From 1ace39c86bf54271cdc2ce7ae5bb4166715cd02a Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Mon, 14 Nov 2011 14:02:19 +0000 Subject: [PATCH] Apply patch [#28632] Add individual invert to 3d mouse in turntable mode and when zooming Submitted by Rainer Wahler This patch adds the individual invert options for the turntable mode too. In turntable mode there are only the rotate and roll and no tilt axis to invert. --- .../scripts/startup/bl_ui/space_userpref.py | 10 ++++--- .../editors/space_view3d/view3d_edit.c | 26 ++++++------------- source/blender/makesdna/DNA_userdef_types.h | 1 - source/blender/makesrna/intern/rna_userdef.c | 6 ----- 4 files changed, 14 insertions(+), 29 deletions(-) diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py index 51f55fe019c..665d790f832 100644 --- a/release/scripts/startup/bl_ui/space_userpref.py +++ b/release/scripts/startup/bl_ui/space_userpref.py @@ -765,10 +765,9 @@ class USERPREF_MT_ndof_settings(Menu): layout.label(text="Orbit options") if input_prefs.view_rotate_method == 'TRACKBALL': layout.prop(input_prefs, "ndof_roll_invert_axis") - layout.prop(input_prefs, "ndof_tilt_invert_axis") - layout.prop(input_prefs, "ndof_rotate_invert_axis") - else: - layout.prop(input_prefs, "ndof_orbit_invert_axes") + layout.prop(input_prefs, "ndof_tilt_invert_axis") + layout.prop(input_prefs, "ndof_rotate_invert_axis") + layout.prop(input_prefs, "ndof_zoom_invert") layout.separator() layout.label(text="Pan options") @@ -776,6 +775,9 @@ class USERPREF_MT_ndof_settings(Menu): layout.prop(input_prefs, "ndof_pany_invert_axis") layout.prop(input_prefs, "ndof_panz_invert_axis") + layout.label(text="Zoom options") + layout.prop(input_prefs, "ndof_zoom_updown") + layout.separator() layout.label(text="Fly options") layout.prop(input_prefs, "ndof_fly_helicopter", icon='NDOF_FLY') diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 0329b6c3739..7eaa5d42dd0 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -1031,21 +1031,17 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event rv3d->view = RV3D_VIEW_USER; if (U.flag & USER_TRACKBALL) { - const int invert_roll = U.ndof_flag & NDOF_ROLL_INVERT_AXIS; - const int invert_tilt = U.ndof_flag & NDOF_TILT_INVERT_AXIS; - const int invert_rot = U.ndof_flag & NDOF_ROTATE_INVERT_AXIS; - float rot[4]; float axis[3]; float angle = rot_sensitivity * ndof_to_axis_angle(ndof, axis); - if (invert_roll) + if (U.ndof_flag & NDOF_ROLL_INVERT_AXIS) axis[2] = -axis[2]; - if (invert_tilt) + if (U.ndof_flag & NDOF_TILT_INVERT_AXIS) axis[0] = -axis[0]; - if (invert_rot) + if (U.ndof_flag & NDOF_ROTATE_INVERT_AXIS) axis[1] = -axis[1]; // transform rotation axis from view to world coordinates @@ -1061,8 +1057,6 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, rot); } else { /* turntable view code by John Aughey, adapted for 3D mouse by [mce] */ - const int invert = U.ndof_flag & NDOF_ORBIT_INVERT_AXES; - float angle, rot[4]; float xvec[3] = {1,0,0}; @@ -1071,7 +1065,7 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event /* Perform the up/down rotation */ angle = rot_sensitivity * dt * ndof->rvec[0]; - if (invert) + if (U.ndof_flag & NDOF_TILT_INVERT_AXIS) angle = -angle; rot[0] = cos(angle); mul_v3_v3fl(rot+1, xvec, sin(angle)); @@ -1079,7 +1073,7 @@ static int ndof_orbit_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event /* Perform the orbital rotation */ angle = rot_sensitivity * dt * ndof->rvec[1]; - if (invert) + if (U.ndof_flag & NDOF_ROTATE_INVERT_AXIS) angle = -angle; // update the onscreen doo-dad @@ -1164,23 +1158,19 @@ static int ndof_pan_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event) const float vertical_sensitivity = 0.4f; const float lateral_sensitivity = 0.6f; - const int invert_panx = U.ndof_flag & NDOF_PANX_INVERT_AXIS; - const int invert_pany = U.ndof_flag & NDOF_PANY_INVERT_AXIS; - const int invert_panz = U.ndof_flag & NDOF_PANZ_INVERT_AXIS; - float pan_vec[3]; - if (invert_panx) + if (U.ndof_flag & NDOF_PANX_INVERT_AXIS) pan_vec[0] = -lateral_sensitivity * ndof->tvec[0]; else pan_vec[0] = lateral_sensitivity * ndof->tvec[0]; - if (invert_panz) + if (U.ndof_flag & NDOF_PANZ_INVERT_AXIS) pan_vec[1] = -vertical_sensitivity * ndof->tvec[1]; else pan_vec[1] = vertical_sensitivity * ndof->tvec[1]; - if (invert_pany) + if (U.ndof_flag & NDOF_PANY_INVERT_AXIS) pan_vec[2] = -forward_sensitivity * ndof->tvec[2]; else pan_vec[2] = forward_sensitivity * ndof->tvec[2]; diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h index 76d52d5b6d4..0655b0b78b0 100644 --- a/source/blender/makesdna/DNA_userdef_types.h +++ b/source/blender/makesdna/DNA_userdef_types.h @@ -605,7 +605,6 @@ extern UserDef U; /* from blenkernel blender.c */ */ /* actually... users probably don't care about what the mode is called, just that it feels right */ -#define NDOF_ORBIT_INVERT_AXES (1 << 6) /* zoom is up/down if this flag is set (otherwise forward/backward) */ #define NDOF_ZOOM_UPDOWN (1 << 7) #define NDOF_ZOOM_INVERT (1 << 8) diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c index 09b712fbfaf..4c53011390f 100644 --- a/source/blender/makesrna/intern/rna_userdef.c +++ b/source/blender/makesrna/intern/rna_userdef.c @@ -2954,12 +2954,6 @@ static void rna_def_userdef_input(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Show Navigation Guide", "Display the center and axis during rotation"); /* TODO: update description when fly-mode visuals are in place ("projected position in fly mode")*/ - /* 3D view: orbit */ - prop= RNA_def_property(srna, "ndof_orbit_invert_axes", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_ORBIT_INVERT_AXES); - RNA_def_property_ui_text(prop, "Invert Axes", "Toggle between moving the viewpoint or moving the scene being viewed"); - /* in 3Dx docs, this is called 'object mode' vs. 'target camera mode' */ - /* 3D view: roll */ prop= RNA_def_property(srna, "ndof_roll_invert_axis", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "ndof_flag", NDOF_ROLL_INVERT_AXIS);