diff --git a/release/scripts/modules/add_object_utils.py b/release/scripts/modules/add_object_utils.py index 20f0ffdbe60..8c52a63bf13 100644 --- a/release/scripts/modules/add_object_utils.py +++ b/release/scripts/modules/add_object_utils.py @@ -23,22 +23,41 @@ import mathutils def add_object_align_init(context, operator): + space_data = context.space_data + if space_data.type != 'VIEW_3D': + space_data = None - if operator and operator.properties.is_property_set("location") and operator.properties.is_property_set("rotation"): + # location + if operator and operator.properties.is_property_set("location"): location = mathutils.Matrix.Translation(mathutils.Vector(operator.properties.location)) + else: + if space_data: # local view cursor is detected below + location = mathutils.Matrix.Translation(space_data.cursor_location) + else: + location = mathutils.Matrix.Translation(context.scene.cursor_location) + + if operator: + operator.properties.location = location.translation_part() + + # rotation + view_align = (context.user_preferences.edit.object_align == 'VIEW') + view_align_force = False + if operator: + if operator.properties.is_property_set("view_align"): + view_align = view_align_force = operator.view_align + else: + operator.properties.view_align = view_align + + if operator.properties.is_property_set("rotation") and not view_align_force: rotation = mathutils.Euler(operator.properties.rotation).to_matrix().resize4x4() else: - # TODO, local view cursor! - location = mathutils.Matrix.Translation(context.scene.cursor_location) - - if context.user_preferences.edit.object_align == 'VIEW' and context.space_data.type == 'VIEW_3D': - rotation = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4() + if view_align and space_data: + rotation = space_data.region_3d.view_matrix.rotation_part().invert().resize4x4() else: rotation = mathutils.Matrix() # set the operator properties if operator: - operator.properties.location = location.translation_part() operator.properties.rotation = rotation.to_euler() return location * rotation @@ -65,6 +84,7 @@ def object_data_add(context, obdata, operator=None): obj_act = scene.objects.active if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type: + bpy.ops.mesh.select_all(action='DESELECT') bpy.ops.object.mode_set(mode='OBJECT') obj_act.select = True diff --git a/release/scripts/op/add_mesh_torus.py b/release/scripts/op/add_mesh_torus.py index eee30dabb1d..0fb08947994 100644 --- a/release/scripts/op/add_mesh_torus.py +++ b/release/scripts/op/add_mesh_torus.py @@ -26,8 +26,8 @@ def add_torus(major_rad, minor_rad, major_seg, minor_seg): Vector = mathutils.Vector Quaternion = mathutils.Quaternion - PI_2 = pi * 2 - z_axis = (0, 0, 1) + PI_2 = pi * 2.0 + z_axis = 0.0, 0.0, 1.0 verts = [] faces = [] @@ -103,9 +103,12 @@ class AddTorus(bpy.types.Operator): default=0.5, min=0.01, max=100.0) # generic transform props + view_align = BoolProperty(name="Align to View", + default=False) location = FloatVectorProperty(name="Location") rotation = FloatVectorProperty(name="Rotation") + def execute(self, context): if self.use_abso == True: diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c index 7dd5196d32d..424d2b273e6 100644 --- a/source/blender/editors/mesh/mesh_data.c +++ b/source/blender/editors/mesh/mesh_data.c @@ -593,7 +593,7 @@ static void mesh_calc_edges(Mesh *mesh, int update) *med= *med_orig; /* copy from the original */ } else { BLI_edgehashIterator_getKey(ehi, (int*)&med->v1, (int*)&med->v2); - med->flag = ME_EDGEDRAW|ME_EDGERENDER; + med->flag = ME_EDGEDRAW|ME_EDGERENDER|SELECT; /* select for newly created meshes which are selected [#25595] */ } } BLI_edgehashIterator_free(ehi);