74d1a04f30
* initializing a bucket only initializes pixels from that bucket (was initializing all pixels in intersecting faces before which made large faces slow to paint onto) * removed scanline functions, they are not as useful when initializing small areas. * UV seam checking also sets the seam flag on the adjacent face to avoid double lookups. TODO - uv seam bleed doesn't work in perspective mode. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |