a0a7018363
* bucket resolution is now set from the brush size so there is around 9 buckets under the brush - (previously was fixed to 128x128). * brush sizes below 40 disable multithreading, since threads only speeds up cases where each bucket has enough pixels in it for each core to spend some time. * make smear use bicubic pixel lookups so a low Spacing value works as expected. * smear tool was darkening pixels a tiny bit. * fix for simple mistake causing ProjectPaintImage arrays not to be thread safe. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |