# $Id$ # ***** BEGIN LGPL LICENSE BLOCK ***** # # Copyright 2009 Jrg Hermann Mller # # This file is part of AudaSpace. # # AudaSpace is free software: you can redistribute it and/or modify # it under the terms of the GNU Lesser General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # AudaSpace is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with AudaSpace. If not, see . # # ***** END LGPL LICENSE BLOCK ***** set(INC . FX SRC intern ../ffmpeg ) set(INC_SYS ${PTHREADS_INCLUDE_DIRS} ) set(SRC FX/AUD_AccumulatorFactory.cpp FX/AUD_BaseIIRFilterReader.cpp FX/AUD_ButterworthFactory.cpp FX/AUD_CallbackIIRFilterReader.cpp FX/AUD_DelayFactory.cpp FX/AUD_DelayReader.cpp FX/AUD_DoubleFactory.cpp FX/AUD_DoubleReader.cpp FX/AUD_DynamicIIRFilterFactory.cpp FX/AUD_DynamicIIRFilterReader.cpp FX/AUD_EffectFactory.cpp FX/AUD_EffectReader.cpp FX/AUD_EnvelopeFactory.cpp FX/AUD_FaderFactory.cpp FX/AUD_FaderReader.cpp FX/AUD_HighpassFactory.cpp FX/AUD_IIRFilterFactory.cpp FX/AUD_IIRFilterReader.cpp FX/AUD_LimiterFactory.cpp FX/AUD_LimiterReader.cpp FX/AUD_LoopFactory.cpp FX/AUD_LoopReader.cpp FX/AUD_LowpassFactory.cpp FX/AUD_PingPongFactory.cpp FX/AUD_PitchFactory.cpp FX/AUD_PitchReader.cpp FX/AUD_RectifyFactory.cpp FX/AUD_ReverseFactory.cpp FX/AUD_ReverseReader.cpp FX/AUD_SquareFactory.cpp FX/AUD_SumFactory.cpp FX/AUD_SuperposeFactory.cpp FX/AUD_SuperposeReader.cpp FX/AUD_VolumeFactory.cpp intern/AUD_3DMath.h intern/AUD_AnimateableProperty.cpp intern/AUD_AnimateableProperty.h intern/AUD_Buffer.cpp intern/AUD_Buffer.h intern/AUD_BufferReader.cpp intern/AUD_BufferReader.h intern/AUD_C-API.cpp intern/AUD_C-API.h intern/AUD_ChannelMapperFactory.cpp intern/AUD_ChannelMapperFactory.h intern/AUD_ChannelMapperReader.cpp intern/AUD_ChannelMapperReader.h intern/AUD_ConverterFactory.cpp intern/AUD_ConverterFactory.h intern/AUD_ConverterFunctions.cpp intern/AUD_ConverterFunctions.h intern/AUD_ConverterReader.cpp intern/AUD_ConverterReader.h intern/AUD_FileFactory.cpp intern/AUD_FileFactory.h intern/AUD_FileWriter.cpp intern/AUD_FileWriter.h intern/AUD_I3DDevice.h intern/AUD_I3DHandle.h intern/AUD_IDevice.h intern/AUD_IFactory.h intern/AUD_IHandle.h intern/AUD_IReader.h intern/AUD_IWriter.h intern/AUD_JOSResampleFactory.cpp intern/AUD_JOSResampleFactory.h intern/AUD_JOSResampleReaderCoeff.cpp intern/AUD_JOSResampleReader.cpp intern/AUD_JOSResampleReader.h intern/AUD_LinearResampleFactory.cpp intern/AUD_LinearResampleFactory.h intern/AUD_LinearResampleReader.cpp intern/AUD_LinearResampleReader.h intern/AUD_Mixer.cpp intern/AUD_Mixer.h intern/AUD_MixerFactory.cpp intern/AUD_MixerFactory.h intern/AUD_NULLDevice.cpp intern/AUD_NULLDevice.h intern/AUD_PyInit.h intern/AUD_ReadDevice.cpp intern/AUD_ReadDevice.h intern/AUD_Reference.h intern/AUD_ReferenceHandler.cpp intern/AUD_ResampleFactory.h intern/AUD_ResampleReader.cpp intern/AUD_ResampleReader.h intern/AUD_SequencerEntry.cpp intern/AUD_SequencerEntry.h intern/AUD_SequencerFactory.cpp intern/AUD_SequencerFactory.h intern/AUD_SequencerHandle.cpp intern/AUD_SequencerHandle.h intern/AUD_SequencerReader.cpp intern/AUD_SequencerReader.h intern/AUD_SilenceFactory.cpp intern/AUD_SilenceFactory.h intern/AUD_SilenceReader.cpp intern/AUD_SilenceReader.h intern/AUD_SinusFactory.cpp intern/AUD_SinusFactory.h intern/AUD_SinusReader.cpp intern/AUD_SinusReader.h intern/AUD_SoftwareDevice.cpp intern/AUD_SoftwareDevice.h intern/AUD_Space.h intern/AUD_StreamBufferFactory.cpp intern/AUD_StreamBufferFactory.h FX/AUD_AccumulatorFactory.h FX/AUD_BaseIIRFilterReader.h FX/AUD_ButterworthFactory.h FX/AUD_CallbackIIRFilterReader.h FX/AUD_DelayFactory.h FX/AUD_DelayReader.h FX/AUD_DoubleFactory.h FX/AUD_DoubleReader.h FX/AUD_DynamicIIRFilterFactory.h FX/AUD_DynamicIIRFilterReader.h FX/AUD_EffectFactory.h FX/AUD_EffectReader.h FX/AUD_EnvelopeFactory.h FX/AUD_FaderFactory.h FX/AUD_FaderReader.h FX/AUD_HighpassFactory.h FX/AUD_IIRFilterFactory.h FX/AUD_IIRFilterReader.h FX/AUD_LimiterFactory.h FX/AUD_LimiterReader.h FX/AUD_LoopFactory.h FX/AUD_LoopReader.h FX/AUD_LowpassFactory.h FX/AUD_PingPongFactory.h FX/AUD_PitchFactory.h FX/AUD_PitchReader.h FX/AUD_RectifyFactory.h FX/AUD_ReverseFactory.h FX/AUD_ReverseReader.h FX/AUD_SquareFactory.h FX/AUD_SumFactory.h FX/AUD_SuperposeFactory.h FX/AUD_SuperposeReader.h FX/AUD_VolumeFactory.h ) if(WITH_CODEC_FFMPEG) add_definitions(-DWITH_FFMPEG) list(APPEND INC ffmpeg ) list(APPEND INC_SYS ${FFMPEG_INCLUDE_DIRS} ) list(APPEND SRC ffmpeg/AUD_FFMPEGFactory.cpp ffmpeg/AUD_FFMPEGReader.cpp ffmpeg/AUD_FFMPEGWriter.cpp ffmpeg/AUD_FFMPEGFactory.h ffmpeg/AUD_FFMPEGReader.h ffmpeg/AUD_FFMPEGWriter.h ) endif() if(WITH_SDL) add_definitions(-DWITH_SDL) list(APPEND INC SDL ) list(APPEND INC_SYS ${SDL_INCLUDE_DIR} ) list(APPEND SRC SDL/AUD_SDLDevice.cpp SDL/AUD_SDLDevice.h ) endif() if(WITH_OPENAL) add_definitions(-DWITH_OPENAL) list(APPEND INC OpenAL ) list(APPEND INC_SYS ${OPENAL_INCLUDE_DIR} ) list(APPEND SRC OpenAL/AUD_OpenALDevice.cpp OpenAL/AUD_OpenALDevice.h ) endif() if(WITH_JACK) add_definitions(-DWITH_JACK) list(APPEND INC jack ) list(APPEND INC_SYS ${JACK_INCLUDE_DIRS} ) list(APPEND SRC jack/AUD_JackDevice.cpp jack/AUD_JackDevice.h ) endif() if(WITH_CODEC_SNDFILE) add_definitions(-DWITH_SNDFILE) list(APPEND INC sndfile ) list(APPEND INC_SYS ${SNDFILE_INCLUDE_DIRS} ) list(APPEND SRC sndfile/AUD_SndFileFactory.cpp sndfile/AUD_SndFileReader.cpp sndfile/AUD_SndFileWriter.cpp sndfile/AUD_SndFileFactory.h sndfile/AUD_SndFileReader.h sndfile/AUD_SndFileWriter.h ) endif() if(WITH_SAMPLERATE) add_definitions(-DWITH_SAMPLERATE) list(APPEND INC_SYS ${SAMPLERATE_INCLUDE_DIRS} ) list(APPEND SRC SRC/AUD_SRCResampleFactory.cpp SRC/AUD_SRCResampleReader.cpp SRC/AUD_SRCResampleFactory.h SRC/AUD_SRCResampleReader.h ) endif() if(WITH_FFTW3 AND FALSE) add_definitions(-DWITH_FFTW3) list(APPEND INC fftw ) list(APPEND INC_SYS ${FFTW3_INCLUDE_DIRS} ) list(APPEND SRC fftw/AUD_BandPassFactory.cpp fftw/AUD_BandPassReader.cpp fftw/AUD_BandPassFactory.h fftw/AUD_BandPassReader.h ) endif() if(WITH_PYTHON) list(APPEND INC Python ) list(APPEND INC_SYS ${PYTHON_INCLUDE_DIRS} ) list(APPEND SRC Python/AUD_PyAPI.cpp Python/AUD_PyAPI.h ) add_definitions(-DWITH_PYTHON) endif() blender_add_lib(bf_intern_audaspace "${SRC}" "${INC}" "${INC_SYS}")