blender/source/gameengine/Physics/BlOde
Benoit Bolsee 949b6ca80f BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
Implementation of the PHY_IPhysicsController::SetMargin(),
GetMargin(), SetRadius() and GetRadius() for Bullet and Sumo
to allow resetting the Near sensor radius. For bullet use 
the new setUnscaledRadius() function to change sphere radius.

In pPreparation of a Fh constraint actuator:
- Add KX_IPhysicsController::GetRadius()
- Fix implementation of KX_BulletPhysicsController::GetVelocity()
  (velocity at a point in geometric coordinate)
- Don't try to set velocity on static object (Bullet will assert)
- Add KX_GameObject::GetVelocity() for C access to local velocity
2008-10-01 07:55:02 +00:00
..
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
OdePhysicsController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
OdePhysicsController.h BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) 2008-10-01 07:55:02 +00:00
OdePhysicsEnvironment.cpp This file did not compile, but is also not part of the build target... 2008-09-18 16:43:31 +00:00
OdePhysicsEnvironment.h BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
SConscript This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00