import bpy class SceneButtonsPanel(bpy.types.Panel): __space_type__ = 'PROPERTIES' __region_type__ = 'WINDOW' __context__ = "scene" def poll(self, context): return context.scene class SCENE_PT_scene(SceneButtonsPanel): __label__ = "Scene" COMPAT_ENGINES = set(['BLENDER_RENDER']) def draw(self, context): layout = self.layout scene = context.scene layout.itemR(scene, "camera") layout.itemR(scene, "set", text="Background") class SCENE_PT_unit(SceneButtonsPanel): __label__ = "Units" COMPAT_ENGINES = set(['BLENDER_RENDER']) def draw(self, context): layout = self.layout unit = context.scene.unit_settings col = layout.column() col.row().itemR(unit, "system", expand=True) row = layout.row() row.active = (unit.system != 'NONE') row.itemR(unit, "scale_length", text="Scale") row.itemR(unit, "use_separate") class SCENE_PT_keying_sets(SceneButtonsPanel): __label__ = "Keying Sets" def draw(self, context): layout = self.layout scene = context.scene row = layout.row() col = row.column() col.template_list(scene, "keying_sets", scene, "active_keying_set_index", rows=2) col = row.column(align=True) col.itemO("anim.keying_set_add", icon='ICON_ZOOMIN', text="") col.itemO("anim.keying_set_remove", icon='ICON_ZOOMOUT', text="") ks = scene.active_keying_set if ks: row = layout.row() col = row.column() col.itemR(ks, "name") col.itemR(ks, "absolute") col = row.column() col.itemL(text="Keyframing Settings:") col.itemR(ks, "insertkey_needed", text="Needed") col.itemR(ks, "insertkey_visual", text="Visual") class SCENE_PT_keying_set_paths(SceneButtonsPanel): __label__ = "Active Keying Set" def poll(self, context): return (context.scene != None) and (context.scene.active_keying_set != None) def draw(self, context): layout = self.layout scene = context.scene ks = scene.active_keying_set row = layout.row() row.itemL(text="Paths:") row = layout.row() col = row.column() col.template_list(ks, "paths", ks, "active_path_index", rows=2) col = row.column(align=True) col.itemO("anim.keying_set_path_add", icon='ICON_ZOOMIN', text="") col.itemO("anim.keying_set_path_remove", icon='ICON_ZOOMOUT', text="") ksp = ks.active_path if ksp: col = layout.column() col.itemL(text="Target:") col.template_any_ID(ksp, "id", "id_type") col.template_path_builder(ksp, "rna_path", ksp.id) row = layout.row() col = row.column() col.itemL(text="Array Target:") col.itemR(ksp, "entire_array") if ksp.entire_array == False: col.itemR(ksp, "array_index") col = row.column() col.itemL(text="F-Curve Grouping:") col.itemR(ksp, "grouping") if ksp.grouping == 'NAMED': col.itemR(ksp, "group") class SCENE_PT_physics(SceneButtonsPanel): __label__ = "Gravity" COMPAT_ENGINES = set(['BLENDER_RENDER']) def draw_header(self, context): self.layout.itemR(context.scene, "use_gravity", text="") def draw(self, context): layout = self.layout scene = context.scene layout.active = scene.use_gravity layout.itemR(scene, "gravity", text="") bpy.types.register(SCENE_PT_scene) bpy.types.register(SCENE_PT_unit) bpy.types.register(SCENE_PT_keying_sets) bpy.types.register(SCENE_PT_keying_set_paths) bpy.types.register(SCENE_PT_physics)