blender/source
Campbell Barton a4776347ea bicubic_interpolation - dont use pow(val, 3.0f) at all, do (val*val*val) instead,
Tested overall speedup is about 5x when scaling 4096x4096 -> 4000x4000 in the sequencer.

There were some artifacts in the resulting image but double checked and the old code gives the same problems.
Added back old code with #if 0's since its a bit more readable.
2008-11-19 02:07:23 +00:00
..
blender bicubic_interpolation - dont use pow(val, 3.0f) at all, do (val*val*val) instead, 2008-11-19 02:07:23 +00:00
creator Adjusted scons files so disabling quicktime, python and sdl also removes their includes when building. 2008-11-11 14:14:22 +00:00
darwin Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
gameengine Fix compilation on OS X 2008-11-17 00:54:45 +00:00
icons Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
kernel Merge from trunk 2008-09-19 14:15:36 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch #7897 Texture Nodes! 2008-11-12 19:03:50 +00:00
nan_compile.mk Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
nan_definitions.mk 2008-10-22 05:35:23 +00:00
nan_link.mk Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
nan_subdirs.mk Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
nan_warn.mk Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript * Minor cleanup of SCons files 2008-10-22 11:28:10 +00:00