blender/source
Campbell Barton a54dc97c13 * Added buttons for accessing options "occlude", "backface cull" and "bleed", note that bleed is 0.0 by default, before it was always 2.0;
* use a faster method of getting a pixels screenspace location.
* check if its possible to break out of pixel to bucket/face intersection early - ~7% overall speedup (ignoring redraw time).
* removed scanline intersection function (added back incase they were needed but it looks like there not)
* speedup for painting with only 1 image (use a loop without context switching checks)
* more commenting + cleanup
2008-11-18 00:17:13 +00:00
..
blender * Added buttons for accessing options "occlude", "backface cull" and "bleed", note that bleed is 0.0 by default, before it was always 2.0; 2008-11-18 00:17:13 +00:00
creator Adjusted scons files so disabling quicktime, python and sdl also removes their includes when building. 2008-11-11 14:14:22 +00:00
darwin Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
gameengine 17973Patch by dfelinto, and also fixed a bug in 2d-filters 2008-11-15 12:10:16 +00:00
icons Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
kernel Merge from trunk 2008-09-19 14:15:36 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch #7897 Texture Nodes! 2008-11-12 19:03:50 +00:00
nan_compile.mk Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
nan_definitions.mk 2008-10-22 05:35:23 +00:00
nan_link.mk Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
nan_subdirs.mk Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
nan_warn.mk Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript * Minor cleanup of SCons files 2008-10-22 11:28:10 +00:00