diff --git a/release/scripts/templates_osl/ramp_closure.osl b/release/scripts/templates_osl/ramp_closure.osl new file mode 100644 index 00000000000..3f5cf24146c --- /dev/null +++ b/release/scripts/templates_osl/ramp_closure.osl @@ -0,0 +1,20 @@ + +shader node_ramp_bsdf( + float Exponent = 10.0, + color Color1 = color(0.8, 0.0, 0.0), + color Color2 = color(0.0, 0.8, 0.0), + color Color3 = color(0.0, 0.0, 0.8), + color Color4 = 0.1, + color Color5 = 0.2, + color Color6 = 0.3, + color Color7 = 0.4, + color Color8 = 0.5, + normal Normal = N, + output closure color Phong = 0, + output closure color Diffuse = 0) +{ + color Color[8] = {Color1, Color2, Color3, Color4, Color5, Color6, Color7, Color8}; + + Phong = phong_ramp(Normal, Exponent, Color); + Diffuse = diffuse_ramp(Normal, Color); +} \ No newline at end of file diff --git a/release/scripts/templates_osl/temperature_to_rgb.osl b/release/scripts/templates_osl/temperature_to_rgb.osl new file mode 100644 index 00000000000..6b91416c609 --- /dev/null +++ b/release/scripts/templates_osl/temperature_to_rgb.osl @@ -0,0 +1,9 @@ + +shader temperature_to_rgb( + float Kelvin = 1200.0, + output color Color = 0.8) +{ + /* Kelvin to RGB */ + Color = blackbody(Kelvin); +} + diff --git a/release/scripts/templates_osl/toon_closure.osl b/release/scripts/templates_osl/toon_closure.osl new file mode 100644 index 00000000000..ccc381288d2 --- /dev/null +++ b/release/scripts/templates_osl/toon_closure.osl @@ -0,0 +1,12 @@ + +shader node_toon_bsdf( + color Color = 0.8, + float Size = 0.5, + float Smooth = 0.0, + normal Normal = N, + output closure color Diffuse = 0, + output closure color Specular = 0) +{ + Diffuse = Color * diffuse_toon(Normal, Size, Smooth); + Specular = Color * specular_toon(Normal, Size, Smooth); +} \ No newline at end of file diff --git a/release/scripts/templates_osl/wavelength_to_rgb.osl b/release/scripts/templates_osl/wavelength_to_rgb.osl new file mode 100644 index 00000000000..2a605be101d --- /dev/null +++ b/release/scripts/templates_osl/wavelength_to_rgb.osl @@ -0,0 +1,9 @@ + +shader wavelength_to_rgb( + float Wavelength = 500.0, + output color Color = 0.8) +{ + /* Wavelength to RGB */ + Color = wavelength_color(Wavelength); +} +