diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 14995944048..84cb61af5ae 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -9632,6 +9632,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main) bSound *sound; Sequence *seq; bActuator *act; + int a; for(sound = main->sound.first; sound; sound = sound->id.next) { @@ -9704,6 +9705,15 @@ static void do_versions(FileData *fd, Library *lib, Main *main) for(ma= main->mat.first; ma; ma= ma->id.next) { if(ma->nodetree && strlen(ma->nodetree->id.name)==0) strcpy(ma->nodetree->id.name, "NTShader Nodetree"); + + /* which_output 0 is now "not specified" */ + for(a=0; amtex[a]) { + tx= newlibadr(fd, lib, ma->mtex[a]->tex); + if(tx && tx->use_nodes) + ma->mtex[a]->which_output++; + } + } } /* and composit trees */ for(sce= main->scene.first; sce; sce= sce->id.next) { @@ -9726,8 +9736,17 @@ static void do_versions(FileData *fd, Library *lib, Main *main) } /* and texture trees */ for(tx= main->tex.first; tx; tx= tx->id.next) { - if(tx->nodetree && strlen(tx->nodetree->id.name)==0) - strcpy(tx->nodetree->id.name, "NTTexture Nodetree"); + bNode *node; + + if(tx->nodetree) { + if(strlen(tx->nodetree->id.name)==0) + strcpy(tx->nodetree->id.name, "NTTexture Nodetree"); + + /* which_output 0 is now "not specified" */ + for(node=tx->nodetree->nodes.first; node; node=node->next) + if(node->type == TEX_NODE_OUTPUT) + node->custom1++; + } } /* copy standard draw flag to meshes(used to be global, is not available here) */