diff --git a/source/blender/alembic/intern/abc_exporter.cc b/source/blender/alembic/intern/abc_exporter.cc index 3da67ac0865..3f359990980 100644 --- a/source/blender/alembic/intern/abc_exporter.cc +++ b/source/blender/alembic/intern/abc_exporter.cc @@ -428,7 +428,7 @@ AbcTransformWriter * AbcExporter::createTransformWriter(Object *ob, Object *pare /* check if we have already created a transform writer for this object */ AbcTransformWriter *my_writer = getXForm(name); - if (my_writer != NULL){ + if (my_writer != NULL) { return my_writer; } diff --git a/source/blender/alembic/intern/abc_util.cc b/source/blender/alembic/intern/abc_util.cc index 67d2d3b1eb2..26eb7620fb1 100644 --- a/source/blender/alembic/intern/abc_util.cc +++ b/source/blender/alembic/intern/abc_util.cc @@ -142,7 +142,7 @@ void create_swapped_rotation_matrix( float rz; /* Apply transformation */ - switch(mode) { + switch (mode) { case ABC_ZUP_FROM_YUP: ry = -euler[2]; rz = euler[1]; @@ -217,7 +217,7 @@ void copy_m44_axis_swap(float dst_mat[4][4], float src_mat[4][4], AbcAxisSwapMod copy_m4_m3(dst_mat, dst_rot); /* Apply translation */ - switch(mode) { + switch (mode) { case ABC_ZUP_FROM_YUP: copy_zup_from_yup(dst_mat[3], src_trans); break; diff --git a/source/blender/alembic/intern/alembic_capi.cc b/source/blender/alembic/intern/alembic_capi.cc index 5ac73175e5b..be454050098 100644 --- a/source/blender/alembic/intern/alembic_capi.cc +++ b/source/blender/alembic/intern/alembic_capi.cc @@ -452,7 +452,8 @@ static std::pair visit_object( else { if (child_claims_this_object) { claiming_child_readers.push_back(child_reader); - } else { + } + else { nonclaiming_child_readers.push_back(child_reader); } } diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c index 8562988b5e1..525c0c9728e 100644 --- a/source/blender/blenkernel/intern/mesh_mapping.c +++ b/source/blender/blenkernel/intern/mesh_mapping.c @@ -165,7 +165,7 @@ UvVertMap *BKE_mesh_uv_vert_map_create( vmap->vert[a] = newvlist; } - if (use_winding) { + if (use_winding) { MEM_freeN(winding); } diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c index 44cf5b119c1..6603521c42f 100644 --- a/source/blender/blenkernel/intern/particle_distribute.c +++ b/source/blender/blenkernel/intern/particle_distribute.c @@ -1092,7 +1092,7 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, Parti /* For hair, sort by origindex (allows optimization's in rendering), */ /* however with virtual parents the children need to be in random order. */ - if (part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents!=0.0f)) { + if (part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents != 0.0f)) { int *orig_index = NULL; if (from == PART_FROM_VERT) { diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 943dc781246..3f9a92a5577 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -1000,7 +1000,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, part=psys->part; /* get precise emitter matrix if particle is born */ - if (part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) { + if (part->type != PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) { evaluate_emitter_anim(sim->scene, sim->ob, pa->time); psys->flag |= PSYS_OB_ANIM_RESTORE; @@ -1183,7 +1183,7 @@ static void set_keyed_keys(ParticleSimulationData *sim) key->time = pa->time; } - if (psys->flag & PSYS_KEYED_TIMING && pt->duration!=0.0f) + if (psys->flag & PSYS_KEYED_TIMING && pt->duration != 0.0f) k++; ksim.psys->flag |= keyed_flag; diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 5933aaccd66..44b71416bf0 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -2137,7 +2137,7 @@ bool BKE_scene_remove_render_view(Scene *scene, SceneRenderView *srv) int get_render_subsurf_level(const RenderData *r, int lvl, bool for_render) { - if (r->mode & R_SIMPLIFY) { + if (r->mode & R_SIMPLIFY) { if (for_render) return min_ii(r->simplify_subsurf_render, lvl); else diff --git a/source/blender/blenlib/intern/math_color_blend_inline.c b/source/blender/blenlib/intern/math_color_blend_inline.c index 048ab71c6dc..dc3874f83a2 100644 --- a/source/blender/blenlib/intern/math_color_blend_inline.c +++ b/source/blender/blenlib/intern/math_color_blend_inline.c @@ -444,7 +444,7 @@ MINLINE void blend_color_vividlight_byte(unsigned char dst[4], unsigned const ch else if (src2[i] == 0) { temp = 0; } - else if (src2[i] > 127) { + else if (src2[i] > 127) { temp = min_ii(((src1[i]) * 255) / (2 * (255 - src2[i])), 255); } else { diff --git a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc index 963c16c3a13..611c78a5ffe 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc +++ b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc @@ -139,18 +139,18 @@ void deg_graph_flush_updates(Main *bmain, Depsgraph *graph) IDDepsNode *id_node = comp_node->owner; ID *id = id_node->id; - if(id_node->done == 0) { + if (id_node->done == 0) { deg_editors_id_update(bmain, id); lib_id_recalc_tag(bmain, id); /* TODO(sergey): For until we've got proper data nodes in the graph. */ lib_id_recalc_data_tag(bmain, id); } - if(comp_node->done == 0) { + if (comp_node->done == 0) { Object *object = NULL; if (GS(id->name) == ID_OB) { object = (Object *)id; - if(id_node->done == 0) { + if (id_node->done == 0) { ++num_flushed_objects; } } diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index a69264cd012..8a366ce6a81 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -4160,7 +4160,7 @@ static int make_segment_exec(bContext *C, wmOperator *op) */ bp = nu->bp; - if (bp[nu->pntsu - 1].f1 & SELECT) { + if (bp[nu->pntsu - 1].f1 & SELECT) { if (nu2 == NULL) { nu2 = nu; } diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index e22a145b3a6..2541aaa4b11 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -4419,7 +4419,7 @@ void PE_undo_push(Scene *scene, const char *str) undo= undo->prev; } if (undo) { - while (edit->undo.first!=undo) { + while (edit->undo.first != undo) { PTCacheUndo *first= edit->undo.first; BLI_remlink(&edit->undo, first); free_PTCacheUndo(first); diff --git a/source/blender/editors/space_text/text_autocomplete.c b/source/blender/editors/space_text/text_autocomplete.c index 9b0bd30ff11..da5fa9da046 100644 --- a/source/blender/editors/space_text/text_autocomplete.c +++ b/source/blender/editors/space_text/text_autocomplete.c @@ -328,7 +328,7 @@ static int text_autocomplete_modal(bContext *C, wmOperator *op, const wmEvent *e if (tools & TOOL_SUGG_LIST) { texttool_suggest_clear(); } - if (tools & TOOL_DOCUMENT) { + if (tools & TOOL_DOCUMENT) { texttool_docs_clear(); doc_scroll = 0; } diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index d786c755529..971a6cbe788 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -4278,7 +4278,7 @@ static void headerTranslation(TransInfo *t, const float vec[3], char str[UI_MAX_ bUnit_AsString(distvec, sizeof(distvec), dist * t->scene->unit.scale_length, 4, t->scene->unit.system, B_UNIT_LENGTH, do_split, false); } - else if (dist > 1e10f || dist < -1e10f) { + else if (dist > 1e10f || dist < -1e10f) { /* prevent string buffer overflow */ BLI_snprintf(distvec, NUM_STR_REP_LEN, "%.4e", dist); } diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index f63cf771120..1dbac1848b7 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -524,7 +524,7 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const // We'll generate both with tips and without tips // coordinates, on two different UV layers. - if (ma->mtex[a]->texflag & MTEX_TIPS) { + if (ma->mtex[a]->texflag & MTEX_TIPS) { BLI_strncpy(ma->mtex[a]->uvname, uvNames[1], sizeof(ma->mtex[a]->uvname)); } else { diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 5c52b7fd153..f6b39d77dc7 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3032,10 +3032,10 @@ vec2 calc_brick_texture(vec3 p, float mortar_size, float mortar_smooth, float bi float tint = clamp((integer_noise((rownum << 16) + (bricknum & 0xFFFF)) + bias), 0.0, 1.0); float min_dist = min(min(x, y), min(brick_width - x, row_height - y)); - if(min_dist >= mortar_size) { + if (min_dist >= mortar_size) { return vec2(tint, 0.0); } - else if(mortar_smooth == 0.0) { + else if (mortar_smooth == 0.0) { return vec2(tint, 1.0); } else { diff --git a/source/blender/imbuf/intern/cineon/dpxlib.c b/source/blender/imbuf/intern/cineon/dpxlib.c index 8b4e95ac452..429a19936a5 100644 --- a/source/blender/imbuf/intern/cineon/dpxlib.c +++ b/source/blender/imbuf/intern/cineon/dpxlib.c @@ -183,7 +183,7 @@ LogImageFile *dpxOpen(const unsigned char *byteStuff, int fromMemory, size_t buf if (verbose) printf("DPX: File is LSB.\n"); } else { - if (verbose) { + if (verbose) { printf("DPX: Bad magic number %u in \"%s\".\n", header.fileHeader.magic_num, byteStuff); } diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index 59c7ea85c1d..77f399d08d1 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -464,48 +464,48 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset, float *fp, *col= NULL; int pixsize= 3; - if(STREQ(rpass->name, RE_PASSNAME_COMBINED)) { + if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) { add_filt_fmask(curmask, shr->combined, rpass->rect + 4*offset, rectx); } - else if(STREQ(rpass->name, RE_PASSNAME_Z)) { + else if (STREQ(rpass->name, RE_PASSNAME_Z)) { fp = rpass->rect + offset; *fp = shr->z; } - else if(STREQ(rpass->name, RE_PASSNAME_RGBA)) { + else if (STREQ(rpass->name, RE_PASSNAME_RGBA)) { col = shr->col; pixsize = 4; } - else if(STREQ(rpass->name, RE_PASSNAME_EMIT)) { + else if (STREQ(rpass->name, RE_PASSNAME_EMIT)) { col = shr->emit; } - else if(STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) { + else if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) { col = shr->diff; } - else if(STREQ(rpass->name, RE_PASSNAME_SPEC)) { + else if (STREQ(rpass->name, RE_PASSNAME_SPEC)) { col = shr->spec; } - else if(STREQ(rpass->name, RE_PASSNAME_SHADOW)) { + else if (STREQ(rpass->name, RE_PASSNAME_SHADOW)) { col = shr->shad; } - else if(STREQ(rpass->name, RE_PASSNAME_AO)) { + else if (STREQ(rpass->name, RE_PASSNAME_AO)) { col = shr->ao; } - else if(STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) { + else if (STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) { col = shr->env; } - else if(STREQ(rpass->name, RE_PASSNAME_INDIRECT)) { + else if (STREQ(rpass->name, RE_PASSNAME_INDIRECT)) { col = shr->indirect; } - else if(STREQ(rpass->name, RE_PASSNAME_REFLECT)) { + else if (STREQ(rpass->name, RE_PASSNAME_REFLECT)) { col = shr->refl; } - else if(STREQ(rpass->name, RE_PASSNAME_REFRACT)) { + else if (STREQ(rpass->name, RE_PASSNAME_REFRACT)) { col = shr->refr; } - else if(STREQ(rpass->name, RE_PASSNAME_NORMAL)) { + else if (STREQ(rpass->name, RE_PASSNAME_NORMAL)) { col = shr->nor; } - else if(STREQ(rpass->name, RE_PASSNAME_UV)) { + else if (STREQ(rpass->name, RE_PASSNAME_UV)) { /* box filter only, gauss will screwup UV too much */ if (shi->totuv) { float mult = (float)count_mask(curmask)/(float)R.osa; @@ -515,7 +515,7 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset, fp[2]+= mult; } } - else if(STREQ(rpass->name, RE_PASSNAME_INDEXOB)) { + else if (STREQ(rpass->name, RE_PASSNAME_INDEXOB)) { /* no filter */ if (shi->vlr) { fp = rpass->rect + offset; @@ -523,7 +523,7 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset, *fp = (float)shi->obr->ob->index; } } - else if(STREQ(rpass->name, RE_PASSNAME_INDEXMA)) { + else if (STREQ(rpass->name, RE_PASSNAME_INDEXMA)) { /* no filter */ if (shi->vlr) { fp = rpass->rect + offset; @@ -531,12 +531,12 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset, *fp = (float)shi->mat->index; } } - else if(STREQ(rpass->name, RE_PASSNAME_MIST)) { + else if (STREQ(rpass->name, RE_PASSNAME_MIST)) { /* */ col = &shr->mist; pixsize = 1; } - else if(STREQ(rpass->name, RE_PASSNAME_VECTOR)) { + else if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) { /* add minimum speed in pixel, no filter */ fp = rpass->rect + 4*offset; if ( (ABS(shr->winspeed[0]) + ABS(shr->winspeed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) { @@ -548,7 +548,7 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset, fp[3] = shr->winspeed[3]; } } - else if(STREQ(rpass->name, RE_PASSNAME_RAYHITS)) { + else if (STREQ(rpass->name, RE_PASSNAME_RAYHITS)) { /* */ col = shr->rayhits; pixsize= 4; diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index 822f2e054f8..d858097abef 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -124,7 +124,7 @@ void KX_SoundActuator::play() AUD_Device_free(device); // in case of pingpong, we have to free the sound - if(sound != m_sound) + if (sound != m_sound) AUD_Sound_free(sound); if (m_handle != NULL) {