# SPDX-FileCopyrightText: 2006 Blender Foundation # # SPDX-License-Identifier: GPL-2.0-or-later set(INC ../../intern/clog ../blender/blenkernel ../blender/depsgraph ../blender/editors/include ../blender/gpu ../blender/imbuf ../blender/io/usd ../blender/bmesh ../blender/makesrna ../blender/render ../blender/windowmanager ) set(LIB PRIVATE bf::blenlib PRIVATE bf::dna PRIVATE bf::intern::guardedalloc bf_windowmanager ) if(HAVE_FEENABLEEXCEPT) add_definitions(-DHAVE_FEENABLEEXCEPT) endif() if(WITH_STRSIZE_DEBUG) add_definitions(-DWITH_STRSIZE_DEBUG) endif() if(WITH_TBB) # Force TBB libraries to be in front of MKL (part of `OpenImageDenoise`), so # that it is initialized before MKL and static library initialization order issues are avoided. # # This isn't fully robust but seems to work. list(INSERT LIB 0 ${TBB_LIBRARIES}) list(INSERT LIB 0 bf_blenkernel) endif() if(WIN32) list(APPEND INC ../../intern/utfconv) endif() if(WITH_LIBMV) list(APPEND INC ../../intern/libmv) add_definitions(-DWITH_LIBMV) endif() if(WITH_CYCLES) add_definitions(-DWITH_CYCLES) if(WITH_CYCLES_LOGGING) list(APPEND INC ../../intern/cycles/blender) add_definitions(-DWITH_CYCLES_LOGGING) endif() endif() if(WITH_OPENGL_BACKEND) add_definitions(-DWITH_OPENGL_BACKEND) endif() if(WITH_VULKAN_BACKEND) add_definitions(-DWITH_VULKAN_BACKEND) endif() if(WITH_RENDERDOC) add_definitions(-DWITH_RENDERDOC) endif() if(WITH_CODEC_FFMPEG) add_definitions(-DWITH_FFMPEG) endif() if(WITH_TBB) list(APPEND INC ${TBB_INCLUDE_DIRS}) if(WIN32) # For `pragma` that links `tbbmalloc_proxy.lib`. link_directories(${LIBDIR}/tbb/lib) endif() endif() if(WIN32) # Windows.h will define min/max macros that will collide with the stl versions. add_definitions(-DNOMINMAX) endif() if(WITH_USD) # USD links libMaterialX, when using pre-compiled libraries # ensures `usd_ms` can find `MaterialXRender` and friends. # # NOTE: This is _only_ needed when linking blender before the install target runs. # Once MATERIALX libraries have been copied into `TARGETDIR_LIB` then Blender will link. # Don't rely on this though as failing on a fresh build is no good and the library # files could get outdated too. if(DEFINED LIBDIR) link_directories(${LIBDIR}/materialx/lib) endif() endif() if(WITH_PYTHON) list(APPEND INC ../blender/python) add_definitions(-DWITH_PYTHON) if(WITH_PYTHON_SECURITY) add_definitions(-DWITH_PYTHON_SECURITY) endif() endif() if(WITH_HEADLESS) add_definitions(-DWITH_HEADLESS) endif() if(WITH_SDL) if(WITH_SDL_DYNLOAD) list(APPEND INC ../../extern/sdlew/include) add_definitions(-DWITH_SDL_DYNLOAD) endif() add_definitions(-DWITH_SDL) endif() if(WITH_BINRELOC) list(APPEND INC ${BINRELOC_INCLUDE_DIRS}) add_definitions(-DWITH_BINRELOC) endif() if(WITH_FREESTYLE) list(APPEND INC ../blender/freestyle) add_definitions(-DWITH_FREESTYLE) endif() if(WITH_XR_OPENXR) add_definitions(-DWITH_XR_OPENXR) endif() if(WITH_GMP) list(APPEND INC ${GMP_INCLUDE_DIRS}) add_definitions(-DWITH_GMP) endif() if(WITH_OPENCOLORIO) add_definitions(-DWITH_OCIO) endif() # Setup the EXE sources and `buildinfo`. set(SRC creator.cc creator_args.cc creator_signals.cc creator_intern.h ) # MSVC 2010 gives linking errors with the manifest. if(WIN32 AND NOT UNIX) add_definitions( -DBLEN_VER_RC_STR="${BLENDER_VERSION}" -DBLEN_VER_RC_1=${BLENDER_VERSION_MAJOR} -DBLEN_VER_RC_2=${BLENDER_VERSION_MINOR} -DBLEN_VER_RC_3=${BLENDER_VERSION_PATCH} -DBLEN_VER_RC_4=0 ) list(APPEND SRC ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.rc ${CMAKE_BINARY_DIR}/blender.exe.manifest ) endif() if(WITH_BUILDINFO) add_definitions(-DWITH_BUILDINFO) # -------------------------------------------------------------------------- # These defines could all be moved into the header below # Write strings into a separate header since we can escape C-strings # in a way that's not practical when passing defines. set(BUILD_PLATFORM "${CMAKE_SYSTEM_NAME}") set(BUILD_TYPE "${CMAKE_BUILD_TYPE}") set(BUILD_CFLAGS "${CMAKE_C_FLAGS}") set(BUILD_CXXFLAGS "${CMAKE_CXX_FLAGS}") set(BUILD_LINKFLAGS "${PLATFORM_LINKFLAGS}") set(BUILD_SYSTEM "CMake") if(WITH_COMPILER_SHORT_FILE_MACRO) # It's not necessary to include path information # about the system building Blender in the executable. string(REPLACE "${PLATFORM_CFLAGS_FMACRO_PREFIX_MAP}" " " BUILD_CFLAGS "${BUILD_CFLAGS}") string(REPLACE "${PLATFORM_CFLAGS_FMACRO_PREFIX_MAP}" " " BUILD_CXXFLAGS "${BUILD_CXXFLAGS}") endif() # Use `configure_file` instead of definitions since properly # escaping the multiple command line arguments which themselves # contain strings and spaces becomes overly error-prone & complicated. configure_file( "${CMAKE_SOURCE_DIR}/build_files/cmake/buildinfo_static.h.in" "${CMAKE_CURRENT_BINARY_DIR}/buildinfo_static.h" ESCAPE_QUOTES @ONLY ) unset(BUILD_PLATFORM) unset(BUILD_TYPE) unset(BUILD_CFLAGS) unset(BUILD_CXXFLAGS) unset(BUILD_LINKFLAGS) unset(BUILD_SYSTEM) # -------------------------------------------------------------------------- # Write header for values that change each build # # NOTE: generated file is in build directory `source/creator` # except when used as an include path. add_definitions(-DWITH_BUILDINFO_HEADER) # Include the output directory, where the `buildinfo.h` file is generated. include_directories(${CMAKE_CURRENT_BINARY_DIR}) # XXX: `${buildinfo_h_fake}` is used here, # because we rely on that file being detected as missing # every build so that the real header `buildinfo.h` is updated. # # Keep this until we find a better way to resolve! set(buildinfo_h_real "${CMAKE_CURRENT_BINARY_DIR}/buildinfo.h") set(buildinfo_h_fake "${CMAKE_CURRENT_BINARY_DIR}/buildinfo.h_fake") if(EXISTS ${buildinfo_h_fake}) message( FATAL_ERROR "File \"${buildinfo_h_fake}\" found, this should never be created, remove!" ) endif() # From the CMAKE documentation "If the output of the custom command is not actually created as a # file on disk it should be marked with the SYMBOLIC source file property." # # Not doing this leads to build warnings for the not generated file on # MS-Windows when using `msbuild`. set_source_files_properties(${buildinfo_h_fake} PROPERTIES SYMBOLIC TRUE) # a custom target that is always built add_custom_target( buildinfo ALL DEPENDS ${buildinfo_h_fake} ) # Creates `buildinfo.h` using CMAKE script. add_custom_command( OUTPUT ${buildinfo_h_fake} # ensure we always run ${buildinfo_h_real} COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=${CMAKE_SOURCE_DIR} # Overrides only used when non-empty strings. -DBUILD_DATE=${BUILDINFO_OVERRIDE_DATE} -DBUILD_TIME=${BUILDINFO_OVERRIDE_TIME} -P ${CMAKE_SOURCE_DIR}/build_files/cmake/buildinfo.cmake ) # `buildinfo.h` is a generated file. set_source_files_properties( ${buildinfo_h_real} PROPERTIES GENERATED TRUE HEADER_FILE_ONLY TRUE) unset(buildinfo_h_real) unset(buildinfo_h_fake) # Add dependencies below, after adding Blender # -------------- done with header values. list(APPEND SRC buildinfo.c ) # make an object library so can load with it in tests add_library(buildinfoobj OBJECT buildinfo.c) add_dependencies(buildinfoobj buildinfo) endif() add_cc_flags_custom_test(blender) # message(STATUS "Configuring blender") if(WITH_PYTHON_MODULE) add_definitions(-DWITH_PYTHON_MODULE) # Creates `./bpy/__init__.so` which can be imported as a Python module. # # Note that 'SHARED' works on Linux and Windows, but not MACOS which _must_ be 'MODULE'. add_library(blender MODULE ${SRC}) get_property(GENERATOR_IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) if(GENERATOR_IS_MULTI_CONFIG) set(BPY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/$/bpy) else() set(BPY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/bpy) endif() set_target_properties( blender PROPERTIES PREFIX "" OUTPUT_NAME __init__ LIBRARY_OUTPUT_DIRECTORY ${BPY_OUTPUT_DIRECTORY} RUNTIME_OUTPUT_DIRECTORY ${BPY_OUTPUT_DIRECTORY} ) unset(BPY_OUTPUT_DIRECTORY) if(APPLE) set_target_properties(blender PROPERTIES MACOSX_BUNDLE TRUE) endif() if(WIN32) # Python modules use this. set_target_properties( blender PROPERTIES SUFFIX ".pyd" ) endif() else() add_executable(blender ${EXETYPE} ${SRC}) if(WIN32) add_executable(blender-launcher WIN32 blender_launcher_win32.c ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.rc ${CMAKE_BINARY_DIR}/blender.exe.manifest ) target_compile_definitions (blender-launcher PRIVATE -D_UNICODE -DUNICODE) target_link_libraries(blender-launcher Pathcch.lib) endif() endif() if(WITH_BUILDINFO) # Explicitly say that the executable depends on the `buildinfo`. add_dependencies(blender buildinfo) endif() set(BLENDER_TEXT_FILES # Generate this file: # `${CMAKE_SOURCE_DIR}/release/text/readme.html` ) if(WITH_INSTALL_COPYRIGHT) list(APPEND BLENDER_TEXT_FILES ${CMAKE_SOURCE_DIR}/release/text/copyright.txt ) endif() # ----------------------------------------------------------------------------- # Platform specific target destinations # # Setup version directory, libraries, `bpy` & text files. if(UNIX AND NOT APPLE) if(WITH_PYTHON_MODULE) if(WITH_INSTALL_PORTABLE) set(TARGETDIR_BPY bpy) set(TARGETDIR_VER bpy/${BLENDER_VERSION}) set(TARGETDIR_LIB bpy/lib) else() set(TARGETDIR_BPY ${PYTHON_SITE_PACKAGES}/bpy) set(TARGETDIR_VER ${PYTHON_SITE_PACKAGES}/bpy/${BLENDER_VERSION}) set(TARGETDIR_LIB ${PYTHON_SITE_PACKAGES}/bpy/lib) endif() else() if(WITH_INSTALL_PORTABLE) set(TARGETDIR_VER ${BLENDER_VERSION}) set(TARGETDIR_TEXT .) set(TARGETDIR_LIB lib) else() set(TARGETDIR_VER share/blender/${BLENDER_VERSION}) set(TARGETDIR_TEXT share/doc/blender) endif() endif() elseif(WIN32) if(WITH_PYTHON_MODULE) set(TARGETDIR_BPY ${CMAKE_INSTALL_PREFIX_WITH_CONFIG}/bpy) set(TARGETDIR_VER ${CMAKE_INSTALL_PREFIX_WITH_CONFIG}/bpy/${BLENDER_VERSION}) # Important the DLL's are next to `__init__.pyd` otherwise it won't load. set(TARGETDIR_LIB ${CMAKE_INSTALL_PREFIX_WITH_CONFIG}/bpy) set(TARGETDIR_EXE ${CMAKE_INSTALL_PREFIX_WITH_CONFIG}/bpy) else() set(TARGETDIR_VER ${BLENDER_VERSION}) set(TARGETDIR_TEXT .) set(TARGETDIR_LIB ./blender.shared) set(TARGETDIR_EXE .) endif() elseif(APPLE) if(WITH_PYTHON_MODULE) if(WITH_INSTALL_PORTABLE) set(TARGETDIR_BPY bpy) set(TARGETDIR_VER bpy/${BLENDER_VERSION}) set(TARGETDIR_LIB bpy/lib) else() # Paths defined in terms of site-packages since the site-packages # directory can be a symlink (brew for example). set(TARGETDIR_BPY ${PYTHON_SITE_PACKAGES}/bpy) set(TARGETDIR_VER ${PYTHON_SITE_PACKAGES}/bpy/${BLENDER_VERSION}) set(TARGETDIR_LIB ${PYTHON_SITE_PACKAGES}/bpy/lib) endif() else() set(TARGETDIR_VER Blender.app/Contents/Resources/${BLENDER_VERSION}) set(TARGETDIR_LIB Blender.app/Contents/Resources/lib) set(TARGETDIR_TEXT Blender.app/Contents/Resources/text) endif() # Skip re-linking on CPACK / install. set_target_properties(blender PROPERTIES BUILD_WITH_INSTALL_RPATH true) endif() # ----------------------------------------------------------------------------- # Install Targets (Generic, All Platforms) # Important to make a clean install each time, else old scripts get loaded. install( CODE "file(REMOVE_RECURSE ${TARGETDIR_VER})" ) if(WITH_PYTHON) # install(CODE "message(\"copying blender scripts...\")") # exclude addons_contrib if release branch if("${BLENDER_VERSION_CYCLE}" STREQUAL "release" OR "${BLENDER_VERSION_CYCLE}" STREQUAL "rc" OR "${BLENDER_VERSION_CYCLE}" STREQUAL "beta") set(ADDON_EXCLUDE_CONDITIONAL "addons_contrib/*") else() set(ADDON_EXCLUDE_CONDITIONAL "_addons_contrib/*") # Dummy, won't do anything. endif() # do not install freestyle dir if disabled if(NOT WITH_FREESTYLE) set(FREESTYLE_EXCLUDE_CONDITIONAL "freestyle/*") else() set(FREESTYLE_EXCLUDE_CONDITIONAL "_freestyle/*") # Dummy, won't do anything. endif() install( DIRECTORY ${CMAKE_SOURCE_DIR}/scripts DESTINATION ${TARGETDIR_VER} PATTERN ".git" EXCLUDE PATTERN ".gitignore" EXCLUDE PATTERN ".gitea" EXCLUDE PATTERN ".github" EXCLUDE PATTERN ".arcconfig" EXCLUDE PATTERN "__pycache__" EXCLUDE PATTERN "site" EXCLUDE PATTERN "${ADDON_EXCLUDE_CONDITIONAL}" EXCLUDE PATTERN "${FREESTYLE_EXCLUDE_CONDITIONAL}" EXCLUDE ) if(WITH_PYTHON_INSTALL) if(WIN32) install( FILES ${CMAKE_SOURCE_DIR}/scripts/site/sitecustomize.py DESTINATION ${TARGETDIR_VER}/python/lib/site-packages ) else() install( FILES ${CMAKE_SOURCE_DIR}/scripts/site/sitecustomize.py DESTINATION ${TARGETDIR_VER}/python/lib/python${PYTHON_VERSION}/site-packages ) endif() endif() unset(ADDON_EXCLUDE_CONDITIONAL) unset(FREESTYLE_EXCLUDE_CONDITIONAL) endif() # fonts install( DIRECTORY ${CMAKE_SOURCE_DIR}/release/datafiles/fonts DESTINATION ${TARGETDIR_VER}/datafiles ) # localization if(WITH_INTERNATIONAL) set(_locale_dir "${CMAKE_SOURCE_DIR}/locale") set(_locale_target_dir ${TARGETDIR_VER}/datafiles/locale) file(GLOB _po_files "${_locale_dir}/po/*.po") foreach(_po_file ${_po_files}) msgfmt_simple(${_po_file} _all_mo_files) endforeach() # Create a custom target which will compile all `*.po` to `*.mo`. add_custom_target( locales DEPENDS ${_all_mo_files} ) add_dependencies(blender locales) # Generate INSTALL rules. install( FILES ${_locale_dir}/languages DESTINATION ${_locale_target_dir} ) foreach(_mo_file ${_all_mo_files}) get_filename_component(_locale_name ${_mo_file} NAME_WE) install( FILES ${_mo_file} DESTINATION ${_locale_target_dir}/${_locale_name}/LC_MESSAGES RENAME blender.mo ) unset(_locale_name) endforeach() unset(_all_mo_files) unset(_po_files) unset(_po_file) unset(_mo_file) unset(_locale_target_dir) unset(_locale_dir) endif() # Color management. if(WITH_OPENCOLORIO) install( DIRECTORY ${CMAKE_SOURCE_DIR}/release/datafiles/colormanagement DESTINATION ${TARGETDIR_VER}/datafiles ) endif() if(WIN32) if(EXISTS ${LIBDIR}/opencolorio/bin/opencolorio_2_2.dll) # 3.5 windows_install_shared_manifest( FILES ${LIBDIR}/opencolorio/bin/opencolorio_2_2.dll RELEASE ) windows_install_shared_manifest( FILES ${LIBDIR}/opencolorio/bin/opencolorio_d_2_2.dll DEBUG ) install( FILES ${LIBDIR}/opencolorio/lib/site-packages-debug/PyOpenColorIO_d.pyd DESTINATION ${TARGETDIR_VER}/python/lib/site-packages CONFIGURATIONS Debug ) install( FILES ${LIBDIR}/opencolorio/lib/site-packages/PyOpenColorIO.pyd DESTINATION ${TARGETDIR_VER}/python/lib/site-packages CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel ) endif() endif() # Show helpful tip. set(_install_cmd "") if("${CMAKE_GENERATOR}" MATCHES ".*Makefiles.*") set(_install_cmd "make install") elseif("${CMAKE_GENERATOR}" MATCHES "Ninja") set(_install_cmd "ninja install") endif() if(NOT ("${_install_cmd}" STREQUAL "")) # Message to display after building. get_filename_component(_install_dst ${TARGETDIR_VER} ABSOLUTE BASE_DIR ${CMAKE_INSTALL_PREFIX}) add_custom_command( TARGET blender POST_BUILD MAIN_DEPENDENCY blender COMMAND ${CMAKE_COMMAND} -E echo "Run: \\\"${_install_cmd}\\\" to copy runtime files and scripts to: ${_install_dst}" ) unset(_install_dst) endif() unset(_install_cmd) # macro to help install files without dragging in unnecessary data. macro(install_dir from to) install( DIRECTORY ${from} DESTINATION ${to} # Irrelevant files and caches. PATTERN ".git" EXCLUDE PATTERN ".gitignore" EXCLUDE PATTERN ".gitea" EXCLUDE PATTERN ".github" EXCLUDE PATTERN ".svn" EXCLUDE PATTERN "*.pyc" EXCLUDE PATTERN "*.pyo" EXCLUDE PATTERN "*.orig" EXCLUDE PATTERN "*.rej" EXCLUDE PATTERN "__pycache__" EXCLUDE PATTERN "__MACOSX" EXCLUDE PATTERN ".DS_Store" EXCLUDE # Unneeded Python files. PATTERN "config-${PYTHON_VERSION}/*.a" EXCLUDE # static lib PATTERN "lib2to3" EXCLUDE # ./lib2to3 PATTERN "tkinter" EXCLUDE # ./tkinter PATTERN "lib-dynload/_tkinter.*" EXCLUDE # ./lib-dynload/_tkinter.co PATTERN "idlelib" EXCLUDE # ./idlelib PATTERN "test" EXCLUDE # ./test PATTERN "turtledemo" EXCLUDE # ./turtledemo PATTERN "turtle.py" EXCLUDE # ./turtle.py PATTERN "wininst*.exe" EXCLUDE # from distutils, avoid malware false positive ) endmacro() # ----------------------------------------------------------------------------- # Install Targets (Platform Specific) if(UNIX AND NOT APPLE) if(PLATFORM_BUNDLED_LIBRARIES AND TARGETDIR_LIB) install( FILES ${PLATFORM_BUNDLED_LIBRARIES} DESTINATION ${TARGETDIR_LIB} ) endif() # There are a few differences between portable and system install. if(WITH_PYTHON_MODULE) if(WITH_INSTALL_PORTABLE) install( TARGETS blender DESTINATION ${TARGETDIR_BPY} ) else() install( TARGETS blender LIBRARY DESTINATION ${TARGETDIR_BPY} ) endif() # none of the other files are needed currently elseif(WITH_INSTALL_PORTABLE) install( TARGETS blender DESTINATION "." ) install( FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/apps/blender.svg ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/symbolic/apps/blender-symbolic.svg DESTINATION "." ) if(WITH_BLENDER_THUMBNAILER) install( TARGETS blender-thumbnailer DESTINATION "." ) endif() # NOTE: there is a bug in CMake 3.25.1 where `LIBDIR` is reported as undefined. if(NOT DEFINED LIBDIR) # Pass. elseif(EXISTS ${LIBDIR}/mesa) install(DIRECTORY ${LIBDIR}/mesa/lib/ DESTINATION "lib/mesa/") install( PROGRAMS ${CMAKE_SOURCE_DIR}/release/bin/blender-launcher ${CMAKE_SOURCE_DIR}/release/bin/blender-softwaregl DESTINATION "." ) # Remove from old location, so existing builds don't start with software # OpenGL now that the lib/ folder is used for other libraries. install( CODE "\ file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGL.so)\n file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGL.so.1)\n file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGL.so.1.5.0)\n file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGLU.so)\n file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGLU.so.1)\n file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGLU.so.1.3.1)\n file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libglapi.so)\n file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libglapi.so.0)\n file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libglapi.so.0.0.0)\n " ) endif() else() # main blender binary install( TARGETS blender DESTINATION bin ) # Misc files. install( FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop DESTINATION share/applications ) install( FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/apps/blender.svg DESTINATION share/icons/hicolor/scalable/apps ) install( FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/symbolic/apps/blender-symbolic.svg DESTINATION share/icons/hicolor/symbolic/apps ) if(WITH_BLENDER_THUMBNAILER) install( TARGETS blender-thumbnailer DESTINATION bin ) endif() endif() if(WITH_PYTHON AND WITH_PYTHON_INSTALL) # Install executable install( PROGRAMS ${PYTHON_EXECUTABLE} DESTINATION ${TARGETDIR_VER}/python/bin ) if(DEFINED LIBDIR) # Precompiled libraries, copy over complete lib directory. install_dir( ${PYTHON_LIBPATH} ${TARGETDIR_VER}/python ) else() # System libraries. install( PROGRAMS ${PYTHON_EXECUTABLE} DESTINATION ${TARGETDIR_VER}/python/bin ) # On some platforms (like openSUSE) Python is linked to be used from `lib64` directory. # determine this from Python's libraries path. # Ugh, its possible `lib64` is just a symlink to 'lib' which causes incorrect use of `lib64`. get_filename_component(_pypath_real ${PYTHON_LIBPATH} REALPATH) if(${_pypath_real} MATCHES "lib64$") set(_target_LIB "lib64") else() set(_target_LIB "lib") endif() unset(_pypath_real) # Copy the systems python into the install directory: # install(CODE "message(\"copying a subset of the systems python...\")") install( DIRECTORY ${PYTHON_LIBPATH}/python${PYTHON_VERSION} DESTINATION ${TARGETDIR_VER}/python/${_target_LIB} PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "config-${PYTHON_VERSION}/*.a" EXCLUDE # static lib PATTERN "lib2to3" EXCLUDE # ./lib2to3 PATTERN "site-packages/*" EXCLUDE # ./site-packages/* PATTERN "tkinter" EXCLUDE # ./tkinter PATTERN "lib-dynload/_tkinter.*" EXCLUDE # ./lib-dynload/_tkinter.co PATTERN "idlelib" EXCLUDE # ./idlelib PATTERN "test" EXCLUDE # ./test PATTERN "turtledemo" EXCLUDE # ./turtledemo PATTERN "turtle.py" EXCLUDE # ./turtle.py PATTERN "wininst*.exe" EXCLUDE # from distutils, avoid malware false positive ) # Needed for `distutils/pip`. # Get the last part of the include dir, will be `python{version}{abiflag}`. get_filename_component(_py_inc_suffix ${PYTHON_INCLUDE_DIR} NAME) install( FILES ${PYTHON_INCLUDE_DIR}/pyconfig.h DESTINATION ${TARGETDIR_VER}/python/include/${_py_inc_suffix} ) unset(_py_inc_suffix) if(WITH_PYTHON_INSTALL_NUMPY) # Install to the same directory as the source, so debian-like # distributions are happy with their policy. set(_suffix "site-packages") if(${PYTHON_NUMPY_PATH} MATCHES "dist-packages") set(_suffix "dist-packages") endif() install( DIRECTORY ${PYTHON_NUMPY_PATH}/numpy DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix} PATTERN ".svn" EXCLUDE PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "*.pyc" EXCLUDE # * any cache * PATTERN "*.pyo" EXCLUDE # * any cache * PATTERN "oldnumeric" EXCLUDE # ./oldnumeric PATTERN "doc" EXCLUDE # ./doc PATTERN "tests" EXCLUDE # ./tests PATTERN "f2py" EXCLUDE # ./f2py - fortran/python interface code, not for blender. PATTERN "include" EXCLUDE # include dirs all over, we won't use NumPy/CAPI PATTERN "*.h" EXCLUDE # some includes are not in include dirs PATTERN "*.a" EXCLUDE # ./core/lib/libnpymath.a - for linking, we don't need. ) install( DIRECTORY ${PYTHON_NUMPY_PATH}/Cython DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix} PATTERN ".svn" EXCLUDE PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "*.pyc" EXCLUDE # * any cache * PATTERN "*.pyo" EXCLUDE # * any cache * ) install( FILES ${PYTHON_NUMPY_PATH}/cython.py DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix} ) unset(_suffix) endif() if(WITH_USD) # Install to the same directory as the source, so debian-like # distros are happy with their policy. set(_suffix "site-packages") if(${PYTHON_USD_PATH} MATCHES "dist-packages") set(_suffix "dist-packages") endif() install( DIRECTORY ${USD_LIBRARY_DIR}/python/ DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix} PATTERN ".svn" EXCLUDE PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "*.pyc" EXCLUDE # * any cache * PATTERN "*.pyo" EXCLUDE # * any cache * ) unset(_suffix) endif() if(WITH_PYTHON_INSTALL_ZSTANDARD) # Install to the same directory as the source, so debian-like # distributions are happy with their policy. set(_suffix "site-packages") if(${PYTHON_ZSTANDARD_PATH} MATCHES "dist-packages") set(_suffix "dist-packages") endif() install( DIRECTORY ${PYTHON_ZSTANDARD_PATH}/zstandard DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix} PATTERN ".svn" EXCLUDE PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "*.pyc" EXCLUDE # * any cache * PATTERN "*.pyo" EXCLUDE # * any cache * ) unset(_suffix) endif() # Copy requests, we need to generalize site-packages. if(WITH_PYTHON_INSTALL_REQUESTS) set(_suffix "site-packages") if(${PYTHON_REQUESTS_PATH} MATCHES "dist-packages") set(_suffix "dist-packages") endif() install( DIRECTORY ${PYTHON_REQUESTS_PATH}/requests DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix} PATTERN ".svn" EXCLUDE PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "*.pyc" EXCLUDE # * any cache * PATTERN "*.pyo" EXCLUDE # * any cache * ) # On some platforms requests does have extra dependencies. # # Either `chardet` or `charset_normalizer` is used, depending on the version of Python. # The code below silently skips the one that's not available, so we can list both here. set(_requests_deps "certifi" "chardet" "charset_normalizer" "idna" "urllib3") foreach(_requests_dep ${_requests_deps}) if(EXISTS ${PYTHON_REQUESTS_PATH}/${_requests_dep}) install( DIRECTORY ${PYTHON_REQUESTS_PATH}/${_requests_dep} DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix} PATTERN ".svn" EXCLUDE PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "*.pyc" EXCLUDE # * any cache * PATTERN "*.pyo" EXCLUDE # * any cache * ) endif() endforeach() if(EXISTS ${PYTHON_REQUESTS_PATH}/six.py) install( FILES ${PYTHON_REQUESTS_PATH}/six.py DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix} ) endif() unset(_requests_dep) unset(_requests_deps) unset(_suffix) endif() unset(_target_LIB) endif() endif() if(WITH_DRACO) install( PROGRAMS $ DESTINATION ${TARGETDIR_VER}/python/lib/python${PYTHON_VERSION}/site-packages ) endif() elseif(WIN32) windows_install_shared_manifest( FILES ${LIBDIR}/epoxy/bin/epoxy-0.dll ALL ) if(WITH_OPENMP AND MSVC_CLANG) windows_install_shared_manifest( FILES ${CLANG_OPENMP_DLL} ALL ) endif() if(EXISTS ${LIBDIR}/fftw3/lib/fftw3.dll) set(FFTW_DLL ${LIBDIR}/fftw3/lib/fftw3.dll) else() set(FFTW_DLL ${LIBDIR}/fftw3/lib/libfftw3-3.dll) endif() windows_install_shared_manifest( FILES ${FFTW_DLL} ALL ) if(EXISTS ${LIBDIR}/fftw3/lib/fftw3f-3.dll) windows_install_shared_manifest( FILES ${LIBDIR}/fftw3/lib/fftw3f-3.dll ALL ) elseif(EXISTS ${LIBDIR}/fftw3/lib/fftw3f.dll) windows_install_shared_manifest( FILES ${LIBDIR}/fftw3/lib/fftw3f.dll ALL ) endif() if(MSVC_ASAN) # The ASAN DLL's can be found in the same folder as the compiler, # this is the easiest way to find these. string(REPLACE "cl.exe" "clang_rt.asan_dynamic-x86_64.dll" ASAN_DLL ${CMAKE_C_COMPILER}) string(REPLACE "cl.exe" "clang_rt.asan_dbg_dynamic-x86_64.dll" ASAN_DEBUG_DLL ${CMAKE_C_COMPILER}) if(NOT EXISTS "${ASAN_DLL}") message( FATAL_ERROR "ASAN is enabled, but the ASAN runtime is not detected, " "this is an optional component during the MSVC install, please install it" ) endif() windows_install_shared_manifest( FILES ${ASAN_DLL} RELEASE ) windows_install_shared_manifest( FILES ${ASAN_DEBUG_DLL} DEBUG ) unset(ASAN_DLL) unset(ASAN_DEBUG_DLL) endif() if(EXISTS ${LIBDIR}/openexr/bin/Iex.dll) windows_install_shared_manifest( FILES ${LIBDIR}/openexr/bin/Iex.dll ${LIBDIR}/openexr/bin/IlmThread.dll ${LIBDIR}/openexr/bin/OpenEXRCore.dll ${LIBDIR}/openexr/bin/OpenEXRUtil.dll ${LIBDIR}/openexr/bin/OpenEXR.dll ${LIBDIR}/imath/bin/imath.dll RELEASE ) windows_install_shared_manifest( FILES ${LIBDIR}/openexr/bin/Iex_d.dll ${LIBDIR}/openexr/bin/IlmThread_d.dll ${LIBDIR}/openexr/bin/OpenEXRCore_d.dll ${LIBDIR}/openexr/bin/OpenEXRUtil_d.dll ${LIBDIR}/openexr/bin/OpenEXR_d.dll ${LIBDIR}/imath/bin/imath_d.dll DEBUG ) endif() if(EXISTS ${LIBDIR}/openimageio/bin/openimageio.dll) windows_install_shared_manifest( FILES ${LIBDIR}/openimageio/bin/openimageio.dll ${LIBDIR}/openimageio/bin/openimageio_util.dll RELEASE ) windows_install_shared_manifest( FILES ${LIBDIR}/openimageio/bin/openimageio_d.dll ${LIBDIR}/openimageio/bin/openimageio_util_d.dll DEBUG ) endif() if(EXISTS ${LIBDIR}/gmp/lib/gmp-10.dll) set(GMP_DLL ${LIBDIR}/gmp/lib/gmp-10.dll) else() set(GMP_DLL ${LIBDIR}/gmp/lib/libgmp-10.dll) endif() windows_install_shared_manifest( FILES ${GMP_DLL} ALL ) unset(GMP_DLL) windows_install_shared_manifest( FILES ${LIBDIR}/gmp/lib/libgmpxx.dll RELEASE ) windows_install_shared_manifest( FILES ${LIBDIR}/gmp/lib/libgmpxx_d.dll DEBUG ) if(WITH_WINDOWS_PDB) if(WITH_WINDOWS_STRIPPED_PDB) # Icky hack for older CMAKE from https://stackoverflow.com/a/21198501 # `$` will work in newer CMAKE but the version currently (3.12) # on the build-bot does not support this endeavor. install( FILES ${CMAKE_CURRENT_BINARY_DIR}/\${CMAKE_INSTALL_CONFIG_NAME}/blender_public.pdb DESTINATION . RENAME blender.pdb ) else() install(FILES $ DESTINATION . RENAME blender.pdb) endif() endif() windows_install_shared_manifest( FILES ${LIBDIR}/openvdb/bin/openvdb.dll RELEASE ) windows_install_shared_manifest( FILES ${LIBDIR}/openvdb/bin/openvdb_d.dll DEBUG ) # This will not exist for 3.4 and earlier lib folders # to ease the transition, support both 3.4 and 3.5 lib # folders. if(EXISTS ${LIBDIR}/openvdb/python/pyopenvdb_d.pyd) install( FILES ${LIBDIR}/openvdb/python/pyopenvdb_d.pyd DESTINATION ${TARGETDIR_VER}/python/lib/site-packages CONFIGURATIONS Debug ) install( FILES ${LIBDIR}/openvdb/python/pyopenvdb.pyd DESTINATION ${TARGETDIR_VER}/python/lib/site-packages CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel ) endif() windows_install_shared_manifest( FILES ${LIBDIR}/materialx/bin/MaterialXCore.dll ${LIBDIR}/materialx/bin/MaterialXFormat.dll ${LIBDIR}/materialx/bin/MaterialXGenGlsl.dll ${LIBDIR}/materialx/bin/MaterialXGenMdl.dll ${LIBDIR}/materialx/bin/MaterialXGenOsl.dll ${LIBDIR}/materialx/bin/MaterialXGenShader.dll RELEASE ) if(EXISTS ${LIBDIR}/materialx/bin/MaterialXRender.dll) # 3.6+ windows_install_shared_manifest( FILES ${LIBDIR}/materialx/bin/MaterialXRender.dll ${LIBDIR}/materialx/bin/MaterialXRenderGlsl.dll ${LIBDIR}/materialx/bin/MaterialXRenderHw.dll ${LIBDIR}/materialx/bin/MaterialXRenderOsl.dll RELEASE ) windows_install_shared_manifest( FILES ${LIBDIR}/materialx/bin/MaterialXRender_d.dll ${LIBDIR}/materialx/bin/MaterialXRenderGlsl_d.dll ${LIBDIR}/materialx/bin/MaterialXRenderHw_d.dll ${LIBDIR}/materialx/bin/MaterialXRenderOsl_d.dll DEBUG ) endif() windows_install_shared_manifest( FILES ${LIBDIR}/materialx/bin/MaterialXCore_d.dll ${LIBDIR}/materialx/bin/MaterialXFormat_d.dll ${LIBDIR}/materialx/bin/MaterialXGenGlsl_d.dll ${LIBDIR}/materialx/bin/MaterialXGenMdl_d.dll ${LIBDIR}/materialx/bin/MaterialXGenOsl_d.dll ${LIBDIR}/materialx/bin/MaterialXGenShader_d.dll DEBUG ) if(WITH_PYTHON) string(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION}) if(NOT WITH_PYTHON_MODULE) if(NOT CMAKE_COMPILER_IS_GNUCC) install( FILES ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python${_PYTHON_VERSION_NO_DOTS}.dll ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python3.dll DESTINATION ${TARGETDIR_EXE} CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel ) install( FILES ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python${_PYTHON_VERSION_NO_DOTS}_d.dll ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python3_d.dll DESTINATION ${TARGETDIR_EXE} CONFIGURATIONS Debug ) endif() endif() if(WITH_PYTHON_INSTALL) # NOTE: as far as python is concerned `RelWithDebInfo` # is not debug since its without debug flags. install(DIRECTORY DESTINATION ${TARGETDIR_VER}/python) install(DIRECTORY DESTINATION ${TARGETDIR_VER}/python/lib) install( DIRECTORY ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/lib DESTINATION ${BLENDER_VERSION}/python/ CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel PATTERN ".svn" EXCLUDE PATTERN "*_d.*" EXCLUDE # * debug libraries * PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "*.pyc" EXCLUDE # * any cache * PATTERN "*.pyo" EXCLUDE # * any cache * ) install( DIRECTORY ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/lib DESTINATION ${BLENDER_VERSION}/python/ CONFIGURATIONS Debug PATTERN ".svn" EXCLUDE PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "*.pyc" EXCLUDE # * any cache * PATTERN "*.pyo" EXCLUDE # * any cache * ) install( DIRECTORY ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/DLLs DESTINATION ${BLENDER_VERSION}/python CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel PATTERN "*.pdb" EXCLUDE PATTERN "*_d.*" EXCLUDE ) install( DIRECTORY ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/DLLs DESTINATION ${BLENDER_VERSION}/python CONFIGURATIONS Debug ) install( FILES ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python${_PYTHON_VERSION_NO_DOTS}.dll ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python.exe DESTINATION ${BLENDER_VERSION}/python/bin CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel ) install( FILES ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python${_PYTHON_VERSION_NO_DOTS}_d.dll ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python_d.exe DESTINATION ${BLENDER_VERSION}/python/bin CONFIGURATIONS Debug ) if(EXISTS ${LIBDIR}/openimageio/lib/python${PYTHON_VERSION}/site-packages) #this will only exist for 3.5+ install( DIRECTORY ${LIBDIR}/openimageio/lib/python${PYTHON_VERSION}/site-packages/ DESTINATION ${TARGETDIR_VER}/python/lib/site-packages/ CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel PATTERN ".svn" EXCLUDE PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "*.pyc" EXCLUDE # * any cache * PATTERN "*.pyo" EXCLUDE # * any cache * ) endif() if(EXISTS ${LIBDIR}/openimageio/lib/python${PYTHON_VERSION}_debug/site-packages) install( DIRECTORY ${LIBDIR}/openimageio/lib/python${PYTHON_VERSION}_debug/site-packages/ DESTINATION ${TARGETDIR_VER}/python/lib/site-packages/ CONFIGURATIONS Debug PATTERN ".svn" EXCLUDE PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "*.pyc" EXCLUDE # * any cache * PATTERN "*.pyo" EXCLUDE # * any cache * ) endif() # This will not exist for 3.4 and earlier lib folders # to ease the transition, support both 3.4 and 3.5 lib # folders. if(EXISTS ${USD_LIBRARY_DIR}/python/) install( DIRECTORY ${USD_LIBRARY_DIR}/python/ DESTINATION ${TARGETDIR_VER}/python/lib/site-packages CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel PATTERN ".svn" EXCLUDE PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "*.pyc" EXCLUDE # * any cache * PATTERN "*.pyo" EXCLUDE # * any cache * ) endif() if(EXISTS ${USD_LIBRARY_DIR}/debug/python/) install( DIRECTORY ${USD_LIBRARY_DIR}/debug/python/ DESTINATION ${TARGETDIR_VER}/python/lib/site-packages CONFIGURATIONS Debug PATTERN ".svn" EXCLUDE PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "*.pyc" EXCLUDE # * any cache * PATTERN "*.pyo" EXCLUDE # * any cache * ) endif() # MaterialX python bindings install( DIRECTORY ${LIBDIR}/materialx/python/Release/MaterialX DESTINATION ${TARGETDIR_VER}/python/lib/site-packages/ CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel PATTERN ".svn" EXCLUDE PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "*.pyc" EXCLUDE # * any cache * PATTERN "*.pyo" EXCLUDE # * any cache * ) install( DIRECTORY ${LIBDIR}/materialx/python/Debug/MaterialX DESTINATION ${TARGETDIR_VER}/python/lib/site-packages/ CONFIGURATIONS Debug PATTERN ".svn" EXCLUDE PATTERN "__pycache__" EXCLUDE # * any cache * PATTERN "*.pyc" EXCLUDE # * any cache * PATTERN "*.pyo" EXCLUDE # * any cache * ) if(WINDOWS_PYTHON_DEBUG) install( FILES ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/libs/python${_PYTHON_VERSION_NO_DOTS}.pdb DESTINATION "." CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel ) install( FILES ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/libs/python${_PYTHON_VERSION_NO_DOTS}_d.pdb DESTINATION "." CONFIGURATIONS Debug ) endif() endif() endif() # Filenames change slightly between FFMPEG versions check both 6.0 and fallback to 5.0 # to ease the transition between versions. if(EXISTS "${LIBDIR}/ffmpeg/lib/avcodec-60.dll") windows_install_shared_manifest( FILES ${LIBDIR}/ffmpeg/lib/avcodec-60.dll ${LIBDIR}/ffmpeg/lib/avformat-60.dll ${LIBDIR}/ffmpeg/lib/avdevice-60.dll ${LIBDIR}/ffmpeg/lib/avutil-58.dll ${LIBDIR}/ffmpeg/lib/swscale-7.dll ${LIBDIR}/ffmpeg/lib/swresample-4.dll ALL ) else() windows_install_shared_manifest( FILES ${LIBDIR}/ffmpeg/lib/avcodec-59.dll ${LIBDIR}/ffmpeg/lib/avformat-59.dll ${LIBDIR}/ffmpeg/lib/avdevice-59.dll ${LIBDIR}/ffmpeg/lib/avutil-57.dll ${LIBDIR}/ffmpeg/lib/swscale-6.dll ${LIBDIR}/ffmpeg/lib/swresample-4.dll ALL ) endif() windows_install_shared_manifest( FILES ${LIBDIR}/tbb/bin/tbb.dll RELEASE ) windows_install_shared_manifest( FILES ${LIBDIR}/tbb/bin/tbb_debug.dll DEBUG ) if(WITH_TBB_MALLOC_PROXY) windows_install_shared_manifest( FILES ${LIBDIR}/tbb/bin/tbbmalloc.dll ${LIBDIR}/tbb/bin/tbbmalloc_proxy.dll RELEASE ) windows_install_shared_manifest( FILES ${LIBDIR}/tbb/bin/tbbmalloc_debug.dll ${LIBDIR}/tbb/bin/tbbmalloc_proxy_debug.dll DEBUG ) list(APPEND LIB ${TBB_MALLOC_LIBRARIES}) endif() if(EXISTS ${LIBDIR}/sndfile/lib/sndfile.dll) set(SNDFILE_DLL ${LIBDIR}/sndfile/lib/sndfile.dll) else() set(SNDFILE_DLL ${LIBDIR}/sndfile/lib/libsndfile-1.dll) endif() windows_install_shared_manifest( FILES ${SNDFILE_DLL} ALL ) unset(SNDFILE_DLL) windows_install_shared_manifest( FILES ${LIBDIR}/shaderc/bin/shaderc_shared.dll RELEASE ) windows_install_shared_manifest( FILES ${LIBDIR}/shaderc/bin/shaderc_shared_d.dll DEBUG ) windows_install_shared_manifest( FILES ${LIBDIR}/openal/lib/OpenAL32.dll ALL ) windows_install_shared_manifest( FILES ${LIBDIR}/sdl/lib/SDL2.dll ALL ) if(WITH_SYSTEM_AUDASPACE) install( FILES ${LIBDIR}/audaspace/lib/audaspace.dll ${LIBDIR}/audaspace/lib/audaspace-c.dll ${LIBDIR}/audaspace/lib/audaspace-py.dll DESTINATION "." ) endif() if(NOT WITH_PYTHON_MODULE) install( FILES ${CMAKE_SOURCE_DIR}/release/windows/batch/blender_debug_gpu.cmd ${CMAKE_SOURCE_DIR}/release/windows/batch/blender_debug_gpu_glitchworkaround.cmd ${CMAKE_SOURCE_DIR}/release/windows/batch/blender_debug_log.cmd ${CMAKE_SOURCE_DIR}/release/windows/batch/blender_factory_startup.cmd ${CMAKE_SOURCE_DIR}/release/windows/batch/blender_oculus.cmd ${CMAKE_SOURCE_DIR}/release/windows/batch/oculus.json DESTINATION ${TARGETDIR_EXE} ) endif() if(WITH_BLENDER_THUMBNAILER) install( TARGETS BlendThumb DESTINATION "." ) endif() if(WITH_DRACO) install( PROGRAMS $ DESTINATION ${TARGETDIR_VER}/python/lib/site-packages ) endif() if(WITH_PYTHON_MODULE AND TARGETDIR_BPY) install( TARGETS blender LIBRARY DESTINATION ${TARGETDIR_BPY} ) endif() if(PLATFORM_BUNDLED_LIBRARIES) windows_process_platform_bundled_libraries("${PLATFORM_BUNDLED_LIBRARIES}") endif() elseif(APPLE) if(NOT WITH_PYTHON_MODULE) # Uppercase name for app bundle. set_target_properties(blender PROPERTIES OUTPUT_NAME Blender) endif() set(OSX_APP_SOURCEDIR ${CMAKE_SOURCE_DIR}/release/darwin/Blender.app) # Setup `Info.plist`. execute_process( COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE ) set_target_properties(blender PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${OSX_APP_SOURCEDIR}/Contents/Info.plist MACOSX_BUNDLE_SHORT_VERSION_STRING "${BLENDER_VERSION}.${BLENDER_VERSION_PATCH}" MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION}.${BLENDER_VERSION_PATCH} ${BLENDER_DATE}" ) # Gather the date in finder-style. execute_process( COMMAND date "+%m/%d/%Y/%H:%M" OUTPUT_VARIABLE SETFILE_DATE OUTPUT_STRIP_TRAILING_WHITESPACE ) # Give the bundle actual creation/modification date. # # Note that the directory might not yet exist, which happens when CMAKE is first run. if(NOT EXISTS ${EXECUTABLE_OUTPUT_PATH}/Blender.app) file(MAKE_DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Blender.app) endif() execute_process( COMMAND SetFile -d ${SETFILE_DATE} -m ${SETFILE_DATE} ${EXECUTABLE_OUTPUT_PATH}/Blender.app ) install( TARGETS blender DESTINATION "." ) install( FILES ${OSX_APP_SOURCEDIR}/Contents/PkgInfo DESTINATION Blender.app/Contents ) install_dir( ${OSX_APP_SOURCEDIR}/Contents/Resources Blender.app/Contents/ ) if(WITH_BLENDER_THUMBNAILER) install( TARGETS blender-thumbnailer DESTINATION Blender.app/Contents/MacOS/ ) endif() if(PLATFORM_BUNDLED_LIBRARIES AND TARGETDIR_LIB) install( FILES ${PLATFORM_BUNDLED_LIBRARIES} DESTINATION ${TARGETDIR_LIB} ) endif() if(WITH_VULKAN_BACKEND) install( FILES ${VULKAN_LIBRARY} ${MOLTENVK_LIBRARY} DESTINATION ${TARGETDIR_LIB} ) endif() # Python. if(WITH_PYTHON AND NOT WITH_PYTHON_MODULE AND NOT WITH_PYTHON_FRAMEWORK) # Copy the python libraries into the install directory. install_dir( ${PYTHON_LIBPATH}/python${PYTHON_VERSION} ${TARGETDIR_VER}/python/lib ) # Install Python executable. install( PROGRAMS ${PYTHON_EXECUTABLE} DESTINATION ${TARGETDIR_VER}/python/bin ) # Needed for `distutils/pip`. # Get the last part of the include dir, will be `python{version}{abiflag}`. get_filename_component(_py_inc_suffix ${PYTHON_INCLUDE_DIR} NAME) install( FILES ${PYTHON_INCLUDE_DIR}/pyconfig.h DESTINATION ${TARGETDIR_VER}/python/include/${_py_inc_suffix} ) unset(_py_inc_suffix) endif() if(WITH_PYTHON_MODULE AND TARGETDIR_BPY) install( TARGETS blender LIBRARY DESTINATION ${TARGETDIR_BPY} ) endif() if(WITH_DRACO) install( PROGRAMS $ DESTINATION ${TARGETDIR_VER}/python/lib/python${PYTHON_VERSION}/site-packages ) endif() endif() # ----------------------------------------------------------------------------- # Generic Install, for all targets if(DEFINED TARGETDIR_TEXT) configure_file( ${CMAKE_SOURCE_DIR}/release/text/readme.html ${CMAKE_BINARY_DIR}/release/text/readme.html @ONLY ) list(APPEND BLENDER_TEXT_FILES ${CMAKE_BINARY_DIR}/release/text/readme.html ) install( FILES ${BLENDER_TEXT_FILES} DESTINATION "${TARGETDIR_TEXT}" ) install( DIRECTORY ${CMAKE_SOURCE_DIR}/release/license DESTINATION "${TARGETDIR_TEXT}" ) endif() # Install more files specified elsewhere. delayed_do_install(${TARGETDIR_VER}) unset(BLENDER_TEXT_FILES) unset(TARGETDIR_TEXT) # ----------------------------------------------------------------------------- # Geometry Icons # Geometry icons. get_property(_icon_names GLOBAL PROPERTY ICON_GEOM_NAMES) set(_icon_files) foreach(_f ${_icon_names}) list(APPEND _icon_files "${CMAKE_SOURCE_DIR}/release/datafiles/icons/${_f}.dat" ) endforeach() install( FILES ${_icon_files} DESTINATION ${TARGETDIR_VER}/datafiles/icons ) unset(_icon_names) unset(_icon_files) unset(_f) # ----------------------------------------------------------------------------- # Studio Lights install( DIRECTORY ${CMAKE_SOURCE_DIR}/release/datafiles/studiolights DESTINATION ${TARGETDIR_VER}/datafiles ) # ----------------------------------------------------------------------------- # Bundle assets set(ASSET_BUNDLE_DIR ${CMAKE_SOURCE_DIR}/release/datafiles/assets/publish/) if(NOT EXISTS "${ASSET_BUNDLE_DIR}") set(ASSET_BUNDLE_DIR ${CMAKE_SOURCE_DIR}/../lib/assets/publish/) endif() if(EXISTS "${ASSET_BUNDLE_DIR}") install( DIRECTORY ${ASSET_BUNDLE_DIR} DESTINATION ${TARGETDIR_VER}/datafiles/assets PATTERN ".svn" EXCLUDE ) endif() # ----------------------------------------------------------------------------- # Setup link libraries add_dependencies(blender makesdna) target_link_libraries(blender PRIVATE ${LIB}) unset(LIB) setup_platform_linker_flags(blender) setup_platform_linker_libs(blender) if(DEFINED PLATFORM_SYMBOLS_MAP) set_target_properties(blender PROPERTIES LINK_DEPENDS ${PLATFORM_SYMBOLS_MAP}) endif() blender_target_include_dirs(blender ${INC}) # ----------------------------------------------------------------------------- # USD registry. # USD requires a set of JSON files that define the standard schemas. # These files are required at runtime. if(WITH_USD) add_definitions(-DWITH_USD) absolute_include_dirs(../blender/io/usd) endif() # Always install USD shared library and datafiles regardless if Blender # itself uses them, the bundled Python module still needs it. if((DEFINED LIBDIR) AND TARGETDIR_LIB) # On windows the usd library sits in ./blender.shared copy the files # relative to the location of the USD dll, if the dll does not exist # assume we are linking against the static 3.5 lib. if(WITH_USD) if(WIN32 AND ( EXISTS ${LIBDIR}/usd/lib/usd_usd_ms.dll OR # USD 22.03 EXISTS ${LIBDIR}/usd/lib/usd_ms.dll # USD 22.11 ) ) install(DIRECTORY ${USD_LIBRARY_DIR}/usd DESTINATION ${TARGETDIR_LIB} ) elseif(USD_PYTHON_SUPPORT) install(DIRECTORY ${USD_LIBRARY_DIR}/usd DESTINATION ${TARGETDIR_LIB} ) else() install(DIRECTORY ${USD_LIBRARY_DIR}/usd DESTINATION "${TARGETDIR_VER}/datafiles" ) endif() endif() if(WIN32) # If this file exists we are building against a 3.5 22.03 library folder # that needs these dll's installed. if(EXISTS ${LIBDIR}/usd/lib/usd_usd_ms.dll) windows_install_shared_manifest(FILES ${LIBDIR}/usd/lib/usd_usd_ms.dll RELEASE ) windows_install_shared_manifest(FILES ${LIBDIR}/usd/lib/usd_usd_ms_d.dll DEBUG ) endif() # If this file exists we are building against a 3.5 22.11 library folder # that needs these dll's installed. if(EXISTS ${LIBDIR}/usd/lib/usd_ms.dll) windows_install_shared_manifest(FILES ${LIBDIR}/usd/lib/usd_ms.dll RELEASE ) windows_install_shared_manifest(FILES ${LIBDIR}/usd/lib/usd_ms_d.dll DEBUG ) endif() endif() endif() # Always install MaterialX files regardless if Blender itself uses them, the # bundled Python module still needs it. if((DEFINED LIBDIR) AND TARGETDIR_LIB AND WITH_MATERIALX ) install( DIRECTORY ${LIBDIR}/materialx/libraries DESTINATION "${TARGETDIR_LIB}/materialx" ) endif() if(WIN32) set(BOOST_COMPONENTS atomic chrono date_time filesystem iostreams locale program_options regex serialization system thread wave wserialization python${_PYTHON_VERSION_NO_DOTS} numpy${_PYTHON_VERSION_NO_DOTS} ) foreach(component ${BOOST_COMPONENTS}) if(EXISTS ${BOOST_LIBPATH}/${BOOST_PREFIX}boost_${component}-${BOOST_POSTFIX}.dll) windows_install_shared_manifest( FILES ${BOOST_LIBPATH}/${BOOST_PREFIX}boost_${component}-${BOOST_POSTFIX}.dll RELEASE ) windows_install_shared_manifest( FILES ${BOOST_LIBPATH}/${BOOST_PREFIX}boost_${component}-${BOOST_DEBUG_POSTFIX}.dll DEBUG ) endif() endforeach() endif() # `vcpkg` substitutes our libraries with theirs, which will cause issues when you you run # these builds on other systems due to missing DLL's. So we opt out the use of `vcpkg`. if(WIN32) set_target_properties(blender PROPERTIES VS_GLOBAL_VcpkgEnabled "false") set_target_properties(blender PROPERTIES PDB_NAME "blender_private" PDB_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/$" ) if(WITH_WINDOWS_PDB AND WITH_WINDOWS_STRIPPED_PDB) # This is slightly messy, but single target generators like ninja will not have the # `CMAKE_CFG_INTDIR` variable and multi-target generators like `msbuild` will not have # `CMAKE_BUILD_TYPE`. This can be simplified by `target_link_options` and the `$` # generator expression in newer CMAKE (2.13+) but until that time this fill have suffice. if(CMAKE_BUILD_TYPE) set_property( TARGET blender APPEND_STRING PROPERTY LINK_FLAGS " /PDBSTRIPPED:${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_BUILD_TYPE}/blender_public.pdb" ) else() set_property( TARGET blender APPEND_STRING PROPERTY LINK_FLAGS " /PDBSTRIPPED:${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/blender_public.pdb" ) endif() endif() endif() # ----------------------------------------------------------------------------- # Setup launcher if(WIN32 AND NOT WITH_PYTHON_MODULE) install( TARGETS blender blender-launcher COMPONENT Blender DESTINATION "." ) set_target_properties( blender PROPERTIES VS_USER_PROPS "blender.Cpp.user.props" ) endif() # ----------------------------------------------------------------------------- # Windows shared library manifest if(WIN32) windows_generate_shared_manifest() endif() # ----------------------------------------------------------------------------- # Steps that Run Blender # # As executing Blender is needed - it's important this operation runs after the shared # libraries have been installed to their destination. if(UNIX AND NOT APPLE) if(NOT WITH_PYTHON_MODULE) if(WITH_DOC_MANPAGE) # Only run the command to generate the man-page when it may be outdated. # The `IS_NEWER_THAN` checks always run when files are missing. install( CODE "\ set(BLENDER_BIN \"${EXECUTABLE_OUTPUT_PATH}/blender\")\n\ set(MANPAGE_GEN \"${CMAKE_SOURCE_DIR}/doc/manpage/blender.1.py\")\n\ set(MANPAGE_OUT \"${CMAKE_CURRENT_BINARY_DIR}/blender.1\")\n\ if(\n\ ($\{BLENDER_BIN\} IS_NEWER_THAN $\{MANPAGE_OUT\}) OR\n\ ($\{MANPAGE_GEN\} IS_NEWER_THAN $\{MANPAGE_OUT\})\n\ )\n\ set(ENV{ASAN_OPTIONS} \"$ENV{ASAN_OPTIONS}:\ exitcode=0:\ check_initialization_order=0:\ strict_init_order=0:\ detect_leaks=0\"\n\ )\n\ execute_process(\n\ OUTPUT_QUIET\n\ COMMAND $\{BLENDER_BIN\}\n\ --background\n\ --factory-startup\n\ --python $\{MANPAGE_GEN\}\n\ --\n\ --output $\{MANPAGE_OUT\}\n\ )\n\ endif()\n\ " DEPENDS blender ) if(WITH_INSTALL_PORTABLE) install( FILES ${CMAKE_CURRENT_BINARY_DIR}/blender.1 DESTINATION "." ) else() # Manual page (only with `blender` binary). install( FILES ${CMAKE_CURRENT_BINARY_DIR}/blender.1 DESTINATION share/man/man1 ) endif() endif() endif() endif() # ----------------------------------------------------------------------------- # Post-install script if(POSTINSTALL_SCRIPT) install(SCRIPT ${POSTINSTALL_SCRIPT}) endif()