From 1c00eacca2b084d7189de33cb75e8612cb542030 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 25 Jul 2009 20:51:45 +0000 Subject: [PATCH] fix memleak in BGE py api - action.channelNames --- source/gameengine/Converter/BL_ActionActuator.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 2df33f6ed4d..88d6d294dc0 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -1106,13 +1106,16 @@ PyObject* BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA { BL_ActionActuator* self= static_cast(self_v); PyObject *ret= PyList_New(0); + PyObject *item; bPose *pose= ((BL_ArmatureObject*)self->GetParent())->GetOrigPose(); if(pose) { bPoseChannel *pchan; for(pchan= (bPoseChannel *)pose->chanbase.first; pchan; pchan= (bPoseChannel *)pchan->next) { - PyList_Append(ret, PyString_FromString(pchan->name)); + item= PyString_FromString(pchan->name); + PyList_Append(ret, item); + Py_DECREF(item); } }