From 1161b00c76d71f277f7d6bb774d4dc663a4d5a53 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 19 Jul 2014 14:59:41 +0200 Subject: [PATCH] Fix T40658: UV map node not working for GLSL materials. --- source/blender/gpu/shaders/gpu_shader_material.glsl | 5 +++++ source/blender/nodes/shader/nodes/node_shader_uvmap.c | 9 +++++++++ 2 files changed, 14 insertions(+) diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index d5d0c7ef454..fb364018282 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2257,6 +2257,11 @@ void node_attribute(vec3 attr_uv, out vec4 outcol, out vec3 outvec, out float ou outf = (attr_uv.x + attr_uv.y + attr_uv.z)/3.0; } +void node_uvmap(vec3 attr_uv, out vec3 outvec) +{ + outvec = attr_uv; +} + void node_geometry(vec3 I, vec3 N, mat4 toworld, out vec3 position, out vec3 normal, out vec3 tangent, out vec3 true_normal, out vec3 incoming, out vec3 parametric, diff --git a/source/blender/nodes/shader/nodes/node_shader_uvmap.c b/source/blender/nodes/shader/nodes/node_shader_uvmap.c index fff1bc1df95..0f96cb45fe0 100644 --- a/source/blender/nodes/shader/nodes/node_shader_uvmap.c +++ b/source/blender/nodes/shader/nodes/node_shader_uvmap.c @@ -42,6 +42,14 @@ static void node_shader_init_uvmap(bNodeTree *UNUSED(ntree), bNode *node) node->storage = attr; } +static int node_shader_gpu_uvmap(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) +{ + NodeShaderUVMap *attr = node->storage; + GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, attr->uv_map); + + return GPU_stack_link(mat, "node_uvmap", in, out, mtface); +} + /* node type definition */ void register_node_type_sh_uvmap(void) { @@ -53,6 +61,7 @@ void register_node_type_sh_uvmap(void) node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, node_shader_init_uvmap); node_type_storage(&ntype, "NodeShaderUVMap", node_free_standard_storage, node_copy_standard_storage); + node_type_gpu(&ntype, node_shader_gpu_uvmap); nodeRegisterType(&ntype); }