:14:18 +00:00
Maarten Gribnau
d417a42673 Overrided NAN_ODE in OSX to point to the precompiled ode lib in the lib tree.
Maarten
2002-12-19 21:12:58 +00:00
Maarten Gribnau
eb12ae40dc Removed Ode build from OSX target.
This is now replaced by the Ode lib in CVS.
Maarten
2002-12-16 22:31:50 +00:00
Kent Mein
d374995374 This might be a slight hack but Iksolver library was complaining about
some linking stuff that was in libmoto.a so I added a libmoto after it
in the link lines.

Hans got a better way to do this? :)

Kent

Here is the diff:
RCS file: /cvs01/blender/source/Makefile,v
retrieving revision 1.12
diff -u -r1.12 Makefile
--- Makefile    2002/11/13 16:09:38     1.12
+++ Makefile    2002/12/13 20:28:13
@@ -165,6 +165,7 @@
     COMLIB += $(NAN_PNG)/lib/libpng.a

     BCLIB = $(NAN_IKSOLVER)/lib/libiksolver.a
+    BCLIB += $(NAN_MOTO)/lib/libmoto.a
     BCLIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
     BCLIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
     BCLIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
@@ -174,6 +175,7 @@
     BCLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrccreator.a

     PULIB = $(NAN_IKSOLVER)/lib/libiksolver.a
+    PULIB += $(NAN_MOTO)/lib/libmoto.a
     PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
     PULIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
     PULIB += $(OCGDIR)/blender/writestreamglue/$(DEBUG_DIR)libwritestreamglue.a
2002-12-13 20:30:07 +00:00
Maarten Gribnau
a64f137a37 Had to add a function (BPY_call_importloader) and a variable (bprogname)
to the stubs to get the player linking with Project Builder under OSX.
Maarten
2002-12-12 22:18:25 +00:00
Stefan Gartner
87e588d4c9 compile and run source/blender/makesdna/intern/makesdna to (re)create
source/blender/makesdna/intern/dna.c

This should fix the segfault at startup for non-x86 systems (tested on
linux/ppc and linux/x86). I would be glad if someone could check
if it works on other systems as well.

sgefant
2002-12-10 23:55:59 +00:00
Stefan Gartner
2494b7c9cc don't crash when adding a UVsphere (Hos, heli)
sgefant
2002-12-07 20:57:50 +00:00
Kent Mein
cd4a60f536 sgefants patch to remove the License Key stuff.
(I noticed its not completely gone yet from the blender/source dir)
But its a big step in the right direction if it doesn't enable
all of the functionatlity already...

(Using cscope for LICENSE_KEY_VALID still turns up some stuff)

Kent
--
mein@cs.umn.edu
2002-12-06 19:48:37 +00:00
Kent Mein
fd05cdbaad Ok this should have probably been three seperate things but I figured
some people are getting sick of the email and the comments are small.

editmesh.c I added casts in a couple of places to remove a few warnings.

Then I cleaned up configure.ac a bit specifically the checks for
--with-ssl etc... so they work a little nicer.

I also modified source/Makefile.am to add targets for the player
Still needs some work I'm sure but its a start.

Kent
--
mein@cs.umn.edu
2002-12-03 18:31:50 +00:00
Kent Mein
50ec450e64 Had to make the patch for casting a little more complicated.
m_MotionState->getWorldOrientation((float)worldquat[1],
        (float)worldquat[2],(float)worldquat[3],(float)worldquat[0]);

Is now:

#ifdef dDOUBLE
      m_MotionState->getWorldOrientation((float)worldquat[1],
        (float)worldquat[2],(float)worldquat[3],(float)worldquat[0]);
#else
      m_MotionState->getWorldOrientation(worldquat[1],
        worldquat[2],worldquat[3],worldquat[0]);
#endif


Kent
--
mein@cs.umn.edu
2002-12-03 15:52:47 +00:00
Kent Mein
5b88406c3f I moved source/darwin/blenderpublisher.app to source/darwin/blender.app
or at least tried.
You will probably want to rm -rf source/darwin/blenderpublisher.app

Kent
--
mein@cs.umn.edu
2002-12-03 10:02:40 +00:00
Kent Mein
73aef31b52 I got this patch from sgefant Mostly its just casting floats as floats.
(also adding a couple of include pathes)
changes in Ode*.cpp to get it compile with gcc 2.95.4
to make it compile with ./configure --with-gameengine
                        --enable-gameplayer


Kent
--
mein@cs.umn.edu
2002-12-02 16:30:13 +00:00
Maarten Gribnau
4950e0e74b wrapped S_ISREG and S_ISDIR with a define to suppress compiler
complaints about redefinitions. These occur now that Python 2.2 is included.
2002-12-01 22:41:22 +00:00
Frederick Lee
0bc5f2fa3f Changed "www.blender.nl" to "www.blender.org" for that little display
thingy in the upper right corner.

-Fred <phaethon>
2002-12-01 10:52:01 +00:00
Maarten Gribnau
07049dda83 Somehow the img directory got lost from the list of include paths
Maarten
2002-11-29 20:51:40 +00:00
Kent Mein
651fa32eaa Bunch of small fixes emailed to me from phaethon
Kent
--
mein@cs.umn.edu
2002-11-29 17:07:58 +00:00
Kent Mein
3fe6959360 I know this is a bugfix but hey its simple :)
More info on it can be found here:
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=176

Kent
--
mein@cs.umn.edu
2002-11-27 17:09:40 +00:00
Kent Mein
209a2ede2c Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00
Kent Mein
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
Kent Mein
b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00
Kent Mein
3f2f1571e5 added the following to configure.ac
+case "$target" in
+  *sparc* )
+        AC_DEFINE(SUN_OGL_NO_VERTEX_MACROS,1,[Fix for Sun's GL])
+  ;;
+esac
+

Also added the include to the above .c files.
I'm going to add it to everything in source just haven't gotten that far yet.

Kent
2002-11-25 10:13:52 +00:00
Kent Mein
d44f2c6dcc Robert Wenzlaff's fix for AVI_JPEGS.
Kent
--
mein@cs.umn.edu
2002-11-22 15:59:38 +00:00
Kent Mein
98e307346c Fixed a typo. Had a [ added.
Kent
--
mein@cs.umn.edu
2002-11-19 00:09:54 +00:00
Kent Mein
05dd7ff3fb Committing LarstiQ's patch for NAN_PYTHON_BINARY and NAN_MXTEXTTOOLS
It worked on my system and no one else has said anything.

Kent
--
mein@cs.umn.edu
2002-11-13 16:09:38 +00:00
Maarten Gribnau
b4c622d4ba bug fix in vrml (inventor) import.
Maarten
2002-11-12 20:12:40 +00:00
Kent Mein
d4e488abed Changed -O3 to -O2 under linux 2002-11-11 21:33:11 +00:00
Maarten Gribnau
9715aa0436 Converted icon files to binary files (cvs admin -kb) and restored them.
Maarten
2002-11-11 20:57:09 +00:00
Kent Mein
a65506a3b5 Fixed action.c (brought it back to 1.2)
Kent
--
mein@cs.umn.edu
2002-11-11 14:46:27 +00:00
Kent Mein
50aabf8599 switched the order of build (frozen and intern are now intern and frozen)
that way the lib gets installed before the dir didn't exist so it
died.

Kent
--
mein@cs.umn.edu
2002-11-08 11:36:37 +00:00
Kent Mein
fbdf58fe29 I needed to update the path to libfrozen on the linking also
missed it before.

Kent
--
mein@cs.umn.edu
2002-11-08 10:16:47 +00:00
Kent Mein
e46a6d2611 I autmated the rest of building libfrozen.a
I also moved it so that it gets put in:
 $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a

and removed the stuff from the readme on how to do it by hand.

(I made one other small change and that was to comment
out the ssr target on solaris and freebsd in source/Makefile
I forgot to commit it yesterday)

Kent
--
mein@cs.umn.edu
2002-11-07 17:47:15 +00:00
Kent Mein
97827c21d0 I Just modified the Makefile to use the definitions instead of hard paths.
-CPPFLAGS += -I../../../../sumo/Fuzzics/include
-CPPFLAGS += -I../../../../sumo/include
+CPPFLAGS += -I$(NAN_FUZZICS)/include
+CPPFLAGS += -I$(NAN_SUMO)/include

Kent
--
mein@cs.umn.edu
2002-11-06 02:09:02 +00:00
Maarten Gribnau
2d5514be28 Brought back the sumo physics controllers and undid game engine make file
changes.
Instead modified the top level nan_definitions.mk to point the NAN_SUMO and
NAN_FUZZICS to the right locations.
Maarten
2002-11-05 20:20:50 +00:00
Kent Mein
9bddc20bd3 changed:
friend SG_Controller;
to:
 friend class SG_Controller;

gcc-3.2 was complaining that it wasn't defined.

Kent
--
mein@cs.umn.edu
2002-11-05 19:54:23 +00:00
Maarten Gribnau
bd39a84c8b Added fmod sound for OSX and fixed some endian problems in
gameengine/SoundSystem to get it to work.
Maarten (mail@maartengribnau.com)
2002-11-04 21:50:33 +00:00
Maarten Gribnau
c458cc7310 Forgot to remove sumo physics controllers
Maarten (mail@maartengribnau.com)
2002-11-04 21:47:37 +00:00
Maarten Gribnau
0698cafb6a removed last traces of sumo for Makefile users
1. Removed KX_SumoPhysicsController.h and KX_SumoPhysicsController.cpp
2. Changed some Makefiles to skip sumo
Maarten (mail@maartengribnau.com)
2002-11-04 20:22:33 +00:00
Maarten Gribnau
18db5b8676 Added specific external libary locations for OSX/darwin that override the
defaults in the lib tree (see instructions in ../readme.txt).
Maarten (mail@maartengribnau.com)
2002-11-03 22:43:28 +00:00
Maarten Gribnau
08b13d90f5 added a line to add executable attributes to the binaries when copying into the
Mac bundles
Maarten (mail@maartengribnau.com)
2002-11-03 22:38:32 +00:00
Maarten Gribnau
8ddd50ef5c added a line to add executable attributes to the binaries when copying into the
Mac bundles
Maarten (mail@maartengribnau.com)
2002-11-03 22:29:15 +00:00
Maarten Gribnau
c9f6b9c268 removed sumo from build directories
Maarten (mail@maartengribnau.com)
2002-11-03 21:30:02 +00:00
Kent Mein
703661876e I made a little readme to get people started and modified the
nan_definitions.mk to setup NANBLENDERHOME and everything is under that
directory.
also add empty dirs for lib and obj.
Try it out and feel free to make improvements.

mein@cs.umn.edu
2002-10-31 19:32:01 +00:00
Kent Mein
0bca792880 again changing // to /* */ so that sun's compiler doesn't fail.
(note these are all in source/blender/verify)
Sorry about not putting the full path in on the last two,
I just noticed it doesn't do that unless your in the root dir.

mein@cs.umn.edu
2002-10-30 21:51:56 +00:00
Kent Mein
59e07ab2a5 Fixed // comments and converted them to /* */ (used by a c file) 2002-10-30 21:40:36 +00:00
Kent Mein
01bff70383 fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
2002-10-30 02:07:20 +00:00
Kent Mein
f6c7a89357 some small optimizations 2002-10-30 00:37:19 +00:00
Kent Mein
df6b70a9ca removed some unused variables 2002-10-30 00:27:48 +00:00
Kent Mein
ca3392a310 Took out "" verses <> and just left <> for includes.
It works just fine on every system I could try it on.
2002-10-30 00:08:59 +00:00
Kent Mein
8eefe2a9e5 Filled out the spacebar menu a little and removed dummy
function which isn't used anywhere:
2002-10-30 00:05:50 +00:00
Kent Mein
d063311b08 Fixed defined __sparc to also check for __sparc__ (thanks to Ferris) 2002-10-29 21:55:52 +00:00
Erwin Coumans
b8c8715c20 moved KX_Python_... files from ketsji to expressions
(ketsji was a very wrong location because it caused circular dependencies between expressions, gamelogic and ketsji)
expressions and game logic are not dependent on ketsji anymore (only the other way around)
also removed circular includes in makefiles and projectfiles
2002-10-21 19:23:52 +00:00
Norman Lin
ae459bfc12 added notes on collisions between dynas and "static moving" geometry (kinematically controlled) 2002-10-19 13:49:00 +00:00
Norman Lin
1ca9bded73 added todo item about compatibility with 2.25 2002-10-18 18:53:45 +00:00
Norman Lin
b7dadcfefd first checkin of ode blender engine files 2002-10-18 15:46:57 +00:00
Norman Lin
1b15961786 First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list. 2002-10-18 14:36:34 +00:00
Norman Lin
40a078a36d Updated punctuation to be more dramatic. 2002-10-17 21:16:10 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00