diff --git a/intern/cycles/kernel/osl/nodes/node_math.osl b/intern/cycles/kernel/osl/nodes/node_math.osl index b62403600ff..3327795286a 100644 --- a/intern/cycles/kernel/osl/nodes/node_math.osl +++ b/intern/cycles/kernel/osl/nodes/node_math.osl @@ -40,7 +40,7 @@ float safe_log(float a, float b) shader node_math( string type = "Add", - int Clamp = false, + int Clamp = 0, float Value1 = 0.0, float Value2 = 0.0, output float Value = 0.0) diff --git a/intern/cycles/kernel/osl/nodes/node_mix.osl b/intern/cycles/kernel/osl/nodes/node_mix.osl index 9ba58e2b56e..661e543fdd8 100644 --- a/intern/cycles/kernel/osl/nodes/node_mix.osl +++ b/intern/cycles/kernel/osl/nodes/node_mix.osl @@ -280,7 +280,7 @@ color node_mix_clamp(color col) shader node_mix( string type = "Mix", - int Clamp = false, + int Clamp = 0, float Fac = 0.5, color Color1 = color(0.0, 0.0, 0.0), color Color2 = color(0.0, 0.0, 0.0), diff --git a/intern/cycles/kernel/osl/nodes/node_noise_texture.osl b/intern/cycles/kernel/osl/nodes/node_noise_texture.osl index fd9fc1dedc0..7738902f529 100644 --- a/intern/cycles/kernel/osl/nodes/node_noise_texture.osl +++ b/intern/cycles/kernel/osl/nodes/node_noise_texture.osl @@ -27,7 +27,7 @@ float noise(point p, string basis, float distortion, float detail) int hard = 0; float fac = 0.0; - if(distortion != 0.0( { + if(distortion != 0.0) { r[0] = noise_basis(p + point(13.5), basis) * distortion; r[1] = noise_basis(p, basis) * distortion; r[2] = noise_basis(p - point(13.5), basis) * distortion; diff --git a/intern/cycles/kernel/osl/nodes/node_normal.osl b/intern/cycles/kernel/osl/nodes/node_normal.osl index 038a33c9898..06c409e5b78 100644 --- a/intern/cycles/kernel/osl/nodes/node_normal.osl +++ b/intern/cycles/kernel/osl/nodes/node_normal.osl @@ -22,7 +22,7 @@ shader node_normal( normal Direction = normal(0.0, 0.0, 0.0), normal NormalIn = normal(0.0, 0.0, 0.0), output normal NormalOut = normal(0.0, 0.0, 0.0), - output float Dot = 1.0 + output float Dot = 1.0) { Direction = normalize(Direction); NormalOut = Direction; diff --git a/intern/cycles/kernel/osl/nodes/node_wave_texture.osl b/intern/cycles/kernel/osl/nodes/node_wave_texture.osl index b55ec771be8..693f09ae24c 100644 --- a/intern/cycles/kernel/osl/nodes/node_wave_texture.osl +++ b/intern/cycles/kernel/osl/nodes/node_wave_texture.osl @@ -31,14 +31,14 @@ float wave(point p, float scale, string type, float detail, float distortion, fl float n = 0.0; if(type == "Bands") { - n = (x + y + z)*10.0); + n = (x + y + z)*10.0; } else if(type == "Rings") { n = (sqrt(x*x + y*y + z*z)*20.0); } if(distortion != 0.0) { - n = n +(distortion * noise_turbulence(p*dscale, "Perlin", detail, 0); + n = n +(distortion * noise_turbulence(p*dscale, "Perlin", detail, 0)); } result = noise_wave("Sine", n);