blender/source/gameengine/Ketsji/KX_TouchEventManager.cpp
2008-03-01 19:17:37 +00:00

176 lines
5.6 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "KX_TouchEventManager.h"
#include "SCA_ISensor.h"
#include "KX_TouchSensor.h"
#include "KX_GameObject.h"
#include "PHY_IPhysicsEnvironment.h"
#include "PHY_IPhysicsController.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr,
PHY_IPhysicsEnvironment* physEnv)
: SCA_EventManager(TOUCH_EVENTMGR),
m_logicmgr(logicmgr),
m_physEnv(physEnv)
{
//notm_scene->addTouchCallback(STATIC_RESPONSE, KX_TouchEventManager::collisionResponse, this);
//m_scene->addTouchCallback(OBJECT_RESPONSE, KX_TouchEventManager::collisionResponse, this);
//m_scene->addTouchCallback(SENSOR_RESPONSE, KX_TouchEventManager::collisionResponse, this);
m_physEnv->addTouchCallback(PHY_OBJECT_RESPONSE, KX_TouchEventManager::newCollisionResponse, this);
m_physEnv->addTouchCallback(PHY_SENSOR_RESPONSE, KX_TouchEventManager::newCollisionResponse, this);
m_physEnv->addTouchCallback(PHY_BROADPH_RESPONSE, KX_TouchEventManager::newBroadphaseResponse, this);
}
bool KX_TouchEventManager::NewHandleCollision(void* object1, void* object2, const PHY_CollData *coll_data)
{
PHY_IPhysicsController* obj1 = static_cast<PHY_IPhysicsController*>(object1);
PHY_IPhysicsController* obj2 = static_cast<PHY_IPhysicsController*>(object2);
m_newCollisions.insert(std::pair<PHY_IPhysicsController*, PHY_IPhysicsController*>(obj1, obj2));
return false;
}
bool KX_TouchEventManager::newCollisionResponse(void *client_data,
void *object1,
void *object2,
const PHY_CollData *coll_data)
{
KX_TouchEventManager *touchmgr = (KX_TouchEventManager *) client_data;
touchmgr->NewHandleCollision(object1, object2, coll_data);
return false;
}
bool KX_TouchEventManager::newBroadphaseResponse(void *client_data,
void *object1,
void *object2,
const PHY_CollData *coll_data)
{
PHY_IPhysicsController* ctrl = static_cast<PHY_IPhysicsController*>(object1);
KX_ClientObjectInfo* info = (ctrl) ? static_cast<KX_ClientObjectInfo*>(ctrl->getNewClientInfo()) : NULL;
// This call back should only be called for controllers of Near and Radar sensor
if (info &&
info->m_sensors.size() == 1 &&
(info->m_type == KX_ClientObjectInfo::NEAR ||
info->m_type == KX_ClientObjectInfo::RADAR))
{
// only one sensor for this type of object
KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(*info->m_sensors.begin());
return touchsensor->BroadPhaseFilterCollision(object1,object2);
}
return true;
}
void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor)
{
KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor);
m_sensors.push_back(touchsensor);
touchsensor->RegisterSumo(this);
}
void KX_TouchEventManager::EndFrame()
{
vector<SCA_ISensor*>::iterator it;
for ( it = m_sensors.begin();
!(it==m_sensors.end());it++)
{
((KX_TouchSensor*)*it)->EndFrame();
}
}
void KX_TouchEventManager::NextFrame()
{
if (m_sensors.size() > 0)
{
vector<SCA_ISensor*>::iterator it;
for (it = m_sensors.begin();!(it==m_sensors.end());++it)
static_cast<KX_TouchSensor*>(*it)->SynchronizeTransform();
for (std::set<NewCollision>::iterator cit = m_newCollisions.begin(); cit != m_newCollisions.end(); ++cit)
{
PHY_IPhysicsController* ctrl1 = (*cit).first;
// PHY_IPhysicsController* ctrl2 = (*cit).second;
// KX_GameObject* gameOb1 = ctrl1->getClientInfo();
// KX_GameObject* gameOb1 = ctrl1->getClientInfo();
KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo *>(ctrl1->getNewClientInfo());
list<SCA_ISensor*>::iterator sit;
for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit)
static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).first, (*cit).second, NULL);
client_info = static_cast<KX_ClientObjectInfo *>((*cit).second->getNewClientInfo());
for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit)
static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).second, (*cit).first, NULL);
}
m_newCollisions.clear();
for (it = m_sensors.begin();!(it==m_sensors.end());++it)
(*it)->Activate(m_logicmgr,NULL);
}
}
void KX_TouchEventManager::RemoveSensor(class SCA_ISensor* sensor)
{
std::vector<SCA_ISensor*>::iterator i =
std::find(m_sensors.begin(), m_sensors.end(), sensor);
if (!(i == m_sensors.end()))
{
std::swap(*i, m_sensors.back());
m_sensors.pop_back();
}
// remove the sensor forever :)
SCA_EventManager::RemoveSensor(sensor);
}