diff --git a/CMakeLists.txt b/CMakeLists.txt index 38ce8689855..b54b18aab37 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1267,6 +1267,7 @@ if(CMAKE_COMPILER_IS_GNUCC) ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_POINTER_ARITH -Wpointer-arith) ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_UNUSED_PARAMETER -Wunused-parameter) ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_WRITE_STRINGS -Wwrite-strings) + ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_UNDEFINED -Wundef) # disable because it gives warnings for printf() & friends. # ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_DOUBLE_PROMOTION -Wdouble-promotion -Wno-error=double-promotion) ADD_CHECK_C_COMPILER_FLAG(C_WARNINGS C_WARN_NO_ERROR_UNUSED_BUT_SET_VARIABLE -Wno-error=unused-but-set-variable) @@ -1274,6 +1275,7 @@ if(CMAKE_COMPILER_IS_GNUCC) ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_ALL -Wall) ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_INVALID_OFFSETOF -Wno-invalid-offsetof) ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_SIGN_COMPARE -Wno-sign-compare) + ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_UNDEFINED -Wundef) elseif(CMAKE_C_COMPILER_ID MATCHES "Intel") diff --git a/intern/opennl/CMakeLists.txt b/intern/opennl/CMakeLists.txt index 55b0bc5855f..7d6a579819e 100644 --- a/intern/opennl/CMakeLists.txt +++ b/intern/opennl/CMakeLists.txt @@ -31,6 +31,13 @@ remove_strict_flags() # and debug gives a lot of prints on UV unwrapping. developers can enable if they need to. remove_flag("-DDEBUG") + +# quiet compiler warnings about undefined defines +add_definitions( + -DDEBUGlevel=0 + -DPRNTlevel=0 +) + set(INC extern superlu diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 6f34383101d..481893b86a8 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -158,7 +158,7 @@ void ntreeInitTypes(bNodeTree *ntree) ntree->init |= NTREE_TYPE_INIT; } -static bNodeSocket *make_socket(bNodeTree *ntree, int in_out, const char *name, int type) +static bNodeSocket *make_socket(bNodeTree *UNUSED(ntree), int in_out, const char *name, int type) { bNodeSocketType *stype= ntreeGetSocketType(type); bNodeSocket *sock; diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index ec118bb3ca2..6be8978cb5b 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -549,7 +549,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN bNodeSocket *sock; rctf *rct= &node->totr; float iconofs; - float socket_size= NODE_SOCKSIZE*U.dpi/72; + /* float socket_size= NODE_SOCKSIZE*U.dpi/72; */ /* UNUSED */ float iconbutw= 0.8f*UI_UNIT_X; int color_id= node_get_colorid(node); char showname[128]; /* 128 used below */ diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index 214f375855d..b5633d50997 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -2175,7 +2175,6 @@ static int node_duplicate_exec(bContext *C, wmOperator *op) bNode *node, *newnode, *lastnode; bNodeLink *link, *newlink, *lastlink; int keep_inputs = RNA_boolean_get(op->ptr, "keep_inputs"); - bNodeSocket *sock; ED_preview_kill_jobs(C); diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index 3a379e8b0ed..98afcf877a1 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -243,7 +243,6 @@ void BL_SkinDeformer::BGEDeformVerts() for (int i=0; itotvert; ++i) { float contrib = 0.f, weight, max_weight=0.f; - Bone *bone; bPoseChannel *pchan=NULL; MDeformVert *dvert; Eigen::Map norm(m_transnors[i]); @@ -266,7 +265,6 @@ void BL_SkinDeformer::BGEDeformVerts() if (index < numGroups && (pchan=m_dfnrToPC[index])) { weight = dvert->dw[j].weight; - bone = pchan->bone; if (weight) { diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 7191730187c..656dcfa3220 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -385,6 +385,12 @@ void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene, //This cache mecanism is buggy so I leave it disable and the memory leak //that would result from this is fixed in RemoveScene() m_map_mesh_to_gamemesh.clear(); + +#ifndef USE_BULLET + /* quiet compiler warning */ + (void)useDbvtCulling; +#endif + } // This function removes all entities stored in the converter for that scene