diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp index 3fbc7d33a74..c603dc69a16 100644 --- a/intern/cycles/render/osl.cpp +++ b/intern/cycles/render/osl.cpp @@ -66,6 +66,10 @@ OSLShaderManager::~OSLShaderManager() { shading_system_free(); texture_system_free(); +} + +void OSLShaderManager::free_memory() +{ #ifdef OSL_HAS_BLENDER_CLEANUP_FIX /* There is a problem with llvm+osl: The order global destructors across * different compilation units run cannot be guaranteed, on windows this means diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h index e196e0be787..93cc3139608 100644 --- a/intern/cycles/render/osl.h +++ b/intern/cycles/render/osl.h @@ -70,6 +70,8 @@ public: OSLShaderManager(); ~OSLShaderManager(); + static void free_memory(); + void reset(Scene *scene); bool use_osl() { return true; } diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index 3ee63e91e8d..9f256a665cd 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -692,6 +692,10 @@ void ShaderManager::get_requested_features(Scene *scene, void ShaderManager::free_memory() { beckmann_table.free_memory(); + +#ifdef WITH_OSL + OSLShaderManager::free_memory(); +#endif } float ShaderManager::linear_rgb_to_gray(float3 c)