blender/source/gameengine/GameLogic/SCA_DelaySensor.h
Campbell Barton fd2b115678 Python BGE API
- Initialize python types with PyType_Ready, which adds methods to the type dictionary.
- use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays.
- Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod)
- Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc.

From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet.

Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
2009-04-03 14:51:06 +00:00

79 lines
2.2 KiB
C++

/**
* SCA_DelaySensor.h
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_DELAYSENSOR
#define __KX_DELAYSENSOR
#include "SCA_ISensor.h"
class SCA_DelaySensor : public SCA_ISensor
{
Py_Header;
bool m_lastResult;
bool m_repeat;
int m_delay;
int m_duration;
int m_frameCount;
public:
SCA_DelaySensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
int delay,
int duration,
bool repeat,
PyTypeObject* T =&Type);
virtual ~SCA_DelaySensor();
virtual CValue* GetReplica();
virtual bool Evaluate(CValue* event);
virtual bool IsPositiveTrigger();
virtual void Init();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* py_getattro(PyObject *attr);
virtual int py_setattro(PyObject *attr, PyObject *value);
/* setProperty */
KX_PYMETHOD_DOC(SCA_DelaySensor,SetDelay);
KX_PYMETHOD_DOC(SCA_DelaySensor,SetDuration);
KX_PYMETHOD_DOC(SCA_DelaySensor,SetRepeat);
/* getProperty */
KX_PYMETHOD_DOC_NOARGS(SCA_DelaySensor,GetDelay);
KX_PYMETHOD_DOC_NOARGS(SCA_DelaySensor,GetDuration);
KX_PYMETHOD_DOC_NOARGS(SCA_DelaySensor,GetRepeat);
};
#endif //__KX_ALWAYSSENSOR