# SPDX-FileCopyrightText: 2019 Blender Authors # # SPDX-License-Identifier: BSD-3-Clause # - Find Zstd library # Find the native Zstd includes and library # This module defines # ZSTD_INCLUDE_DIRS, where to find zstd.h, Set when # ZSTD_INCLUDE_DIR is found. # ZSTD_LIBRARIES, libraries to link against to use Zstd. # ZSTD_ROOT_DIR, The base directory to search for Zstd. # This can also be an environment variable. # ZSTD_FOUND, If false, do not try to use Zstd. # # also defined, but not for general use are # ZSTD_LIBRARY, where to find the Zstd library. # If `ZSTD_ROOT_DIR` was defined in the environment, use it. if(DEFINED ZSTD_ROOT_DIR) # Pass. elseif(DEFINED ENV{ZSTD_ROOT_DIR}) set(ZSTD_ROOT_DIR $ENV{ZSTD_ROOT_DIR}) else() set(ZSTD_ROOT_DIR "") endif() set(_zstd_SEARCH_DIRS ${ZSTD_ROOT_DIR} ) find_path(ZSTD_INCLUDE_DIR NAMES zstd.h HINTS ${_zstd_SEARCH_DIRS} PATH_SUFFIXES include ) find_library(ZSTD_LIBRARY NAMES zstd HINTS ${_zstd_SEARCH_DIRS} PATH_SUFFIXES lib64 lib ) # handle the QUIETLY and REQUIRED arguments and set ZSTD_FOUND to TRUE if # all listed variables are TRUE include(FindPackageHandleStandardArgs) find_package_handle_standard_args(Zstd DEFAULT_MSG ZSTD_LIBRARY ZSTD_INCLUDE_DIR) if(ZSTD_FOUND) set(ZSTD_LIBRARIES ${ZSTD_LIBRARY}) set(ZSTD_INCLUDE_DIRS ${ZSTD_INCLUDE_DIR}) endif() mark_as_advanced( ZSTD_INCLUDE_DIR ZSTD_LIBRARY ) unset(_zstd_SEARCH_DIRS)