diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c index 7ff7b20b3ea..551ce874db8 100644 --- a/source/blender/src/drawobject.c +++ b/source/blender/src/drawobject.c @@ -3400,7 +3400,7 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) } if(next_pa) continue; - if(part->draw&PART_DRAW_NUM){ + if(part->draw&PART_DRAW_NUM && !(G.f & G_RENDER_SHADOW)){ /* in path drawing state.co is the end point */ glRasterPos3f(state.co[0], state.co[1], state.co[2]); sprintf(val," %i",a); @@ -3709,7 +3709,7 @@ static void draw_particle_edit(Object *ob, ParticleSystem *psys, int dt) } cd += (timed?4:3) * pa->totkey; - if(pset->flag&PE_SHOW_TIME && (pa->flag&PARS_HIDE)==0){ + if((pset->flag&PE_SHOW_TIME) && (pa->flag&PARS_HIDE)==0 && !(G.f & G_RENDER_SHADOW)){ for(k=0, key=edit->keys[i]+k; ktotkey; k++, key++){ if(key->flag & PEK_HIDE) continue; @@ -3736,7 +3736,7 @@ static void draw_particle_edit(Object *ob, ParticleSystem *psys, int dt) glVertex3fv(key->world_co); glEnd(); - if(pset->flag & PE_SHOW_TIME){ + if((pset->flag & PE_SHOW_TIME) && !(G.f & G_RENDER_SHADOW)){ glRasterPos3fv(key->world_co); sprintf(val," %.1f",*key->time); BMF_DrawString(G.font, val); @@ -4326,6 +4326,9 @@ static void draw_forcefield(Object *ob) float vec[3]= {0.0, 0.0, 0.0}; int curcol; float size; + + if(G.f & G_RENDER_SHADOW) + return; if(ob!=G.obedit && (ob->flag & SELECT)) { if(ob==OBACT) curcol= TH_ACTIVE; @@ -4732,17 +4735,18 @@ static void draw_hooks(Object *ob) } } - // -void drawRBpivot(bRigidBodyJointConstraint *data){ +void drawRBpivot(bRigidBodyJointConstraint *data) +{ float radsPerDeg = 6.283185307179586232f / 360.f; int axis; float v1[3]= {data->pivX, data->pivY, data->pivZ}; float eu[3]= {radsPerDeg*data->axX, radsPerDeg*data->axY, radsPerDeg*data->axZ}; - - - float mat[4][4]; + + if(G.f & G_RENDER_SHADOW) + return; + EulToMat4(eu,mat); glLineWidth (4.0f); setlinestyle(2);