a54dc97c13
* use a faster method of getting a pixels screenspace location. * check if its possible to break out of pixel to bucket/face intersection early - ~7% overall speedup (ignoring redraw time). * removed scanline intersection function (added back incase they were needed but it looks like there not) * speedup for painting with only 1 image (use a loop without context switching checks) * more commenting + cleanup |
||
---|---|---|
.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |